mirror of
https://codeberg.org/redict/redict.git
synced 2025-01-23 16:48:27 -05:00
2232 lines
79 KiB
C
2232 lines
79 KiB
C
/*
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* Copyright (c) 2009-2012, Salvatore Sanfilippo <antirez at gmail dot com>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of Redis nor the names of its contributors may be used
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* to endorse or promote products derived from this software without
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* specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "server.h"
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#include "sha1.h"
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#include "rand.h"
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#include "cluster.h"
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#include <lua.h>
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#include <lauxlib.h>
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#include <lualib.h>
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#include <ctype.h>
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#include <math.h>
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char *redisProtocolToLuaType_Int(lua_State *lua, char *reply);
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char *redisProtocolToLuaType_Bulk(lua_State *lua, char *reply);
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char *redisProtocolToLuaType_Status(lua_State *lua, char *reply);
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char *redisProtocolToLuaType_Error(lua_State *lua, char *reply);
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char *redisProtocolToLuaType_MultiBulk(lua_State *lua, char *reply);
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int redis_math_random (lua_State *L);
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int redis_math_randomseed (lua_State *L);
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void ldbInit(void);
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void ldbDisable(client *c);
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void ldbEnable(client *c);
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void evalGenericCommandWithDebugging(client *c, int evalsha);
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void luaLdbLineHook(lua_State *lua, lua_Debug *ar);
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void ldbLog(sds entry);
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void ldbLogRedisReply(char *reply, size_t maxlen);
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sds ldbCatStackValue(sds s, lua_State *lua, int idx);
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/* Debugger shared state is stored inside this global structure. */
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#define LDB_BREAKPOINTS_MAX 64 /* Max number of breakpoints. */
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#define LDB_REPLY_MAX_LOG_LEN 60 /* Max chars when logging a reply. */
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struct ldbState {
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int fd; /* Socket of the debugging client. */
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int active; /* Are we debugging EVAL right now? */
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int forked; /* Is this a fork()ed debugging session? */
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list *logs; /* List of messages to send to the client. */
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list *traces; /* Messages about Redis commands executed since last stop.*/
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list *children; /* All forked debugging sessions pids. */
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int bp[LDB_BREAKPOINTS_MAX]; /* An array of breakpoints line numbers. */
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int bpcount; /* Number of valid entries inside bp. */
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int step; /* Stop at next line ragardless of breakpoints. */
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int luabp; /* Stop at next line because redis.breakpoint() was called. */
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sds *src; /* Lua script source code split by line. */
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int lines; /* Number of lines in 'src'. */
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int currentline; /* Current line number. */
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sds cbuf; /* Debugger client command buffer. */
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} ldb;
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/* ---------------------------------------------------------------------------
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* Utility functions.
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* ------------------------------------------------------------------------- */
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/* Perform the SHA1 of the input string. We use this both for hashing script
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* bodies in order to obtain the Lua function name, and in the implementation
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* of redis.sha1().
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*
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* 'digest' should point to a 41 bytes buffer: 40 for SHA1 converted into an
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* hexadecimal number, plus 1 byte for null term. */
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void sha1hex(char *digest, char *script, size_t len) {
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SHA1_CTX ctx;
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unsigned char hash[20];
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char *cset = "0123456789abcdef";
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int j;
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SHA1Init(&ctx);
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SHA1Update(&ctx,(unsigned char*)script,len);
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SHA1Final(hash,&ctx);
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for (j = 0; j < 20; j++) {
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digest[j*2] = cset[((hash[j]&0xF0)>>4)];
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digest[j*2+1] = cset[(hash[j]&0xF)];
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}
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digest[40] = '\0';
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}
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/* ---------------------------------------------------------------------------
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* Redis reply to Lua type conversion functions.
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* ------------------------------------------------------------------------- */
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/* Take a Redis reply in the Redis protocol format and convert it into a
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* Lua type. Thanks to this function, and the introduction of not connected
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* clients, it is trivial to implement the redis() lua function.
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*
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* Basically we take the arguments, execute the Redis command in the context
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* of a non connected client, then take the generated reply and convert it
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* into a suitable Lua type. With this trick the scripting feature does not
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* need the introduction of a full Redis internals API. The script
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* is like a normal client that bypasses all the slow I/O paths.
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*
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* Note: in this function we do not do any sanity check as the reply is
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* generated by Redis directly. This allows us to go faster.
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*
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* Errors are returned as a table with a single 'err' field set to the
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* error string.
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*/
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char *redisProtocolToLuaType(lua_State *lua, char* reply) {
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char *p = reply;
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switch(*p) {
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case ':': p = redisProtocolToLuaType_Int(lua,reply); break;
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case '$': p = redisProtocolToLuaType_Bulk(lua,reply); break;
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case '+': p = redisProtocolToLuaType_Status(lua,reply); break;
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case '-': p = redisProtocolToLuaType_Error(lua,reply); break;
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case '*': p = redisProtocolToLuaType_MultiBulk(lua,reply); break;
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}
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return p;
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}
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char *redisProtocolToLuaType_Int(lua_State *lua, char *reply) {
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char *p = strchr(reply+1,'\r');
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long long value;
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string2ll(reply+1,p-reply-1,&value);
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lua_pushnumber(lua,(lua_Number)value);
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return p+2;
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}
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char *redisProtocolToLuaType_Bulk(lua_State *lua, char *reply) {
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char *p = strchr(reply+1,'\r');
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long long bulklen;
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string2ll(reply+1,p-reply-1,&bulklen);
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if (bulklen == -1) {
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lua_pushboolean(lua,0);
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return p+2;
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} else {
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lua_pushlstring(lua,p+2,bulklen);
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return p+2+bulklen+2;
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}
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}
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char *redisProtocolToLuaType_Status(lua_State *lua, char *reply) {
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char *p = strchr(reply+1,'\r');
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lua_newtable(lua);
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lua_pushstring(lua,"ok");
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lua_pushlstring(lua,reply+1,p-reply-1);
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lua_settable(lua,-3);
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return p+2;
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}
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char *redisProtocolToLuaType_Error(lua_State *lua, char *reply) {
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char *p = strchr(reply+1,'\r');
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lua_newtable(lua);
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lua_pushstring(lua,"err");
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lua_pushlstring(lua,reply+1,p-reply-1);
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lua_settable(lua,-3);
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return p+2;
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}
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char *redisProtocolToLuaType_MultiBulk(lua_State *lua, char *reply) {
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char *p = strchr(reply+1,'\r');
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long long mbulklen;
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int j = 0;
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string2ll(reply+1,p-reply-1,&mbulklen);
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p += 2;
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if (mbulklen == -1) {
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lua_pushboolean(lua,0);
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return p;
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}
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lua_newtable(lua);
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for (j = 0; j < mbulklen; j++) {
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lua_pushnumber(lua,j+1);
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p = redisProtocolToLuaType(lua,p);
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lua_settable(lua,-3);
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}
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return p;
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}
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/* This function is used in order to push an error on the Lua stack in the
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* format used by redis.pcall to return errors, which is a lua table
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* with a single "err" field set to the error string. Note that this
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* table is never a valid reply by proper commands, since the returned
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* tables are otherwise always indexed by integers, never by strings. */
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void luaPushError(lua_State *lua, char *error) {
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lua_Debug dbg;
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/* If debugging is active and in step mode, log errors resulting from
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* Redis commands. */
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if (ldb.active && ldb.step) {
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ldbLog(sdscatprintf(sdsempty(),"<error> %s",error));
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}
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lua_newtable(lua);
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lua_pushstring(lua,"err");
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/* Attempt to figure out where this function was called, if possible */
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if(lua_getstack(lua, 1, &dbg) && lua_getinfo(lua, "nSl", &dbg)) {
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sds msg = sdscatprintf(sdsempty(), "%s: %d: %s",
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dbg.source, dbg.currentline, error);
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lua_pushstring(lua, msg);
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sdsfree(msg);
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} else {
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lua_pushstring(lua, error);
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}
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lua_settable(lua,-3);
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}
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/* In case the error set into the Lua stack by luaPushError() was generated
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* by the non-error-trapping version of redis.pcall(), which is redis.call(),
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* this function will raise the Lua error so that the execution of the
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* script will be halted. */
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int luaRaiseError(lua_State *lua) {
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lua_pushstring(lua,"err");
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lua_gettable(lua,-2);
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return lua_error(lua);
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}
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/* Sort the array currently in the stack. We do this to make the output
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* of commands like KEYS or SMEMBERS something deterministic when called
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* from Lua (to play well with AOf/replication).
