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2020-03-02 02:26:06 +01:00
using System;
using UnityEngine.Events;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// None generic Unity Event of type `FloatPair`. Inherits from `UnityEvent&lt;FloatPair&gt;`.
/// </summary>
[Serializable]
public sealed class FloatPairUnityEvent : UnityEvent<FloatPair> { }
}