using UnityEngine;
using UnityAtoms.BaseAtoms;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Variable Instancer of type `string`. Inherits from `AtomVariableInstancer<StringVariable, StringPair, string, StringEvent, StringPairEvent, StringStringFunction>`.
/// </summary>
[EditorIcon("atom-icon-hotpink")]
[AddComponentMenu("Unity Atoms/Variable Instancers/String Variable Instancer")]
public class StringVariableInstancer : AtomVariableInstancer<
StringVariable,
StringPair,
string,
StringEvent,
StringPairEvent,
StringStringFunction>
{ }
}