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2020-03-02 02:26:06 +01:00
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Constant of type `Collider2D`. Inherits from `AtomBaseVariable&lt;Collider2D&gt;`.
/// </summary>
[EditorIcon("atom-icon-teal")]
[CreateAssetMenu(menuName = "Unity Atoms/Constants/Collider2D", fileName = "Collider2DConstant")]
public sealed class Collider2DConstant : AtomBaseVariable<Collider2D> { }
}