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10 lines
336 B
C#
10 lines
336 B
C#
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using UnityAtoms.SceneMgmt;
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namespace UnityAtoms.SceneMgmt
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{
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/// <summary>
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/// Function x 2 of type `SceneField`. Inherits from `AtomFunction<SceneField, SceneField>`.
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/// </summary>
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[EditorIcon("atom-icon-sand")]
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public abstract class SceneFieldSceneFieldFunction : AtomFunction<SceneField, SceneField> { }
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}
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