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10 lines
200 B
C#
10 lines
200 B
C#
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using System;
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using UnityEngine.Events;
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using UnityEngine;
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namespace UnityAtoms
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{
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[Serializable]
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public sealed class Collider2DCollider2DUnityEvent : UnityEvent<Collider2D, Collider2D> { }
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}
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