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using UnityEngine;
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using UnityAtoms.SceneMgmt;
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namespace UnityAtoms.SceneMgmt
{
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/// <summary>
/// List of type `SceneField`. Inherits from `AtomList&lt;SceneField, SceneFieldEvent&gt;`.
/// </summary>
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[EditorIcon("atom-icon-piglet")]
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[CreateAssetMenu(menuName = "Unity Atoms/Lists/SceneField", fileName = "SceneFieldList")]
public sealed class SceneFieldList : AtomList<SceneField, SceneFieldEvent> { }
}