unity-atoms/Packages/Core/Runtime/Events/FloatEvent.cs

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using UnityEngine;
namespace UnityAtoms
{
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/// <summary>
/// Event of type `float`. Inherits from `AtomEvent&lt;float&gt;`.
/// </summary>
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[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/Float", fileName = "FloatEvent")]
public sealed class FloatEvent : AtomEvent<float> { }
}