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using UnityEngine;
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using UnityAtoms.SceneMgmt;
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namespace UnityAtoms.SceneMgmt
{
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/// <summary>
/// Constant of type `SceneField`. Inherits from `AtomBaseVariable&lt;SceneField&gt;`.
/// </summary>
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[EditorIcon("atom-icon-teal")]
[CreateAssetMenu(menuName = "Unity Atoms/Constants/SceneField", fileName = "SceneFieldConstant")]
public sealed class SceneFieldConstant : AtomBaseVariable<SceneField> { }
}