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using System ;
using UnityEngine ;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Variable of type `Collider2D`. Inherits from `AtomVariable<Collider2D, Collider2DPair, Collider2DEvent, Collider2DPairEvent, Collider2DCollider2DFunction>`.
/// </summary>
[EditorIcon("atom-icon-lush")]
[CreateAssetMenu(menuName = "Unity Atoms/Variables/Collider2D", fileName = "Collider2DVariable")]
public sealed class Collider2DVariable : AtomVariable < Collider2D , Collider2DPair , Collider2DEvent , Collider2DPairEvent , Collider2DCollider2DFunction >
{
protected override bool ValueEquals ( Collider2D other )
{
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return ( _value = = null & & other = = null ) | | _value ! = null & & other ! = null & & _value = = other ;
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}
}
}