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using UnityEditor;
using UnityAtoms.Editor;
namespace UnityAtoms.BaseAtoms.Editor
{
/// <summary>
/// Variable Inspector of type `bool`. Inherits from `AtomVariableEditor`
/// </summary>
[CustomEditor(typeof(BoolVariable))]
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public sealed class BoolVariableEditor : AtomVariableEditor<bool, BoolPair> { }
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}