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*
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* The array is sorted using table.sort itself, and assuming all the
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* list elements are strings. */
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void luaSortArray(lua_State *lua) {
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/* Initial Stack: array */
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lua_getglobal(lua,"table");
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lua_pushstring(lua,"sort");
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lua_gettable(lua,-2); /* Stack: array, table, table.sort */
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lua_pushvalue(lua,-3); /* Stack: array, table, table.sort, array */
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if (lua_pcall(lua,1,0,0)) {
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/* Stack: array, table, error */
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/* We are not interested in the error, we assume that the problem is
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* that there are 'false' elements inside the array, so we try
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* again with a slower function but able to handle this case, that
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* is: table.sort(table, __redis__compare_helper) */
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lua_pop(lua,1); /* Stack: array, table */
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lua_pushstring(lua,"sort"); /* Stack: array, table, sort */
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lua_gettable(lua,-2); /* Stack: array, table, table.sort */
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lua_pushvalue(lua,-3); /* Stack: array, table, table.sort, array */
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lua_getglobal(lua,"__redis__compare_helper");
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/* Stack: array, table, table.sort, array, __redis__compare_helper */
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lua_call(lua,2,0);
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}
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/* Stack: array (sorted), table */
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lua_pop(lua,1); /* Stack: array (sorted) */
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}
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/* ---------------------------------------------------------------------------
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* Lua reply to Redis reply conversion functions.
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* ------------------------------------------------------------------------- */
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void luaReplyToRedisReply(client *c, lua_State *lua) {
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int t = lua_type(lua,-1);
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switch(t) {
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case LUA_TSTRING:
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addReplyBulkCBuffer(c,(char*)lua_tostring(lua,-1),lua_strlen(lua,-1));
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break;
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case LUA_TBOOLEAN:
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addReply(c,lua_toboolean(lua,-1) ? shared.cone : shared.nullbulk);
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break;
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case LUA_TNUMBER:
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addReplyLongLong(c,(long long)lua_tonumber(lua,-1));
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break;
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case LUA_TTABLE:
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/* We need to check if it is an array, an error, or a status reply.
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* Error are returned as a single element table with 'err' field.
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* Status replies are returned as single element table with 'ok'
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* field. */
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lua_pushstring(lua,"err");
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lua_gettable(lua,-2);
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t = lua_type(lua,-1);
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if (t == LUA_TSTRING) {
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sds err = sdsnew(lua_tostring(lua,-1));
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sdsmapchars(err,"\r\n"," ",2);
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addReplySds(c,sdscatprintf(sdsempty(),"-%s\r\n",err));
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sdsfree(err);
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lua_pop(lua,2);
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return;
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}
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lua_pop(lua,1);
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lua_pushstring(lua,"ok");
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lua_gettable(lua,-2);
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t = lua_type(lua,-1);
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if (t == LUA_TSTRING) {
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sds ok = sdsnew(lua_tostring(lua,-1));
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sdsmapchars(ok,"\r\n"," ",2);
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addReplySds(c,sdscatprintf(sdsempty(),"+%s\r\n",ok));
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sdsfree(ok);
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lua_pop(lua,1);
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} else {
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void *replylen = addDeferredMultiBulkLength(c);
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int j = 1, mbulklen = 0;
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lua_pop(lua,1); /* Discard the 'ok' field value we popped */
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while(1) {
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lua_pushnumber(lua,j++);
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lua_gettable(lua,-2);
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t = lua_type(lua,-1);
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if (t == LUA_TNIL) {
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lua_pop(lua,1);
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break;
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}
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luaReplyToRedisReply(c, lua);
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mbulklen++;
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}
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setDeferredMultiBulkLength(c,replylen,mbulklen);
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}
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break;
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default:
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addReply(c,shared.nullbulk);
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}
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lua_pop(lua,1);
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}
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/* ---------------------------------------------------------------------------
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* Lua redis.* functions implementations.
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* ------------------------------------------------------------------------- */
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#define LUA_CMD_OBJCACHE_SIZE 32
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#define LUA_CMD_OBJCACHE_MAX_LEN 64
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int luaRedisGenericCommand(lua_State *lua, int raise_error) {
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int j, argc = lua_gettop(lua);
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struct redisCommand *cmd;
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client *c = server.lua_client;
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sds reply;
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/* Cached across calls. */
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static robj **argv = NULL;
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static int argv_size = 0;
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static robj *cached_objects[LUA_CMD_OBJCACHE_SIZE];
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static size_t cached_objects_len[LUA_CMD_OBJCACHE_SIZE];
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static int inuse = 0; /* Recursive calls detection. */
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|
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/* By using Lua debug hooks it is possible to trigger a recursive call
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* to luaRedisGenericCommand(), which normally should never happen.
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* To make this function reentrant is futile and makes it slower, but
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* we should at least detect such a misuse, and abort. */
|
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if (inuse) {
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char *recursion_warning =
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"luaRedisGenericCommand() recursive call detected. "
|
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"Are you doing funny stuff with Lua debug hooks?";
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serverLog(LL_WARNING,"%s",recursion_warning);
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luaPushError(lua,recursion_warning);
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return 1;
|
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}
|
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inuse++;
|
|
|
|
/* Require at least one argument */
|
|
if (argc == 0) {
|
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luaPushError(lua,
|
|
"Please specify at least one argument for redis.call()");
|
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inuse--;
|
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return raise_error ? luaRaiseError(lua) : 1;
|
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}
|
|
|
|
/* Build the arguments vector */
|
|
if (argv_size < argc) {
|
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argv = zrealloc(argv,sizeof(robj*)*argc);
|
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argv_size = argc;
|
|
}
|
|
|
|
for (j = 0; j < argc; j++) {
