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using UnityEngine;
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using UnityAtoms.SceneMgmt;
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namespace UnityAtoms.SceneMgmt
{
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/// <summary>
/// Set variable value Action of type `SceneField`. Inherits from `SetVariableValue&lt;SceneField, SceneFieldVariable, SceneFieldConstant, SceneFieldReference, SceneFieldEvent, SceneFieldSceneFieldEvent&gt;`.
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/// </summary>
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[EditorIcon("atom-icon-purple")]
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[CreateAssetMenu(menuName = "Unity Atoms/Actions/Set Variable Value/SceneField", fileName = "SetSceneFieldVariableValue")]
public sealed class SetSceneFieldVariableValue : SetVariableValue<
SceneField,
SceneFieldVariable,
SceneFieldConstant,
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SceneFieldReference,
SceneFieldEvent,
SceneFieldSceneFieldEvent,
SceneFieldSceneFieldFunction>
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{ }
}