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using System;
using UnityEngine.Events;
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using UnityAtoms.SceneMgmt;
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namespace UnityAtoms.SceneMgmt
{
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/// <summary>
/// None generic Unity Event of type `SceneField`. Inherits from `UnityEvent&lt;SceneField&gt;`.
/// </summary>
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[Serializable]
public sealed class SceneFieldUnityEvent : UnityEvent<SceneField> { }
}