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26 lines
595 B
C#
26 lines
595 B
C#
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using UnityEngine;
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namespace UnityAtoms
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{
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/// <summary>
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/// None generic base class for `AtomEventReference<...>`.
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/// </summary>
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public abstract class AtomEventReferenceBase
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{
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/// <summary>
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/// Enum for how to use the Event Reference.
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/// </summary>
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public enum Usage
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{
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Event = 0,
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Variable = 1,
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VariableInstancer = 2,
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}
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/// <summary>
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/// Descries how we use the Event Reference.
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/// </summary>
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[SerializeField]
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protected Usage _usage;
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}
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}
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