12 lines
394 B
C#
Raw Normal View History

2020-03-02 02:26:06 +01:00
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Value List of type `float`. Inherits from `AtomValueList&lt;float, FloatEvent&gt;`.
/// </summary>
[EditorIcon("atom-icon-piglet")]
[CreateAssetMenu(menuName = "Unity Atoms/Value Lists/Float", fileName = "FloatValueList")]
public sealed class FloatValueList : AtomValueList<float, FloatEvent> { }
}