unity-atoms/Packages/BaseAtoms/Runtime/Conditions/Collision2DCondition.cs

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using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Condition of type `Collision2D`. Inherits from `AtomCondition&lt;Collision2D&gt;`.
/// </summary>
[EditorIcon("atom-icon-teal")]
public abstract class Collision2DCondition : AtomCondition<Collision2D> { }
}