|
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char *obj_s;
|
|
size_t obj_len;
|
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char dbuf[64];
|
|
|
|
if (lua_type(lua,j+1) == LUA_TNUMBER) {
|
|
/* We can't use lua_tolstring() for number -> string conversion
|
|
* since Lua uses a format specifier that loses precision. */
|
|
lua_Number num = lua_tonumber(lua,j+1);
|
|
|
|
obj_len = snprintf(dbuf,sizeof(dbuf),"%.17g",(double)num);
|
|
obj_s = dbuf;
|
|
} else {
|
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obj_s = (char*)lua_tolstring(lua,j+1,&obj_len);
|
|
if (obj_s == NULL) break; /* Not a string. */
|
|
}
|
|
|
|
/* Try to use a cached object. */
|
|
if (j < LUA_CMD_OBJCACHE_SIZE && cached_objects[j] &&
|
|
cached_objects_len[j] >= obj_len)
|
|
{
|
|
sds s = cached_objects[j]->ptr;
|
|
argv[j] = cached_objects[j];
|
|
cached_objects[j] = NULL;
|
|
memcpy(s,obj_s,obj_len+1);
|
|
sdssetlen(s, obj_len);
|
|
} else {
|
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argv[j] = createStringObject(obj_s, obj_len);
|
|
}
|
|
}
|
|
|
|
/* Check if one of the arguments passed by the Lua script
|
|
* is not a string or an integer (lua_isstring() return true for
|
|
* integers as well). */
|
|
if (j != argc) {
|
|
j--;
|
|
while (j >= 0) {
|
|
decrRefCount(argv[j]);
|
|
j--;
|
|
}
|
|
luaPushError(lua,
|
|
"Lua redis() command arguments must be strings or integers");
|
|
inuse--;
|
|
return raise_error ? luaRaiseError(lua) : 1;
|
|
}
|
|
|
|
/* Setup our fake client for command execution */
|
|
c->argv = argv;
|
|
c->argc = argc;
|
|
|
|
/* Log the command if debugging is active. */
|
|
if (ldb.active && ldb.step) {
|
|
sds cmdlog = sdsnew("<redis>");
|
|
for (j = 0; j < c->argc; j++) {
|
|
if (j == 10) {
|
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cmdlog = sdscatprintf(cmdlog," ... (%d more)",
|
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c->argc-j-1);
|
|
} else {
|
|
cmdlog = sdscatlen(cmdlog," ",1);
|
|
cmdlog = sdscatsds(cmdlog,c->argv[j]->ptr);
|
|
}
|
|
}
|
|
ldbLog(cmdlog);
|
|
}
|
|
|
|
/* Command lookup */
|
|
cmd = lookupCommand(argv[0]->ptr);
|
|
if (!cmd || ((cmd->arity > 0 && cmd->arity != argc) ||
|
|
(argc < -cmd->arity)))
|
|
{
|
|
if (cmd)
|
|
luaPushError(lua,
|
|
"Wrong number of args calling Redis command From Lua script");
|
|
else
|
|
luaPushError(lua,"Unknown Redis command called from Lua script");
|
|
goto cleanup;
|
|
}
|
|
c->cmd = cmd;
|
|
|
|
/* There are commands that are not allowed inside scripts. */
|
|
if (cmd->flags & CMD_NOSCRIPT) {
|
|
luaPushError(lua, "This Redis command is not allowed from scripts");
|
|
goto cleanup;
|
|
}
|
|
|
|
/* Write commands are forbidden against read-only slaves, or if a
|
|
* command marked as non-deterministic was already called in the context
|
|
* of this script. */
|
|
if (cmd->flags & CMD_WRITE) {
|
|
if (server.lua_random_dirty && !server.lua_replicate_commands) {
|
|
luaPushError(lua,
|
|
"Write commands not allowed after non deterministic commands. Call redis.replicate_commands() at the start of your script in order to switch to single commands replication mode.");
|
|
goto cleanup;
|
|
} else if (server.masterhost && server.repl_slave_ro &&
|
|
!server.loading &&
|
|
!(server.lua_caller->flags & CLIENT_MASTER))
|
|
{
|
|
luaPushError(lua, shared.roslaveerr->ptr);
|
|
goto cleanup;
|
|
} else if (server.stop_writes_on_bgsave_err &&
|
|
server.saveparamslen > 0 &&
|
|
server.lastbgsave_status == C_ERR)
|
|
{
|
|
luaPushError(lua, shared.bgsaveerr->ptr);
|
|
goto cleanup;
|
|
}
|
|
}
|
|
|
|
/* If we reached the memory limit configured via maxmemory, commands that
|
|
* could enlarge the memory usage are not allowed, but only if this is the
|
|
* first write in the context of this script, otherwise we can't stop
|
|
* in the middle. */
|
|
if (server.maxmemory && server.lua_write_dirty == 0 &&
|
|
(cmd->flags & CMD_DENYOOM))
|
|
{
|
|
if (freeMemoryIfNeeded() == C_ERR) {
|
|
luaPushError(lua, shared.oomerr->ptr);
|
|
goto cleanup;
|
|
}
|
|
}
|
|
|
|
if (cmd->flags & CMD_RANDOM) server.lua_random_dirty = 1;
|
|
if (cmd->flags & CMD_WRITE) server.lua_write_dirty = 1;
|
|
|
|
/* If this is a Redis Cluster node, we need to make sure Lua is not
|
|
* trying to access non-local keys, with the exception of commands
|
|
* received from our master. */
|
|
if (server.cluster_enabled && !(server.lua_caller->flags & CLIENT_MASTER)) {
|
|
/* Duplicate relevant flags in the lua client. */
|
|
c->flags &= ~(CLIENT_READONLY|CLIENT_ASKING);
|
|
c->flags |= server.lua_caller->flags & (CLIENT_READONLY|CLIENT_ASKING);
|
|
if (getNodeByQuery(c,c->cmd,c->argv,c->argc,NULL,NULL) !=
|
|
server.cluster->myself)
|
|
{
|
|
luaPushError(lua,
|
|
"Lua script attempted to access a non local key in a "
|
|
"cluster node");
|
|
goto cleanup;
|
|
}
|
|
}
|
|
|
|
/* If we are using single commands replication, we need to wrap what
|
|
* we propagate into a MULTI/EXEC block, so that it will be atomic like
|
|
* a Lua script in the context of AOF and slaves. */
|
|
if (server.lua_replicate_commands &&
|
|
!server.lua_multi_emitted &&
|
|
server.lua_write_dirty &&
|
|
server.lua_repl != PROPAGATE_NONE)
|
|
{
|
|
execCommandPropagateMulti(server.lua_caller);
|
|
server.lua_multi_emitted = 1;
|
|
}
|
|
|
|
/* Run the command */
|
|
int call_flags = CMD_CALL_SLOWLOG | CMD_CALL_STATS;
|
|
if (server.lua_replicate_commands) {
|
|
/* Set flags according to redis.set_repl() settings. */
|
|
if (server.lua_repl & PROPAGATE_AOF)
|
|
call_flags |= CMD_CALL_PROPAGATE_AOF;
|
|
if (server.lua_repl & PROPAGATE_REPL)
|
|
call_flags |= CMD_CALL_PROPAGATE_REPL;
|
|
}
|
|
call(c,call_flags);
|
|
|
|
/* Convert the result of the Redis command into a suitable Lua type.
|
|
* The first thing we need is to create a single string from the client
|
|
* output buffers. */
|
|
if (listLength(c->reply) == 0 && c->bufpos < PROTO_REPLY_CHUNK_BYTES) {
|
|
/* This is a fast path for the common case of a reply inside the
|
|
* client static buffer. Don't create an SDS string but just use
|
|
* the client buffer directly. */
|
|
c->buf[c->bufpos] = '\0';
|
|
reply = c->buf;
|
|
c->bufpos = 0;
|
|
} else {
|
|
reply = sdsnewlen(c->buf,c->bufpos);
|
|
c->bufpos = 0;
|
|
while(listLength(c->reply)) {
|
|
sds o = listNodeValue(listFirst(c->reply));
|
|
|
|
reply = sdscatsds(reply,o);
|
|
listDelNode(c->reply,listFirst(c->reply));
|
|
}
|
|
}
|
|
if (raise_error && reply[0] != '-') raise_error = 0;
|
|
redisProtocolToLuaType(lua,reply);
|
|
|
|
/* If the debugger is active, log the reply from Redis. */
|
|
if (ldb.active && ldb.step)
|
|
ldbLogRedisReply(reply,LDB_REPLY_MAX_LOG_LEN);
|
|
|
|
/* Sort the output array if needed, assuming it is a non-null multi bulk
|
|
* reply as expected. */
|
|
if ((cmd->flags & CMD_SORT_FOR_SCRIPT) &&
|
|
(server.lua_replicate_commands == 0) &&
|
|
(reply[0] == '*' && reply[1] != '-')) {
|
|
luaSortArray(lua);
|
|
}
|
|
if (reply != c->buf) sdsfree(reply);
|
|
c->reply_bytes = 0;
|
|
|
|
cleanup:
|
|
/* Clean up. Command code may have changed argv/argc so we use the
|
|
* argv/argc of the client instead of the local variables. */
|
|
for (j = 0; j < c->argc; j++) {
|
|
robj *o = c->argv[j];
|
|
|
|
/* Try to cache the object in the cached_objects array.
|
|
* The object must be small, SDS-encoded, and with refcount = 1
|
|
* (we must be the only owner) for us to cache it. */
|
|
if (j < LUA_CMD_OBJCACHE_SIZE &&
|
|
o->refcount == 1 &&
|
|
(o->encoding == OBJ_ENCODING_RAW ||
|
|
o->encoding == OBJ_ENCODING_EMBSTR) &&
|
|
sdslen(o->ptr) <= LUA_CMD_OBJCACHE_MAX_LEN)
|
|
{
|
|
sds s = o->ptr;
|
|
if (cached_objects[j]) decrRefCount(cached_objects[j]);
|
|
cached_objects[j] = o;
|
|
cached_objects_len[j] = sdsalloc(s);
|
|
} else {
|
|
decrRefCount(o);
|
|
}
|
|
}
|
|
|
|
if (c->argv != argv) {
|
|
zfree(c->argv);
|
|
argv = NULL;
|
|
argv_size = 0;
|
|
}
|
|
|
|
if (raise_error) {
|
|
/* If we are here we should have an error in the stack, in the
|
|
* form of a table with an "err" field. Extract the string to
|
|
* return the plain error. */
|
|
inuse--;
|
|
return luaRaiseError(lua);
|
|
}
|
|
inuse--;
|
|
return 1;
|
|
}
|
|
|
|
/* redis.call() */
|
|
int luaRedisCallCommand(lua_State *lua) {
|
|
return luaRedisGenericCommand(lua,1);
|
|
}
|
|
|
|
/* redis.pcall() */
|
|
int luaRedisPCallCommand(lua_State *lua) {
|
|
return luaRedisGenericCommand(lua,0);
|
|
}
|
|
|
|
/* This adds redis.sha1hex(string) to Lua scripts using the same hashing
|
|
* function used for sha1ing lua scripts. */
|
|
int luaRedisSha1hexCommand(lua_State *lua) {
|
|
int argc = lua_gettop(lua);
|
|
char digest[41];
|
|
size_t len;
|
|
char *s;
|
|
|
|
if (argc != 1) {
|
|
lua_pushstring(lua, "wrong number of arguments");
|
|
return lua_error(lua);
|
|
}
|
|
|
|
s = (char*)lua_tolstring(lua,1,&len);
|
|
sha1hex(digest,s,len);
|
|
lua_pushstring(lua,digest);
|
|
return 1;
|
|
}
|
|
|
|
/* Returns a table with a single field 'field' set to the string value
|
|
* passed as argument. This helper function is handy when returning
|
|
* a Redis Protocol error or status reply from Lua:
|
|
*
|
|
* return redis.error_reply("ERR Some Error")
|
|
* return redis.status_reply("ERR Some Error")
|
|
*/
|
|
int luaRedisReturnSingleFieldTable(lua_State *lua, char *field) {
|
|
if (lua_gettop(lua) != 1 || lua_type(lua,-1) != LUA_TSTRING) {
|
|
luaPushError(lua, "wrong number or type of arguments");
|
|
return 1;
|
|
}
|
|
|
|
lua_newtable(lua);
|
|
lua_pushstring(lua, field);
|
|
lua_pushvalue(lua, -3);
|
|
lua_settable(lua, -3);
|
|
return 1;
|
|
}
|
|
|
|
/* redis.error_reply() */
|
|
int luaRedisErrorReplyCommand(lua_State *lua) {
|
|
return luaRedisReturnSingleFieldTable(lua,"err");
|
|
}
|
|
|
|
/* redis.status_reply() */
|
|
int luaRedisStatusReplyCommand(lua_State *lua) {
|
|
return luaRedisReturnSingleFieldTable(lua,"ok");
|
|
}
|
|
|
|
/* redis.replicate_commands()
|
|
*
|
|
* Turn on single commands replication if the script never called
|
|
* a write command so far, and returns true. Otherwise if the script
|
|
* already started to write, returns false and stick to whole scripts
|
|
* replication, which is our default. */
|
|
int luaRedisReplicateCommandsCommand(lua_State *lua) {
|
|
if (server.lua_write_dirty) {
|
|
lua_pushboolean(lua,0);
|
|
} else {
|
|
server.lua_replicate_commands = 1;
|
|
/* When we switch to single commands replication, we can provide
|
|
* different math.random() sequences at every call, which is what
|
|
* the user normally expects. */
|
|
redisSrand48(rand());
|
|
lua_pushboolean(lua,1);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
/* redis.breakpoint()
|
|
*
|
|
* Allows to stop execution during a debuggign session from within
|
|
* the Lua code implementation, like if a breakpoint was set in the code
|
|
* immediately after the function. */
|
|
int luaRedisBreakpointCommand(lua_State *lua) {
|
|
if (ldb.active) {
|
|
ldb.luabp = 1;
|
|
lua_pushboolean(lua,1);
|
|
} else {
|
|
lua_pushboolean(lua,0);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
/* redis.debug()
|
|
*
|
|
* Log a string message into the output console.
