unity-atoms/Packages/BaseAtoms/Runtime/Events/CollisionPairEvent.cs

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using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Event of type `CollisionPair`. Inherits from `AtomEvent&lt;CollisionPair&gt;`.
/// </summary>
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/CollisionPair", fileName = "CollisionPairEvent")]
public sealed class CollisionPairEvent : AtomEvent<CollisionPair>
{
}
}