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8 lines
266 B
C#
8 lines
266 B
C#
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using UnityEngine;
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using UnityAtoms.Utils;
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namespace UnityAtoms
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{
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[CreateAssetMenu(menuName = "Unity Atoms/GameObject/Event", fileName = "GameObjectEvent", order = CreateAssetMenuUtils.Order.EVENT)]
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public class GameObjectEvent : GameEvent<GameObject> { }
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}
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