|
|
* Can take multiple arguments that will be separated by commas.
|
|
* Nothing is returned to the caller. */
|
|
int luaRedisDebugCommand(lua_State *lua) {
|
|
if (!ldb.active) return 0;
|
|
int argc = lua_gettop(lua);
|
|
sds log = sdscatprintf(sdsempty(),"<debug> line %d: ", ldb.currentline);
|
|
while(argc--) {
|
|
log = ldbCatStackValue(log,lua,-1 - argc);
|
|
if (argc != 0) log = sdscatlen(log,", ",2);
|
|
}
|
|
ldbLog(log);
|
|
return 0;
|
|
}
|
|
|
|
/* redis.set_repl()
|
|
*
|
|
* Set the propagation of write commands executed in the context of the
|
|
* script to on/off for AOF and slaves. */
|
|
int luaRedisSetReplCommand(lua_State *lua) {
|
|
int argc = lua_gettop(lua);
|
|
int flags;
|
|
|
|
if (server.lua_replicate_commands == 0) {
|
|
lua_pushstring(lua, "You can set the replication behavior only after turning on single commands replication with redis.replicate_commands().");
|
|
return lua_error(lua);
|
|
} else if (argc != 1) {
|
|
lua_pushstring(lua, "redis.set_repl() requires two arguments.");
|
|
return lua_error(lua);
|
|
}
|
|
|
|
flags = lua_tonumber(lua,-1);
|
|
if ((flags & ~(PROPAGATE_AOF|PROPAGATE_REPL)) != 0) {
|
|
lua_pushstring(lua, "Invalid replication flags. Use REPL_AOF, REPL_SLAVE, REPL_ALL or REPL_NONE.");
|
|
return lua_error(lua);
|
|
}
|
|
server.lua_repl = flags;
|
|
return 0;
|
|
}
|
|
|
|
/* redis.log() */
|
|
int luaLogCommand(lua_State *lua) {
|
|
int j, argc = lua_gettop(lua);
|
|
int level;
|
|
sds log;
|
|
|
|
if (argc < 2) {
|
|
lua_pushstring(lua, "redis.log() requires two arguments or more.");
|
|
return lua_error(lua);
|
|
} else if (!lua_isnumber(lua,-argc)) {
|
|
lua_pushstring(lua, "First argument must be a number (log level).");
|
|
return lua_error(lua);
|
|
}
|
|
level = lua_tonumber(lua,-argc);
|
|
if (level < LL_DEBUG || level > LL_WARNING) {
|
|
lua_pushstring(lua, "Invalid debug level.");
|
|
return lua_error(lua);
|
|
}
|
|
|
|
/* Glue together all the arguments */
|
|
log = sdsempty();
|
|
for (j = 1; j < argc; j++) {
|
|
size_t len;
|
|
char *s;
|
|
|
|
s = (char*)lua_tolstring(lua,(-argc)+j,&len);
|
|
if (s) {
|
|
if (j != 1) log = sdscatlen(log," ",1);
|
|
log = sdscatlen(log,s,len);
|
|
}
|
|
}
|
|
serverLogRaw(level,log);
|
|
sdsfree(log);
|
|
return 0;
|
|
}
|
|
|
|
/* ---------------------------------------------------------------------------
|
|
* Lua engine initialization and reset.
|
|
* ------------------------------------------------------------------------- */
|
|
|
|
void luaLoadLib(lua_State *lua, const char *libname, lua_CFunction luafunc) {
|
|
lua_pushcfunction(lua, luafunc);
|
|
lua_pushstring(lua, libname);
|
|
lua_call(lua, 1, 0);
|
|
}
|
|
|
|
LUALIB_API int (luaopen_cjson) (lua_State *L);
|
|
LUALIB_API int (luaopen_struct) (lua_State *L);
|
|
LUALIB_API int (luaopen_cmsgpack) (lua_State *L);
|
|
LUALIB_API int (luaopen_bit) (lua_State *L);
|
|
|
|
void luaLoadLibraries(lua_State *lua) {
|
|
luaLoadLib(lua, "", luaopen_base);
|
|
luaLoadLib(lua, LUA_TABLIBNAME, luaopen_table);
|
|
luaLoadLib(lua, LUA_STRLIBNAME, luaopen_string);
|
|
luaLoadLib(lua, LUA_MATHLIBNAME, luaopen_math);
|
|
luaLoadLib(lua, LUA_DBLIBNAME, luaopen_debug);
|
|
luaLoadLib(lua, "cjson", luaopen_cjson);
|
|
luaLoadLib(lua, "struct", luaopen_struct);
|
|
luaLoadLib(lua, "cmsgpack", luaopen_cmsgpack);
|
|
luaLoadLib(lua, "bit", luaopen_bit);
|
|
|
|
#if 0 /* Stuff that we don't load currently, for sandboxing concerns. */
|
|
luaLoadLib(lua, LUA_LOADLIBNAME, luaopen_package);
|
|
luaLoadLib(lua, LUA_OSLIBNAME, luaopen_os);
|
|
#endif
|
|
}
|
|
|
|
/* Remove a functions that we don't want to expose to the Redis scripting
|
|
* environment. */
|
|
void luaRemoveUnsupportedFunctions(lua_State *lua) {
|
|
lua_pushnil(lua);
|
|
lua_setglobal(lua,"loadfile");
|
|
}
|
|
|
|
/* This function installs metamethods in the global table _G that prevent
|
|
* the creation of globals accidentally.
|
|
*
|
|
* It should be the last to be called in the scripting engine initialization
|
|
* sequence, because it may interact with creation of globals. */
|
|
void scriptingEnableGlobalsProtection(lua_State *lua) {
|
|
char *s[32];
|
|
sds code = sdsempty();
|
|
int j = 0;
|
|
|
|
/* strict.lua from: http://metalua.luaforge.net/src/lib/strict.lua.html.
|
|
* Modified to be adapted to Redis. */
|
|
s[j++]="local dbg=debug\n";
|
|
s[j++]="local mt = {}\n";
|
|
s[j++]="setmetatable(_G, mt)\n";
|
|
s[j++]="mt.__newindex = function (t, n, v)\n";
|
|
s[j++]=" if dbg.getinfo(2) then\n";
|
|
s[j++]=" local w = dbg.getinfo(2, \"S\").what\n";
|
|
s[j++]=" if w ~= \"main\" and w ~= \"C\" then\n";
|
|
s[j++]=" error(\"Script attempted to create global variable '\"..tostring(n)..\"'\", 2)\n";
|
|
s[j++]=" end\n";
|
|
s[j++]=" end\n";
|
|
s[j++]=" rawset(t, n, v)\n";
|
|
s[j++]="end\n";
|
|
s[j++]="mt.__index = function (t, n)\n";
|
|
s[j++]=" if dbg.getinfo(2) and dbg.getinfo(2, \"S\").what ~= \"C\" then\n";
|
|
s[j++]=" error(\"Script attempted to access unexisting global variable '\"..tostring(n)..\"'\", 2)\n";
|
|
s[j++]=" end\n";
|
|
s[j++]=" return rawget(t, n)\n";
|
|
s[j++]="end\n";
|
|
s[j++]="debug = nil\n";
|
|
s[j++]=NULL;
|
|
|
|
for (j = 0; s[j] != NULL; j++) code = sdscatlen(code,s[j],strlen(s[j]));
|
|
luaL_loadbuffer(lua,code,sdslen(code),"@enable_strict_lua");
|
|
lua_pcall(lua,0,0,0);
|
|
sdsfree(code);
|
|
}
|
|
|
|
/* Initialize the scripting environment.
|
|
*
|
|
* This function is called the first time at server startup with
|
|
* the 'setup' argument set to 1.
|
|
*
|
|
* It can be called again multiple times during the lifetime of the Redis
|
|
* process, with 'setup' set to 0, and following a scriptingRelease() call,
|
|
* in order to reset the Lua scripting environment.
