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using UnityEditor;
using UnityAtoms.Editor;
using UnityEngine;
namespace UnityAtoms.BaseAtoms.Editor
{
/// <summary>
/// Variable Inspector of type `Collider`. Inherits from `AtomVariableEditor`
/// </summary>
[CustomEditor(typeof(ColliderVariable))]
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public sealed class ColliderVariableEditor : AtomVariableEditor<Collider, ColliderPair> { }
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}