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Redis function unit is located inside functions.c and contains Redis Function implementation: 1. FUNCTION commands: * FUNCTION CREATE * FCALL * FCALL_RO * FUNCTION DELETE * FUNCTION KILL * FUNCTION INFO 2. Register engine In addition, this commit introduce the first engine that uses the Redis Function capabilities, the Lua engine.
68 lines
2.8 KiB
C
68 lines
2.8 KiB
C
/*
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* Copyright (c) 2009-2021, Redis Ltd.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of Redis nor the names of its contributors may be used
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* to endorse or promote products derived from this software without
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* specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef __SCRIPT_LUA_H_
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#define __SCRIPT_LUA_H_
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/*
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* script_lua.c unit provides shared functionality between
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* eval.c and function_lua.c. Functionality provided:
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*
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* * Execute Lua code, assuming that the code is located on
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* the top of the Lua stack. In addition, parsing the execution
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* result and convert it to the resp and reply ot the client.
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*
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* * Run Redis commands from within the Lua code (Including
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* parsing the reply and create a Lua object out of it).
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*
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* * Register Redis API to the Lua interpreter. Only shared
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* API are registered (API that is only relevant on eval.c
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* (like debugging) are registered on eval.c).
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*
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* Uses script.c for interaction back with Redis.
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*/
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#include "server.h"
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#include "script.h"
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#include <lua.h>
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#include <lauxlib.h>
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#include <lualib.h>
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#define REGISTRY_RUN_CTX_NAME "__RUN_CTX__"
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void luaRegisterRedisAPI(lua_State* lua);
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void luaEnableGlobalsProtection(lua_State *lua, int is_eval);
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void luaSaveOnRegistry(lua_State* lua, const char* name, void* ptr);
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void* luaGetFromRegistry(lua_State* lua, const char* name);
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void luaCallFunction(scriptRunCtx* r_ctx, lua_State *lua, robj** keys, size_t nkeys, robj** args, size_t nargs, int debug_enabled);
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unsigned long luaMemory(lua_State *lua);
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#endif /* __SCRIPT_LUA_H_ */
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