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8 lines
246 B
C#
8 lines
246 B
C#
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using UnityEngine;
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namespace UnityAtoms
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{
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[CreateAssetMenu(menuName = "Unity Atoms/Events/Collider - GameObject", fileName = "ColliderGameObjectEvent")]
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public sealed class ColliderGameObjectEvent : GameEvent<Collider, GameObject> { }
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}
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