unity-atoms/Packages/BaseAtoms/Runtime/Events/Collision2DPairEvent.cs

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using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Event of type `Collision2DPair`. Inherits from `AtomEvent&lt;Collision2DPair&gt;`.
/// </summary>
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/Collision2DPair", fileName = "Collision2DPairEvent")]
public sealed class Collision2DPairEvent : AtomEvent<Collision2DPair>
{
}
}