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2020-03-02 02:26:06 +01:00
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Variable of type `bool`. Inherits from `EquatableAtomVariable&lt;bool, BoolPair, BoolEvent, BoolPairEvent, BoolBoolFunction&gt;`.
/// </summary>
[EditorIcon("atom-icon-lush")]
[CreateAssetMenu(menuName = "Unity Atoms/Variables/Bool", fileName = "BoolVariable")]
public sealed class BoolVariable : EquatableAtomVariable<bool, BoolPair, BoolEvent, BoolPairEvent, BoolBoolFunction> { }
}