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8 lines
225 B
C#
8 lines
225 B
C#
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using UnityEngine;
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namespace UnityAtoms
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{
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[CreateAssetMenu(menuName = "Unity Atoms/Constants/Collider2D", fileName = "Collider2DConstant")]
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public sealed class Collider2DConstant : AtomVariableBase<Collider2D> { }
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}
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