|
|
*
|
|
* However it is simpler to just call scriptingReset() that does just that. */
|
|
void scriptingInit(int setup) {
|
|
lua_State *lua = lua_open();
|
|
|
|
if (setup) {
|
|
server.lua_client = NULL;
|
|
server.lua_caller = NULL;
|
|
server.lua_timedout = 0;
|
|
server.lua_always_replicate_commands = 0; /* Only DEBUG can change it.*/
|
|
server.lua_time_limit = LUA_SCRIPT_TIME_LIMIT;
|
|
ldbInit();
|
|
}
|
|
|
|
luaLoadLibraries(lua);
|
|
luaRemoveUnsupportedFunctions(lua);
|
|
|
|
/* Initialize a dictionary we use to map SHAs to scripts.
|
|
* This is useful for replication, as we need to replicate EVALSHA
|
|
* as EVAL, so we need to remember the associated script. */
|
|
server.lua_scripts = dictCreate(&shaScriptObjectDictType,NULL);
|
|
|
|
/* Register the redis commands table and fields */
|
|
lua_newtable(lua);
|
|
|
|
/* redis.call */
|
|
lua_pushstring(lua,"call");
|
|
lua_pushcfunction(lua,luaRedisCallCommand);
|
|
lua_settable(lua,-3);
|
|
|
|
/* redis.pcall */
|
|
lua_pushstring(lua,"pcall");
|
|
lua_pushcfunction(lua,luaRedisPCallCommand);
|
|
lua_settable(lua,-3);
|
|
|
|
/* redis.log and log levels. */
|
|
lua_pushstring(lua,"log");
|
|
lua_pushcfunction(lua,luaLogCommand);
|
|
lua_settable(lua,-3);
|
|
|
|
lua_pushstring(lua,"LL_DEBUG");
|
|
lua_pushnumber(lua,LL_DEBUG);
|
|
lua_settable(lua,-3);
|
|
|
|
lua_pushstring(lua,"LL_VERBOSE");
|
|
lua_pushnumber(lua,LL_VERBOSE);
|
|
lua_settable(lua,-3);
|
|
|
|
lua_pushstring(lua,"LL_NOTICE");
|
|
lua_pushnumber(lua,LL_NOTICE);
|
|
lua_settable(lua,-3);
|
|
|
|
lua_pushstring(lua,"LL_WARNING");
|
|
lua_pushnumber(lua,LL_WARNING);
|
|
lua_settable(lua,-3);
|
|
|
|
/* redis.sha1hex */
|
|
lua_pushstring(lua, "sha1hex");
|
|
lua_pushcfunction(lua, luaRedisSha1hexCommand);
|
|
lua_settable(lua, -3);
|
|
|
|
/* redis.error_reply and redis.status_reply */
|
|
lua_pushstring(lua, "error_reply");
|
|
lua_pushcfunction(lua, luaRedisErrorReplyCommand);
|
|
lua_settable(lua, -3);
|
|
lua_pushstring(lua, "status_reply");
|
|
lua_pushcfunction(lua, luaRedisStatusReplyCommand);
|
|
lua_settable(lua, -3);
|
|
|
|
/* redis.replicate_commands */
|
|
lua_pushstring(lua, "replicate_commands");
|
|
lua_pushcfunction(lua, luaRedisReplicateCommandsCommand);
|
|
lua_settable(lua, -3);
|
|
|
|
/* redis.set_repl and associated flags. */
|
|
lua_pushstring(lua,"set_repl");
|
|
lua_pushcfunction(lua,luaRedisSetReplCommand);
|
|
lua_settable(lua,-3);
|
|
|
|
lua_pushstring(lua,"REPL_NONE");
|
|
lua_pushnumber(lua,PROPAGATE_NONE);
|
|
lua_settable(lua,-3);
|
|
|
|
lua_pushstring(lua,"REPL_AOF");
|
|
lua_pushnumber(lua,PROPAGATE_AOF);
|
|
lua_settable(lua,-3);
|
|
|
|
lua_pushstring(lua,"REPL_SLAVE");
|
|
lua_pushnumber(lua,PROPAGATE_REPL);
|
|
lua_settable(lua,-3);
|
|
|
|
lua_pushstring(lua,"REPL_ALL");
|
|
lua_pushnumber(lua,PROPAGATE_AOF|PROPAGATE_REPL);
|
|
lua_settable(lua,-3);
|
|
|
|
/* redis.breakpoint */
|
|
lua_pushstring(lua,"breakpoint");
|
|
lua_pushcfunction(lua,luaRedisBreakpointCommand);
|
|
lua_settable(lua,-3);
|
|
|
|
/* redis.debug */
|
|
lua_pushstring(lua,"debug");
|
|
lua_pushcfunction(lua,luaRedisDebugCommand);
|
|
lua_settable(lua,-3);
|
|
|
|
/* Finally set the table as 'redis' global var. */
|
|
lua_setglobal(lua,"redis");
|
|
|
|
/* Replace math.random and math.randomseed with our implementations. */
|
|
lua_getglobal(lua,"math");
|
|
|
|
lua_pushstring(lua,"random");
|
|
lua_pushcfunction(lua,redis_math_random);
|
|
lua_settable(lua,-3);
|
|
|
|
lua_pushstring(lua,"randomseed");
|
|
lua_pushcfunction(lua,redis_math_randomseed);
|
|
lua_settable(lua,-3);
|
|
|
|
lua_setglobal(lua,"math");
|
|
|
|
/* Add a helper function that we use to sort the multi bulk output of non
|
|
* deterministic commands, when containing 'false' elements. */
|
|
{
|
|
char *compare_func = "function __redis__compare_helper(a,b)\n"
|
|
" if a == false then a = '' end\n"
|
|
" if b == false then b = '' end\n"
|
|
" return a<b\n"
|
|
"end\n";
|
|
luaL_loadbuffer(lua,compare_func,strlen(compare_func),"@cmp_func_def");
|
|
lua_pcall(lua,0,0,0);
|
|
}
|
|
|
|
/* Add a helper function we use for pcall error reporting.
|
|
* Note that when the error is in the C function we want to report the
|
|
* information about the caller, that's what makes sense from the point
|
|
* of view of the user debugging a script. */
|
|
{
|
|
char *errh_func = "local dbg = debug\n"
|
|
"function __redis__err__handler(err)\n"
|
|
" local i = dbg.getinfo(2,'nSl')\n"
|
|
" if i and i.what == 'C' then\n"
|
|
" i = dbg.getinfo(3,'nSl')\n"
|
|
" end\n"
|
|
" if i then\n"
|
|
" return i.source .. ':' .. i.currentline .. ': ' .. err\n"
|
|
" else\n"
|
|
" return err\n"
|
|
" end\n"
|
|
"end\n";
|
|
luaL_loadbuffer(lua,errh_func,strlen(errh_func),"@err_handler_def");
|
|
lua_pcall(lua,0,0,0);
|
|
}
|
|
|
|
/* Create the (non connected) client that we use to execute Redis commands
|
|
* inside the Lua interpreter.
|
|
* Note: there is no need to create it again when this function is called
|
|
* by scriptingReset(). */
|
|
if (server.lua_client == NULL) {
|
|
server.lua_client = createClient(-1);
|
|
server.lua_client->flags |= CLIENT_LUA;
|
|
}
|
|
|
|
/* Lua beginners often don't use "local", this is likely to introduce
|
|
* subtle bugs in their code. To prevent problems we protect accesses
|
|
* to global variables. */
|
|
scriptingEnableGlobalsProtection(lua);
|
|
|
|
server.lua = lua;
|
|
}
|
|
|
|
/* Release resources related to Lua scripting.
