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https://codeberg.org/redict/redict.git
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84b3c18f71
Useful when you want to know through which bind address the client connected to the server in case of multiple bind addresses. - Adding `laddr` field to CLIENT list showing the local (bind) address. - Adding `LADDR` option to CLIENT KILL to kill all the clients connected to a specific local address. - Refactoring to share code.
435 lines
15 KiB
C
435 lines
15 KiB
C
/*
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* Copyright (c) 2019, Redis Labs
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of Redis nor the names of its contributors may be used
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* to endorse or promote products derived from this software without
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* specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "server.h"
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#include "connhelpers.h"
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/* The connections module provides a lean abstraction of network connections
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* to avoid direct socket and async event management across the Redis code base.
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*
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* It does NOT provide advanced connection features commonly found in similar
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* libraries such as complete in/out buffer management, throttling, etc. These
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* functions remain in networking.c.
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*
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* The primary goal is to allow transparent handling of TCP and TLS based
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* connections. To do so, connections have the following properties:
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*
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* 1. A connection may live before its corresponding socket exists. This
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* allows various context and configuration setting to be handled before
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* establishing the actual connection.
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* 2. The caller may register/unregister logical read/write handlers to be
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* called when the connection has data to read from/can accept writes.
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* These logical handlers may or may not correspond to actual AE events,
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* depending on the implementation (for TCP they are; for TLS they aren't).
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*/
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ConnectionType CT_Socket;
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/* When a connection is created we must know its type already, but the
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* underlying socket may or may not exist:
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*
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* - For accepted connections, it exists as we do not model the listen/accept
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* part; So caller calls connCreateSocket() followed by connAccept().
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* - For outgoing connections, the socket is created by the connection module
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* itself; So caller calls connCreateSocket() followed by connConnect(),
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* which registers a connect callback that fires on connected/error state
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* (and after any transport level handshake was done).
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*
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* NOTE: An earlier version relied on connections being part of other structs
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* and not independently allocated. This could lead to further optimizations
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* like using container_of(), etc. However it was discontinued in favor of
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* this approach for these reasons:
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*
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* 1. In some cases conns are created/handled outside the context of the
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* containing struct, in which case it gets a bit awkward to copy them.
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* 2. Future implementations may wish to allocate arbitrary data for the
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* connection.
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* 3. The container_of() approach is anyway risky because connections may
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* be embedded in different structs, not just client.
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*/
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connection *connCreateSocket() {
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connection *conn = zcalloc(sizeof(connection));
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conn->type = &CT_Socket;
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conn->fd = -1;
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return conn;
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}
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/* Create a new socket-type connection that is already associated with
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* an accepted connection.
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*
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* The socket is not ready for I/O until connAccept() was called and
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* invoked the connection-level accept handler.
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*
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* Callers should use connGetState() and verify the created connection
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* is not in an error state (which is not possible for a socket connection,
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* but could but possible with other protocols).
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*/
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connection *connCreateAcceptedSocket(int fd) {
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connection *conn = connCreateSocket();
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conn->fd = fd;
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conn->state = CONN_STATE_ACCEPTING;
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return conn;
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}
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static int connSocketConnect(connection *conn, const char *addr, int port, const char *src_addr,
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ConnectionCallbackFunc connect_handler) {
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int fd = anetTcpNonBlockBestEffortBindConnect(NULL,addr,port,src_addr);
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if (fd == -1) {
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conn->state = CONN_STATE_ERROR;
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conn->last_errno = errno;
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return C_ERR;
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}
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conn->fd = fd;
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conn->state = CONN_STATE_CONNECTING;
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conn->conn_handler = connect_handler;
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aeCreateFileEvent(server.el, conn->fd, AE_WRITABLE,
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conn->type->ae_handler, conn);
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return C_OK;
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}
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/* Returns true if a write handler is registered */
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int connHasWriteHandler(connection *conn) {
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return conn->write_handler != NULL;
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}
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/* Returns true if a read handler is registered */
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int connHasReadHandler(connection *conn) {
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return conn->read_handler != NULL;
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}
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/* Associate a private data pointer with the connection */
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void connSetPrivateData(connection *conn, void *data) {
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conn->private_data = data;
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}
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/* Get the associated private data pointer */
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void *connGetPrivateData(connection *conn) {
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return conn->private_data;
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}
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/* ------ Pure socket connections ------- */
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/* A very incomplete list of implementation-specific calls. Much of the above shall
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* move here as we implement additional connection types.
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*/
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/* Close the connection and free resources. */
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static void connSocketClose(connection *conn) {
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if (conn->fd != -1) {
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aeDeleteFileEvent(server.el,conn->fd,AE_READABLE);
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aeDeleteFileEvent(server.el,conn->fd,AE_WRITABLE);
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close(conn->fd);
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conn->fd = -1;
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}
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/* If called from within a handler, schedule the close but
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* keep the connection until the handler returns.
