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using System;
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Event Reference of type `Collision`. Inherits from `AtomEventReference&lt;Collision, CollisionVariable, CollisionEvent, CollisionVariableInstancer, CollisionEventInstancer&gt;`.
/// </summary>
[Serializable]
public sealed class CollisionEventReference : AtomEventReference<
Collision,
CollisionVariable,
CollisionEvent,
CollisionVariableInstancer,
CollisionEventInstancer>, IGetEvent
{ }
}