|
|
* This function is used in order to reset the scripting environment. */
|
|
void scriptingRelease(void) {
|
|
dictRelease(server.lua_scripts);
|
|
lua_close(server.lua);
|
|
}
|
|
|
|
void scriptingReset(void) {
|
|
scriptingRelease();
|
|
scriptingInit(0);
|
|
}
|
|
|
|
/* Set an array of Redis String Objects as a Lua array (table) stored into a
|
|
* global variable. */
|
|
void luaSetGlobalArray(lua_State *lua, char *var, robj **elev, int elec) {
|
|
int j;
|
|
|
|
lua_newtable(lua);
|
|
for (j = 0; j < elec; j++) {
|
|
lua_pushlstring(lua,(char*)elev[j]->ptr,sdslen(elev[j]->ptr));
|
|
lua_rawseti(lua,-2,j+1);
|
|
}
|
|
lua_setglobal(lua,var);
|
|
}
|
|
|
|
/* ---------------------------------------------------------------------------
|
|
* Redis provided math.random
|
|
* ------------------------------------------------------------------------- */
|
|
|
|
/* We replace math.random() with our implementation that is not affected
|
|
* by specific libc random() implementations and will output the same sequence
|
|
* (for the same seed) in every arch. */
|
|
|
|
/* The following implementation is the one shipped with Lua itself but with
|
|
* rand() replaced by redisLrand48(). */
|
|
int redis_math_random (lua_State *L) {
|
|
/* the `%' avoids the (rare) case of r==1, and is needed also because on
|
|
some systems (SunOS!) `rand()' may return a value larger than RAND_MAX */
|
|
lua_Number r = (lua_Number)(redisLrand48()%REDIS_LRAND48_MAX) /
|
|
(lua_Number)REDIS_LRAND48_MAX;
|
|
switch (lua_gettop(L)) { /* check number of arguments */
|
|
case 0: { /* no arguments */
|
|
lua_pushnumber(L, r); /* Number between 0 and 1 */
|
|
break;
|
|
}
|
|
case 1: { /* only upper limit */
|
|
int u = luaL_checkint(L, 1);
|
|
luaL_argcheck(L, 1<=u, 1, "interval is empty");
|
|
lua_pushnumber(L, floor(r*u)+1); /* int between 1 and `u' */
|
|
break;
|
|
}
|
|
case 2: { /* lower and upper limits */
|
|
int l = luaL_checkint(L, 1);
|
|
int u = luaL_checkint(L, 2);
|
|
luaL_argcheck(L, l<=u, 2, "interval is empty");
|
|
lua_pushnumber(L, floor(r*(u-l+1))+l); /* int between `l' and `u' */
|
|
break;
|
|
}
|
|
default: return luaL_error(L, "wrong number of arguments");
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
int redis_math_randomseed (lua_State *L) {
|
|
redisSrand48(luaL_checkint(L, 1));
|
|
return 0;
|
|
}
|
|
|
|
/* ---------------------------------------------------------------------------
|
|
* EVAL and SCRIPT commands implementation
|
|
* ------------------------------------------------------------------------- */
|
|
|
|
/* Define a lua function with the specified function name and body.
|
|
* The function name musts be a 42 characters long string, since all the
|
|
* functions we defined in the Lua context are in the form:
|
|
*
|
|
* f_<hex sha1 sum>
|
|
*
|
|
* On success C_OK is returned, and nothing is left on the Lua stack.
|
|
* On error C_ERR is returned and an appropriate error is set in the
|
|
* client context. */
|
|
int luaCreateFunction(client *c, lua_State *lua, char *funcname, robj *body) {
|
|
sds funcdef = sdsempty();
|
|
|
|
funcdef = sdscat(funcdef,"function ");
|
|
funcdef = sdscatlen(funcdef,funcname,42);
|
|
funcdef = sdscatlen(funcdef,"() ",3);
|
|
funcdef = sdscatlen(funcdef,body->ptr,sdslen(body->ptr));
|
|
funcdef = sdscatlen(funcdef," end",4);
|
|
|
|
if (luaL_loadbuffer(lua,funcdef,sdslen(funcdef),"@user_script")) {
|
|
addReplyErrorFormat(c,"Error compiling script (new function): %s\n",
|
|
lua_tostring(lua,-1));
|
|
lua_pop(lua,1);
|
|
sdsfree(funcdef);
|
|
return C_ERR;
|
|
}
|
|
sdsfree(funcdef);
|
|
if (lua_pcall(lua,0,0,0)) {
|
|
addReplyErrorFormat(c,"Error running script (new function): %s\n",
|
|
lua_tostring(lua,-1));
|
|
lua_pop(lua,1);
|
|
return C_ERR;
|
|
}
|
|
|
|
/* We also save a SHA1 -> Original script map in a dictionary
|
|
* so that we can replicate / write in the AOF all the
|
|
* EVALSHA commands as EVAL using the original script. */
|
|
{
|
|
int retval = dictAdd(server.lua_scripts,
|
|
sdsnewlen(funcname+2,40),body);
|
|
serverAssertWithInfo(c,NULL,retval == DICT_OK);
|
|
incrRefCount(body);
|
|
}
|
|
return C_OK;
|
|
}
|
|
|
|
/* This is the Lua script "count" hook that we use to detect scripts timeout. */
|
|
void luaMaskCountHook(lua_State *lua, lua_Debug *ar) {
|
|
long long elapsed;
|
|
UNUSED(ar);
|
|
UNUSED(lua);
|
|
|
|
elapsed = mstime() - server.lua_time_start;
|
|
if (elapsed >= server.lua_time_limit && server.lua_timedout == 0) {
|
|
serverLog(LL_WARNING,"Lua slow script detected: still in execution after %lld milliseconds. You can try killing the script using the SCRIPT KILL command.",elapsed);
|
|
server.lua_timedout = 1;
|
|
/* Once the script timeouts we reenter the event loop to permit others
|
|
* to call SCRIPT KILL or SHUTDOWN NOSAVE if needed. For this reason
|
|
* we need to mask the client executing the script from the event loop.
|
|
* If we don't do that the client may disconnect and could no longer be
|
|
* here when the EVAL command will return. */
|
|
aeDeleteFileEvent(server.el, server.lua_caller->fd, AE_READABLE);
|
|
}
|
|
if (server.lua_timedout) processEventsWhileBlocked();
|
|
if (server.lua_kill) {
|
|
serverLog(LL_WARNING,"Lua script killed by user with SCRIPT KILL.");
|
|
lua_pushstring(lua,"Script killed by user with SCRIPT KILL...");
|
|
lua_error(lua);
|
|
}
|
|
}
|
|
|
|
void evalGenericCommand(client *c, int evalsha) {
|
|
lua_State *lua = server.lua;
|
|
char funcname[43];
|
|
long long numkeys;
|
|
int delhook = 0, err;
|
|
|
|
/* When we replicate whole scripts, we want the same PRNG sequence at
|
|
* every call so that our PRNG is not affected by external state. */
|
|
redisSrand48(0);
|
|
|
|
/* We set this flag to zero to remember that so far no random command
|
|
* was called. This way we can allow the user to call commands like
|
|
* SRANDMEMBER or RANDOMKEY from Lua scripts as far as no write command
|
|
* is called (otherwise the replication and AOF would end with non
|
|
* deterministic sequences).
|
|
*
|
|
* Thanks to this flag we'll raise an error every time a write command
|
|
* is called after a random command was used. */
|
|
server.lua_random_dirty = 0;
|
|
server.lua_write_dirty = 0;
|
|
server.lua_replicate_commands = server.lua_always_replicate_commands;
|
|
server.lua_multi_emitted = 0;
|
|
server.lua_repl = PROPAGATE_AOF|PROPAGATE_REPL;
|
|
|
|
/* Get the number of arguments that are keys */
|
|
if (getLongLongFromObjectOrReply(c,c->argv[2],&numkeys,NULL) != C_OK)
|
|
return;
|
|
if (numkeys > (c->argc - 3)) {
|
|
addReplyError(c,"Number of keys can't be greater than number of args");
|
|
return;
|
|
} else if (numkeys < 0) {
|
|
addReplyError(c,"Number of keys can't be negative");
|
|
return;
|
|
}
|
|
|
|
/* We obtain the script SHA1, then check if this function is already
|
|
* defined into the Lua state */
|
|
funcname[0] = 'f';
|
|
funcname[1] = '_';
|
|
if (!evalsha) {
|
|
/* Hash the code if this is an EVAL call */
|
|
sha1hex(funcname+2,c->argv[1]->ptr,sdslen(c->argv[1]->ptr));
|
|
} else {
|
|
/* We already have the SHA if it is a EVALSHA */
|
|
int j;
|
|
char *sha = c->argv[1]->ptr;
|
|
|
|
/* Convert to lowercase. We don't use tolower since the function
|
|
* managed to always show up in the profiler output consuming
|
|
* a non trivial amount of time. */
|
|
for (j = 0; j < 40; j++)
|
|
funcname[j+2] = (sha[j] >= 'A' && sha[j] <= 'Z') ?
|
|
sha[j]+('a'-'A') : sha[j];
|
|
funcname[42] = '\0';
|
|
}
|
|
|
|
/* Push the pcall error handler function on the stack. */
|
|
lua_getglobal(lua, "__redis__err__handler");
|
|
|
|
/* Try to lookup the Lua function */
|
|
lua_getglobal(lua, funcname);
|
|
if (lua_isnil(lua,-1)) {
|
|
lua_pop(lua,1); /* remove the nil from the stack */
|
|
/* Function not defined... let's define it if we have the
|
|
* body of the function. If this is an EVALSHA call we can just
|
|
* return an error. */
|
|
if (evalsha) {
|
|
lua_pop(lua,1); /* remove the error handler from the stack. */
|
|
addReply(c, shared.noscripterr);
|
|
return;
|
|
}
|
|
if (luaCreateFunction(c,lua,funcname,c->argv[1]) == C_ERR) {
|
|
lua_pop(lua,1); /* remove the error handler from the stack. */
|
|
/* The error is sent to the client by luaCreateFunction()
|
|
* itself when it returns C_ERR. */
|
|
return;
|
|
}
|
|
/* Now the following is guaranteed to return non nil */
|
|
lua_getglobal(lua, funcname);
|
|
serverAssert(!lua_isnil(lua,-1));
|
|
}
|
|
|
|
/* Populate the argv and keys table accordingly to the arguments that
|
|
* EVAL received. */
|
|
luaSetGlobalArray(lua,"KEYS",c->argv+3,numkeys);
|
|
luaSetGlobalArray(lua,"ARGV",c->argv+3+numkeys,c->argc-3-numkeys);
|
|
|
|
/* Select the right DB in the context of the Lua client */
|
|
selectDb(server.lua_client,c->db->id);
|
|
|
|
/* Set a hook in order to be able to stop the script execution if it
|
|
* is running for too much time.
