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#if UNITY_2019_1_OR_NEWER
using UnityEditor;
using UnityEngine.UIElements;
using UnityAtoms.Editor;
using UnityEngine;
namespace UnityAtoms.BaseAtoms.Editor
{
/// <summary>
/// Event property drawer of type `Collision`. Inherits from `AtomEventEditor&lt;Collision, CollisionEvent&gt;`. Only availble in `UNITY_2019_1_OR_NEWER`.
/// </summary>
[CustomEditor(typeof(CollisionEvent))]
public sealed class CollisionEventEditor : AtomEventEditor<Collision, CollisionEvent> { }
}
#endif