unity-atoms/Packages/FSM/Runtime/Events/FSMTransitionDataEvent.cs

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using UnityEngine;
namespace UnityAtoms.FSM
{
/// <summary>
/// Event of type `FSMTransitionData`. Inherits from `AtomEvent&lt;FSMTransitionData&gt;`.
/// </summary>
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/FSMTransitionData", fileName = "FSMTransitionDataEvent")]
public sealed class FSMTransitionDataEvent : AtomEvent<FSMTransitionData>
{
}
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}