|
|
* We set the hook only if the time limit is enabled as the hook will
|
|
* make the Lua script execution slower.
|
|
*
|
|
* If we are debugging, we set instead a "line" hook so that the
|
|
* debugger is call-back at every line executed by the script. */
|
|
server.lua_caller = c;
|
|
server.lua_time_start = mstime();
|
|
server.lua_kill = 0;
|
|
if (server.lua_time_limit > 0 && server.masterhost == NULL &&
|
|
ldb.active == 0)
|
|
{
|
|
lua_sethook(lua,luaMaskCountHook,LUA_MASKCOUNT,100000);
|
|
delhook = 1;
|
|
} else if (ldb.active) {
|
|
lua_sethook(server.lua,luaLdbLineHook,LUA_MASKLINE,0);
|
|
delhook = 1;
|
|
}
|
|
|
|
/* At this point whether this script was never seen before or if it was
|
|
* already defined, we can call it. We have zero arguments and expect
|
|
* a single return value. */
|
|
err = lua_pcall(lua,0,1,-2);
|
|
|
|
/* Perform some cleanup that we need to do both on error and success. */
|
|
if (delhook) lua_sethook(lua,NULL,0,0); /* Disable hook */
|
|
if (server.lua_timedout) {
|
|
server.lua_timedout = 0;
|
|
/* Restore the readable handler that was unregistered when the
|
|
* script timeout was detected. */
|
|
aeCreateFileEvent(server.el,c->fd,AE_READABLE,
|
|
readQueryFromClient,c);
|
|
}
|
|
server.lua_caller = NULL;
|
|
|
|
/* Call the Lua garbage collector from time to time to avoid a
|
|
* full cycle performed by Lua, which adds too latency.
|
|
*
|
|
* The call is performed every LUA_GC_CYCLE_PERIOD executed commands
|
|
* (and for LUA_GC_CYCLE_PERIOD collection steps) because calling it
|
|
* for every command uses too much CPU. */
|
|
#define LUA_GC_CYCLE_PERIOD 50
|
|
{
|
|
static long gc_count = 0;
|
|
|
|
gc_count++;
|
|
if (gc_count == LUA_GC_CYCLE_PERIOD) {
|
|
lua_gc(lua,LUA_GCSTEP,LUA_GC_CYCLE_PERIOD);
|
|
gc_count = 0;
|
|
}
|
|
}
|
|
|
|
if (err) {
|
|
addReplyErrorFormat(c,"Error running script (call to %s): %s\n",
|
|
funcname, lua_tostring(lua,-1));
|
|
lua_pop(lua,2); /* Consume the Lua reply and remove error handler. */
|
|
} else {
|
|
/* On success convert the Lua return value into Redis protocol, and
|
|
* send it to * the client. */
|
|
luaReplyToRedisReply(c,lua); /* Convert and consume the reply. */
|
|
lua_pop(lua,1); /* Remove the error handler. */
|
|
}
|
|
|
|
/* If we are using single commands replication, emit EXEC if there
|
|
* was at least a write. */
|
|
if (server.lua_replicate_commands) {
|
|
preventCommandPropagation(c);
|
|
if (server.lua_multi_emitted) {
|
|
robj *propargv[1];
|
|
propargv[0] = createStringObject("EXEC",4);
|
|
alsoPropagate(server.execCommand,c->db->id,propargv,1,
|
|
PROPAGATE_AOF|PROPAGATE_REPL);
|
|
decrRefCount(propargv[0]);
|
|
}
|
|
}
|
|
|
|
/* EVALSHA should be propagated to Slave and AOF file as full EVAL, unless
|
|
* we are sure that the script was already in the context of all the
|
|
* attached slaves *and* the current AOF file if enabled.
|
|
*
|
|
* To do so we use a cache of SHA1s of scripts that we already propagated
|
|
* as full EVAL, that's called the Replication Script Cache.
|
|
*
|
|
* For repliation, everytime a new slave attaches to the master, we need to
|
|
* flush our cache of scripts that can be replicated as EVALSHA, while
|
|
* for AOF we need to do so every time we rewrite the AOF file. */
|
|
if (evalsha && !server.lua_replicate_commands) {
|
|
if (!replicationScriptCacheExists(c->argv[1]->ptr)) {
|
|
/* This script is not in our script cache, replicate it as
|
|
* EVAL, then add it into the script cache, as from now on
|
|
* slaves and AOF know about it. */
|
|
robj *script = dictFetchValue(server.lua_scripts,c->argv[1]->ptr);
|
|
|
|
replicationScriptCacheAdd(c->argv[1]->ptr);
|
|
serverAssertWithInfo(c,NULL,script != NULL);
|
|
rewriteClientCommandArgument(c,0,
|
|
resetRefCount(createStringObject("EVAL",4)));
|
|
rewriteClientCommandArgument(c,1,script);
|
|
forceCommandPropagation(c,PROPAGATE_REPL|PROPAGATE_AOF);
|
|
}
|
|
}
|
|
}
|
|
|
|
void evalCommand(client *c) {
|
|
if (!(c->flags & CLIENT_LUA_DEBUG))
|
|
evalGenericCommand(c,0);
|
|
else
|
|
evalGenericCommandWithDebugging(c,0);
|
|
}
|
|
|
|
void evalShaCommand(client *c) {
|
|
if (sdslen(c->argv[1]->ptr) != 40) {
|
|
/* We know that a match is not possible if the provided SHA is
|
|
* not the right length. So we return an error ASAP, this way
|
|
* evalGenericCommand() can be implemented without string length
|
|
* sanity check */
|
|
addReply(c, shared.noscripterr);
|
|
return;
|
|
}
|
|
if (!(c->flags & CLIENT_LUA_DEBUG))
|
|
evalGenericCommand(c,1);
|
|
else {
|
|
addReplyError(c,"Please use EVAL instead of EVALSHA for debugging");
|
|
return;
|
|
}
|
|
}
|
|
|
|
void scriptCommand(client *c) {
|
|
if (c->argc == 2 && !strcasecmp(c->argv[1]->ptr,"flush")) {
|
|
scriptingReset();
|
|
addReply(c,shared.ok);
|
|
replicationScriptCacheFlush();
|
|
server.dirty++; /* Propagating this command is a good idea. */
|
|
} else if (c->argc >= 2 && !strcasecmp(c->argv[1]->ptr,"exists")) {
|
|
int j;
|
|
|
|
addReplyMultiBulkLen(c, c->argc-2);
|
|
for (j = 2; j < c->argc; j++) {
|
|
if (dictFind(server.lua_scripts,c->argv[j]->ptr))
|
|
addReply(c,shared.cone);
|
|
else
|
|
addReply(c,shared.czero);
|
|
}
|
|
} else if (c->argc == 3 && !strcasecmp(c->argv[1]->ptr,"load")) {
|
|
char funcname[43];
|
|
sds sha;
|
|
|
|
funcname[0] = 'f';
|
|
funcname[1] = '_';
|
|
sha1hex(funcname+2,c->argv[2]->ptr,sdslen(c->argv[2]->ptr));
|
|
sha = sdsnewlen(funcname+2,40);
|
|
if (dictFind(server.lua_scripts,sha) == NULL) {
|
|
if (luaCreateFunction(c,server.lua,funcname,c->argv[2])
|
|
== C_ERR) {
|
|
sdsfree(sha);
|
|
return;
|
|
}
|
|
}
|
|
addReplyBulkCBuffer(c,funcname+2,40);
|
|
sdsfree(sha);
|
|
forceCommandPropagation(c,PROPAGATE_REPL|PROPAGATE_AOF);
|
|
} else if (c->argc == 2 && !strcasecmp(c->argv[1]->ptr,"kill")) {
|
|
if (server.lua_caller == NULL) {
|
|
addReplySds(c,sdsnew("-NOTBUSY No scripts in execution right now.\r\n"));
|
|
} else if (server.lua_write_dirty) {
|
|
addReplySds(c,sdsnew("-UNKILLABLE Sorry the script already executed write commands against the dataset. You can either wait the script termination or kill the server in a hard way using the SHUTDOWN NOSAVE command.\r\n"));
|
|
} else {
|
|
server.lua_kill = 1;
|
|
addReply(c,shared.ok);
|
|
}
|
|
} else if (c->argc == 3 && !strcasecmp(c->argv[1]->ptr,"debug")) {
|
|
if (clientHasPendingReplies(c)) {
|
|
addReplyError(c,"SCRIPT DEBUG must be called outside a pipeline");
|
|
return;
|
|
}
|
|
if (!strcasecmp(c->argv[2]->ptr,"no")) {
|
|
ldbDisable(c);
|
|
} else if (!strcasecmp(c->argv[2]->ptr,"yes")) {
|
|
ldbEnable(c);
|
|
addReply(c,shared.ok);
|
|
