mirror of
https://codeberg.org/redict/redict.git
synced 2025-01-22 16:18:28 -05:00
0bfccc55e2
This PR adds a spell checker CI action that will fail future PRs if they introduce typos and spelling mistakes. This spell checker is based on blacklist of common spelling mistakes, so it will not catch everything, but at least it is also unlikely to cause false positives. Besides that, the PR also fixes many spelling mistakes and types, not all are a result of the spell checker we use. Here's a summary of other changes: 1. Scanned the entire source code and fixes all sorts of typos and spelling mistakes (including missing or extra spaces). 2. Outdated function / variable / argument names in comments 3. Fix outdated keyspace masks error log when we check `config.notify-keyspace-events` in loadServerConfigFromString. 4. Trim the white space at the end of line in `module.c`. Check: https://github.com/redis/redis/pull/7751 5. Some outdated https link URLs. 6. Fix some outdated comment. Such as: - In README: about the rdb, we used to said create a `thread`, change to `process` - dbRandomKey function coment (about the dictGetRandomKey, change to dictGetFairRandomKey) - notifyKeyspaceEvent fucntion comment (add type arg) - Some others minor fix in comment (Most of them are incorrectly quoted by variable names) 7. Modified the error log so that users can easily distinguish between TCP and TLS in `changeBindAddr`
189 lines
7.1 KiB
C
189 lines
7.1 KiB
C
/*
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* Copyright (c) 2018, Salvatore Sanfilippo <antirez at gmail dot com>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of Redis nor the names of its contributors may be used
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* to endorse or promote products derived from this software without
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* specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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* ----------------------------------------------------------------------------
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*
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* This file implements the LOLWUT command. The command should do something
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* fun and interesting, and should be replaced by a new implementation at
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* each new version of Redis.
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*/
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#include "server.h"
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#include "lolwut.h"
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#include <math.h>
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void lolwut5Command(client *c);
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void lolwut6Command(client *c);
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/* The default target for LOLWUT if no matching version was found.
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* This is what unstable versions of Redis will display. */
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void lolwutUnstableCommand(client *c) {
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sds rendered = sdsnew("Redis ver. ");
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rendered = sdscat(rendered,REDIS_VERSION);
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rendered = sdscatlen(rendered,"\n",1);
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addReplyVerbatim(c,rendered,sdslen(rendered),"txt");
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sdsfree(rendered);
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}
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/* LOLWUT [VERSION <version>] [... version specific arguments ...] */
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void lolwutCommand(client *c) {
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char *v = REDIS_VERSION;
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char verstr[64];
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if (c->argc >= 3 && !strcasecmp(c->argv[1]->ptr,"version")) {
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long ver;
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if (getLongFromObjectOrReply(c,c->argv[2],&ver,NULL) != C_OK) return;
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snprintf(verstr,sizeof(verstr),"%u.0.0",(unsigned int)ver);
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v = verstr;
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/* Adjust argv/argc to filter the "VERSION ..." option, since the
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* specific LOLWUT version implementations don't know about it
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* and expect their arguments. */
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c->argv += 2;
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c->argc -= 2;
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}
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if ((v[0] == '5' && v[1] == '.' && v[2] != '9') ||
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(v[0] == '4' && v[1] == '.' && v[2] == '9'))
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lolwut5Command(c);
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else if ((v[0] == '6' && v[1] == '.' && v[2] != '9') ||
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(v[0] == '5' && v[1] == '.' && v[2] == '9'))
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lolwut6Command(c);
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else
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lolwutUnstableCommand(c);
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/* Fix back argc/argv in case of VERSION argument. */
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if (v == verstr) {
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c->argv -= 2;
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c->argc += 2;
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}
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}
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/* ========================== LOLWUT Canvas ===============================
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* Many LOLWUT versions will likely print some computer art to the screen.
