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using System;
using UnityAtoms.BaseAtoms;
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
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/// Reference of type `Collider`. Inherits from `AtomReference&lt;Collider, ColliderPair, ColliderConstant, ColliderVariable, ColliderEvent, ColliderPairEvent, ColliderColliderFunction, ColliderVariableInstancer, AtomCollection, AtomList&gt;`.
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/// </summary>
[Serializable]
public sealed class ColliderReference : AtomReference<
Collider,
ColliderPair,
ColliderConstant,
ColliderVariable,
ColliderEvent,
ColliderPairEvent,
ColliderColliderFunction,
ColliderVariableInstancer,
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AtomCollectionReference,
AtomListReference>, IEquatable<ColliderReference>
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{
public ColliderReference() : base() { }
public ColliderReference(Collider value) : base(value) { }
public bool Equals(ColliderReference other) { return base.Equals(other); }
protected override bool ValueEquals(Collider other)
{
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return (this.Value == null && other == null) || this.Value != null && other != null && this.Value == other;
}
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}
}