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*/
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if (connHasRefs(conn)) {
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conn->flags |= CONN_FLAG_CLOSE_SCHEDULED;
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return;
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}
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zfree(conn);
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}
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static int connSocketWrite(connection *conn, const void *data, size_t data_len) {
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int ret = write(conn->fd, data, data_len);
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if (ret < 0 && errno != EAGAIN) {
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conn->last_errno = errno;
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/* Don't overwrite the state of a connection that is not already
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* connected, not to mess with handler callbacks.
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*/
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if (conn->state == CONN_STATE_CONNECTED)
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conn->state = CONN_STATE_ERROR;
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}
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return ret;
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}
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static int connSocketRead(connection *conn, void *buf, size_t buf_len) {
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int ret = read(conn->fd, buf, buf_len);
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if (!ret) {
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conn->state = CONN_STATE_CLOSED;
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} else if (ret < 0 && errno != EAGAIN) {
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conn->last_errno = errno;
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/* Don't overwrite the state of a connection that is not already
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* connected, not to mess with handler callbacks.
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*/
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if (conn->state == CONN_STATE_CONNECTED)
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conn->state = CONN_STATE_ERROR;
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}
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return ret;
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}
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static int connSocketAccept(connection *conn, ConnectionCallbackFunc accept_handler) {
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int ret = C_OK;
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if (conn->state != CONN_STATE_ACCEPTING) return C_ERR;
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conn->state = CONN_STATE_CONNECTED;
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connIncrRefs(conn);
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if (!callHandler(conn, accept_handler)) ret = C_ERR;
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connDecrRefs(conn);
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return ret;
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}
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/* Register a write handler, to be called when the connection is writable.
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* If NULL, the existing handler is removed.
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*
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* The barrier flag indicates a write barrier is requested, resulting with
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* CONN_FLAG_WRITE_BARRIER set. This will ensure that the write handler is
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* always called before and not after the read handler in a single event
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* loop.
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*/
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static int connSocketSetWriteHandler(connection *conn, ConnectionCallbackFunc func, int barrier) {
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if (func == conn->write_handler) return C_OK;
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conn->write_handler = func;
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if (barrier)
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conn->flags |= CONN_FLAG_WRITE_BARRIER;
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else
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conn->flags &= ~CONN_FLAG_WRITE_BARRIER;
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if (!conn->write_handler)
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aeDeleteFileEvent(server.el,conn->fd,AE_WRITABLE);
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else
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if (aeCreateFileEvent(server.el,conn->fd,AE_WRITABLE,
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conn->type->ae_handler,conn) == AE_ERR) return C_ERR;
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return C_OK;
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}
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/* Register a read handler, to be called when the connection is readable.
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* If NULL, the existing handler is removed.
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*/
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static int connSocketSetReadHandler(connection *conn, ConnectionCallbackFunc func) {
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if (func == conn->read_handler) return C_OK;
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conn->read_handler = func;
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if (!conn->read_handler)
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aeDeleteFileEvent(server.el,conn->fd,AE_READABLE);
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else
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if (aeCreateFileEvent(server.el,conn->fd,
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AE_READABLE,conn->type->ae_handler,conn) == AE_ERR) return C_ERR;
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return C_OK;
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}
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static const char *connSocketGetLastError(connection *conn) {
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return strerror(conn->last_errno);
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}
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static void connSocketEventHandler(struct aeEventLoop *el, int fd, void *clientData, int mask)
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{
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UNUSED(el);
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UNUSED(fd);
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connection *conn = clientData;
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if (conn->state == CONN_STATE_CONNECTING &&
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(mask & AE_WRITABLE) && conn->conn_handler) {
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int conn_error = connGetSocketError(conn);
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if (conn_error) {
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conn->last_errno = conn_error;
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conn->state = CONN_STATE_ERROR;
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} else {
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conn->state = CONN_STATE_CONNECTED;
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}
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if (!conn->write_handler) aeDeleteFileEvent(server.el,conn->fd,AE_WRITABLE);
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if (!callHandler(conn, conn->conn_handler)) return;
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conn->conn_handler = NULL;
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}
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/* Normally we execute the readable event first, and the writable
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* event later. This is useful as sometimes we may be able
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* to serve the reply of a query immediately after processing the
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* query.
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*
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* However if WRITE_BARRIER is set in the mask, our application is
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* asking us to do the reverse: never fire the writable event
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* after the readable. In such a case, we invert the calls.
