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using UnityEngine ;
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using UnityAtoms.SceneMgmt ;
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namespace UnityAtoms.SceneMgmt
{
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/// <summary>
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/// Set variable value Action of type `SceneField`. Inherits from `SetVariableValue<SceneField, SceneFieldVariable, SceneFieldConstant, SceneFieldReference, SceneFieldEvent, SceneFieldSceneFieldEvent>`.
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/// </summary>
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[EditorIcon("atom-icon-purple")]
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[CreateAssetMenu(menuName = "Unity Atoms/Actions/Set Variable Value/SceneField", fileName = "SetSceneFieldVariableValue")]
public sealed class SetSceneFieldVariableValue : SetVariableValue <
SceneField ,
SceneFieldVariable ,
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SceneFieldConstant ,
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SceneFieldReference ,
SceneFieldEvent ,
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SceneFieldSceneFieldEvent ,
SceneFieldSceneFieldFunction >
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{ }
}