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* This is the case with LOLWUT 5 and LOLWUT 6, so here there is a generic
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* canvas implementation that can be reused. */
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/* Allocate and return a new canvas of the specified size. */
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lwCanvas *lwCreateCanvas(int width, int height, int bgcolor) {
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lwCanvas *canvas = zmalloc(sizeof(*canvas));
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canvas->width = width;
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canvas->height = height;
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canvas->pixels = zmalloc((size_t)width*height);
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memset(canvas->pixels,bgcolor,(size_t)width*height);
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return canvas;
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}
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/* Free the canvas created by lwCreateCanvas(). */
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void lwFreeCanvas(lwCanvas *canvas) {
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zfree(canvas->pixels);
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zfree(canvas);
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}
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/* Set a pixel to the specified color. Color is 0 or 1, where zero means no
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* dot will be displayed, and 1 means dot will be displayed.
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* Coordinates are arranged so that left-top corner is 0,0. You can write
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* out of the size of the canvas without issues. */
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void lwDrawPixel(lwCanvas *canvas, int x, int y, int color) {
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if (x < 0 || x >= canvas->width ||
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y < 0 || y >= canvas->height) return;
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canvas->pixels[x+y*canvas->width] = color;
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}
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/* Return the value of the specified pixel on the canvas. */
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int lwGetPixel(lwCanvas *canvas, int x, int y) {
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if (x < 0 || x >= canvas->width ||
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y < 0 || y >= canvas->height) return 0;
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return canvas->pixels[x+y*canvas->width];
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}
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/* Draw a line from x1,y1 to x2,y2 using the Bresenham algorithm. */
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void lwDrawLine(lwCanvas *canvas, int x1, int y1, int x2, int y2, int color) {
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int dx = abs(x2-x1);
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int dy = abs(y2-y1);
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int sx = (x1 < x2) ? 1 : -1;
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int sy = (y1 < y2) ? 1 : -1;
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int err = dx-dy, e2;
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while(1) {
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lwDrawPixel(canvas,x1,y1,color);
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if (x1 == x2 && y1 == y2) break;
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e2 = err*2;
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if (e2 > -dy) {
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err -= dy;
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x1 += sx;
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}
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if (e2 < dx) {
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err += dx;
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y1 += sy;
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}
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}
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}
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/* Draw a square centered at the specified x,y coordinates, with the specified
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* rotation angle and size. In order to write a rotated square, we use the
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* trivial fact that the parametric equation:
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*
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* x = sin(k)
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* y = cos(k)
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*
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* Describes a circle for values going from 0 to 2*PI. So basically if we start
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* at 45 degrees, that is k = PI/4, with the first point, and then we find
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* the other three points incrementing K by PI/2 (90 degrees), we'll have the
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* points of the square. In order to rotate the square, we just start with
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* k = PI/4 + rotation_angle, and we are done.
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*
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* Of course the vanilla equations above will describe the square inside a
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* circle of radius 1, so in order to draw larger squares we'll have to
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* multiply the obtained coordinates, and then translate them. However this
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* is much simpler than implementing the abstract concept of 2D shape and then
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* performing the rotation/translation transformation, so for LOLWUT it's
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* a good approach. */
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void lwDrawSquare(lwCanvas *canvas, int x, int y, float size, float angle, int color) {
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int px[4], py[4];
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/* Adjust the desired size according to the fact that the square inscribed
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* into a circle of radius 1 has the side of length SQRT(2). This way
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* size becomes a simple multiplication factor we can use with our
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* coordinates to magnify them. */
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size /= 1.4142135623;
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size = round(size);
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/* Compute the four points. */
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float k = M_PI/4 + angle;
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for (int j = 0; j < 4; j++) {
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px[j] = round(sin(k) * size + x);
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py[j] = round(cos(k) * size + y);
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k += M_PI/2;
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}
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/* Draw the square. */
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for (int j = 0; j < 4; j++)
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lwDrawLine(canvas,px[j],py[j],px[(j+1)%4],py[(j+1)%4],color);
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}
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