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* This is useful when, for instance, we want to do things
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* in the beforeSleep() hook, like fsync'ing a file to disk,
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* before replying to a client. */
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int invert = conn->flags & CONN_FLAG_WRITE_BARRIER;
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int call_write = (mask & AE_WRITABLE) && conn->write_handler;
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int call_read = (mask & AE_READABLE) && conn->read_handler;
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/* Handle normal I/O flows */
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if (!invert && call_read) {
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if (!callHandler(conn, conn->read_handler)) return;
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}
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/* Fire the writable event. */
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if (call_write) {
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if (!callHandler(conn, conn->write_handler)) return;
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}
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/* If we have to invert the call, fire the readable event now
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* after the writable one. */
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if (invert && call_read) {
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if (!callHandler(conn, conn->read_handler)) return;
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}
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}
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static int connSocketBlockingConnect(connection *conn, const char *addr, int port, long long timeout) {
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int fd = anetTcpNonBlockConnect(NULL,addr,port);
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if (fd == -1) {
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conn->state = CONN_STATE_ERROR;
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conn->last_errno = errno;
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return C_ERR;
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}
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if ((aeWait(fd, AE_WRITABLE, timeout) & AE_WRITABLE) == 0) {
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conn->state = CONN_STATE_ERROR;
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conn->last_errno = ETIMEDOUT;
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}
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conn->fd = fd;
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conn->state = CONN_STATE_CONNECTED;
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return C_OK;
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}
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/* Connection-based versions of syncio.c functions.
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* NOTE: This should ideally be refactored out in favor of pure async work.
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*/
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static ssize_t connSocketSyncWrite(connection *conn, char *ptr, ssize_t size, long long timeout) {
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return syncWrite(conn->fd, ptr, size, timeout);
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}
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static ssize_t connSocketSyncRead(connection *conn, char *ptr, ssize_t size, long long timeout) {
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return syncRead(conn->fd, ptr, size, timeout);
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}
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static ssize_t connSocketSyncReadLine(connection *conn, char *ptr, ssize_t size, long long timeout) {
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return syncReadLine(conn->fd, ptr, size, timeout);
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}
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static int connSocketGetType(connection *conn) {
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(void) conn;
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return CONN_TYPE_SOCKET;
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}
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ConnectionType CT_Socket = {
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.ae_handler = connSocketEventHandler,
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.close = connSocketClose,
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.write = connSocketWrite,
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.read = connSocketRead,
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.accept = connSocketAccept,
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.connect = connSocketConnect,
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.set_write_handler = connSocketSetWriteHandler,
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.set_read_handler = connSocketSetReadHandler,
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.get_last_error = connSocketGetLastError,
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.blocking_connect = connSocketBlockingConnect,
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.sync_write = connSocketSyncWrite,
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.sync_read = connSocketSyncRead,
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.sync_readline = connSocketSyncReadLine,
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.get_type = connSocketGetType
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};
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int connGetSocketError(connection *conn) {
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int sockerr = 0;
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socklen_t errlen = sizeof(sockerr);
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if (getsockopt(conn->fd, SOL_SOCKET, SO_ERROR, &sockerr, &errlen) == -1)
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sockerr = errno;
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return sockerr;
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}
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int connPeerToString(connection *conn, char *ip, size_t ip_len, int *port) {
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return anetFdToString(conn ? conn->fd : -1, ip, ip_len, port, FD_TO_PEER_NAME);
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}
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int connSockName(connection *conn, char *ip, size_t ip_len, int *port) {
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return anetFdToString(conn->fd, ip, ip_len, port, FD_TO_SOCK_NAME);
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}
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int connFormatFdAddr(connection *conn, char *buf, size_t buf_len, int fd_to_str_type) {
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return anetFormatFdAddr(conn ? conn->fd : -1, buf, buf_len, fd_to_str_type);
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}
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int connBlock(connection *conn) {
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if (conn->fd == -1) return C_ERR;
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return anetBlock(NULL, conn->fd);
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}
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int connNonBlock(connection *conn) {
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if (conn->fd == -1) return C_ERR;
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return anetNonBlock(NULL, conn->fd);
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}
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int connEnableTcpNoDelay(connection *conn) {
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if (conn->fd == -1) return C_ERR;
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return anetEnableTcpNoDelay(NULL, conn->fd);
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}
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int connDisableTcpNoDelay(connection *conn) {
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if (conn->fd == -1) return C_ERR;
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return anetDisableTcpNoDelay(NULL, conn->fd);
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}
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int connKeepAlive(connection *conn, int interval) {
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if (conn->fd == -1) return C_ERR;
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return anetKeepAlive(NULL, conn->fd, interval);
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}
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int connSendTimeout(connection *conn, long long ms) {
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return anetSendTimeout(NULL, conn->fd, ms);
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}
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int connRecvTimeout(connection *conn, long long ms) {
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return anetRecvTimeout(NULL, conn->fd, ms);
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}
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int connGetState(connection *conn) {
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return conn->state;
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}
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/* Return a text that describes the connection, suitable for inclusion
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* in CLIENT LIST and similar outputs.
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*
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* For sockets, we always return "fd=<fdnum>" to maintain compatibility.
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*/
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const char *connGetInfo(connection *conn, char *buf, size_t buf_len) {
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snprintf(buf, buf_len-1, "fd=%i", conn->fd);
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return buf;
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}
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