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2020-03-02 02:26:06 +01:00
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Constant of type `Vector2`. Inherits from `AtomBaseVariable&lt;Vector2&gt;`.
/// </summary>
[EditorIcon("atom-icon-teal")]
[CreateAssetMenu(menuName = "Unity Atoms/Constants/Vector2", fileName = "Vector2Constant")]
public sealed class Vector2Constant : AtomBaseVariable<Vector2> { }
}