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13 lines
351 B
C#
13 lines
351 B
C#
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using System;
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using UnityEngine.Events;
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using UnityAtoms.SceneMgmt;
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namespace UnityAtoms.SceneMgmt
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{
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/// <summary>
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/// None generic Unity Event of type `SceneFieldPair`. Inherits from `UnityEvent<SceneFieldPair>`.
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/// </summary>
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[Serializable]
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public sealed class SceneFieldPairUnityEvent : UnityEvent<SceneFieldPair> { }
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}
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