} else if (!strcasecmp(c->argv[2]->ptr,"sync")) {
|
|
ldbEnable(c);
|
|
addReply(c,shared.ok);
|
|
c->flags |= CLIENT_LUA_DEBUG_SYNC;
|
|
} else {
|
|
addReplyError(c,"Use SCRIPT DEBUG yes/async/no");
|
|
}
|
|
} else {
|
|
addReplyError(c, "Unknown SCRIPT subcommand or wrong # of args.");
|
|
}
|
|
}
|
|
|
|
/* ---------------------------------------------------------------------------
|
|
* LDB: Redis Lua debugging facilities
|
|
* ------------------------------------------------------------------------- */
|
|
|
|
/* Initialize Lua debugger data structures. */
|
|
void ldbInit(void) {
|
|
ldb.fd = -1;
|
|
ldb.active = 0;
|
|
ldb.logs = listCreate();
|
|
listSetFreeMethod(ldb.logs,(void (*)(void*))sdsfree);
|
|
ldb.children = listCreate();
|
|
ldb.src = NULL;
|
|
ldb.lines = 0;
|
|
ldb.cbuf = sdsempty();
|
|
}
|
|
|
|
/* Remove all the pending messages in the specified list. */
|
|
void ldbFlushLog(list *log) {
|
|
listNode *ln;
|
|
|
|
while((ln = listFirst(log)) != NULL)
|
|
listDelNode(log,ln);
|
|
}
|
|
|
|
/* Enable debug mode of Lua scripts for this client. */
|
|
void ldbEnable(client *c) {
|
|
c->flags |= CLIENT_LUA_DEBUG;
|
|
ldbFlushLog(ldb.logs);
|
|
ldb.fd = c->fd;
|
|
ldb.step = 1;
|
|
ldb.bpcount = 0;
|
|
ldb.luabp = 0;
|
|
sdsfree(ldb.cbuf);
|
|
ldb.cbuf = sdsempty();
|
|
}
|
|
|
|
void ldbDisable(client *c) {
|
|
c->flags &= ~(CLIENT_LUA_DEBUG|CLIENT_LUA_DEBUG_SYNC);
|
|
}
|
|
|
|
/* Append a log entry to the specified LDB log. */
|
|
void ldbLog(sds entry) {
|
|
listAddNodeTail(ldb.logs,entry);
|
|
}
|
|
|
|
/* Send ldb.logs to the debugging client as a multi-bulk reply
|
|
* consisting of simple strings. Log entries which include newlines have them
|
|
* replaced with spaces. The entries sent are also consumed. */
|
|
void ldbSendLogs(void) {
|
|
sds proto = sdsempty();
|
|
proto = sdscatfmt(proto,"*%i\r\n", (int)listLength(ldb.logs));
|
|
while(listLength(ldb.logs)) {
|
|
listNode *ln = listFirst(ldb.logs);
|
|
proto = sdscatlen(proto,"+",1);
|
|
sdsmapchars(ln->value,"\r\n"," ",2);
|
|
proto = sdscatsds(proto,ln->value);
|
|
proto = sdscatlen(proto,"\r\n",2);
|
|
listDelNode(ldb.logs,ln);
|
|
}
|
|
write(ldb.fd,proto,sdslen(proto));
|
|
sdsfree(proto);
|
|
}
|
|
|
|
/* Start a debugging session before calling EVAL implementation.
|
|
* The techique we use is to capture the client socket file descriptor,
|
|
* in order to perform direct I/O with it from within Lua hooks. This
|
|
* way we don't have to re-enter Redis in order to handle I/O.
|
|
*
|
|
* The function returns 1 if the caller should proceed to call EVAL,
|
|
* and 0 if instead the caller should abort the operation (this happens
|
|
* for the parent in a forked session, since it's up to the children
|
|
* to continue, or when fork returned an error).
|
|
*
|
|
* The caller should call ldbEndSession() only if ldbStartSession()
|
|
* returned 1. */
|
|
int ldbStartSession(client *c) {
|
|
ldb.forked = (c->flags & CLIENT_LUA_DEBUG_SYNC) == 0;
|
|
if (ldb.forked) {
|
|
pid_t cp = fork();
|
|
if (cp == -1) {
|
|
addReplyError(c,"Fork() failed: can't run EVAL in debugging mode.");
|
|
return 0;
|
|
} else if (cp == 0) {
|
|
/* Child. Let's ignore important signals handled by the parent. */
|
|
struct sigaction act;
|
|
sigemptyset(&act.sa_mask);
|
|
act.sa_flags = 0;
|
|
act.sa_handler = SIG_IGN;
|
|
sigaction(SIGTERM, &act, NULL);
|
|
sigaction(SIGINT, &act, NULL);
|
|
|
|
/* Log the creation of the child and close the listening
|
|
* socket to make sure if the parent crashes a reset is sent
|
|
* to the clients. */
|
|
serverLog(LL_WARNING,"Redis forked for debugging eval");
|
|
closeListeningSockets(0);
|
|
} else {
|
|
/* Parent */
|
|
listAddNodeTail(ldb.children,(void*)(unsigned long)cp);
|
|
freeClientAsync(c); /* Close the client in the parent side. */
|
|
return 0;
|
|
}
|
|
} else {
|
|
serverLog(LL_WARNING,
|
|
"Redis synchronous debugging eval session started");
|
|
}
|
|
|
|
/* Setup our debugging session. */
|
|
anetBlock(NULL,ldb.fd);
|
|
anetSendTimeout(NULL,ldb.fd,5000);
|
|
ldb.active = 1;
|
|
|
|
/* First argument of EVAL is the script itself. We split it into different
|
|
* lines since this is the way the debugger accesses the source code. */
|
|
sds srcstring = sdsdup(c->argv[1]->ptr);
|
|
size_t srclen = sdslen(srcstring);
|
|
while(srclen && (srcstring[srclen-1] == '\n' ||
|
|
srcstring[srclen-1] == '\r'))
|
|
{
|
|
srcstring[--srclen] = '\0';
|
|
}
|
|
sdssetlen(srcstring,srclen);
|
|
ldb.src = sdssplitlen(srcstring,sdslen(srcstring),"\n",1,&ldb.lines);
|
|
sdsfree(srcstring);
|
|
return 1;
|
|
}
|
|
|
|
/* End a debugging session after the EVAL call with debugging enabled
|
|
* returned. */
|
|
void ldbEndSession(client *c) {
|
|
/* Emit the remaining logs and an <endsession> mark. */
|
|
ldbLog(sdsnew("<endsession>"));
|
|
ldbSendLogs();
|
|
|
|
/* If it's a fork()ed session, we just exit. */
|
|
if (ldb.forked) {
|
|
writeToClient(c->fd, c, 0);
|
|
serverLog(LL_WARNING,"Lua debugging session child exiting");
|
|
exitFromChild(0);
|
|
} else {
|
|
serverLog(LL_WARNING,
|
|
"Redis synchronous debugging eval session ended");
|
|
}
|
|
|
|
/* Otherwise let's restore client's state. */
|
|
anetNonBlock(NULL,ldb.fd);
|
|
anetSendTimeout(NULL,ldb.fd,0);
|
|
|
|
/* Close the client connectin after sending the final EVAL reply
|
|
* in order to signal the end of the debugging session. */
|
|
c->flags |= CLIENT_CLOSE_AFTER_REPLY;
|
|
|
|
/* Cleanup. */
|
|
sdsfreesplitres(ldb.src,ldb.lines);
|
|
ldb.lines = 0;
|
|
ldb.active = 0;
|
|
}
|
|
|
|
/* If the specified pid is among the list of children spawned for
|
|
* forked debugging sessions, it is removed from the children list.
|
|
* If the pid was found non-zero is returned. */
|
|
int ldbRemoveChild(pid_t pid) {
|
|
listNode *ln = listSearchKey(ldb.children,(void*)(unsigned long)pid);
|
|
if (ln) {
|
|
listDelNode(ldb.children,ln);
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/* Kill all the forked sessions. */
|
|
void ldbKillForkedSessions(void) {
|
|
listIter li;
|
|
listNode *ln;
|
|
|
|
listRewind(ldb.children,&li);
|
|
while((ln = listNext(&li))) {
|
|
pid_t pid = (unsigned long) ln->value;
|
|
serverLog(LL_WARNING,"Killing debugging session %ld",(long)pid);
|
|
kill(pid,SIGKILL);
|
|
}
|
|
listRelease(ldb.children);
|
|
ldb.children = listCreate();
|
|
}
|
|
|
|
/* Wrapper for EVAL / EVALSHA that enables debugging, and makes sure
|
|
* that when EVAL returns, whatever happened, the session is ended. */
|
|
void evalGenericCommandWithDebugging(client *c, int evalsha) {
|
|
if (ldbStartSession(c)) {
|
|
evalGenericCommand(c,evalsha);
|
|
ldbEndSession(c);
|
|
} else {
|
|
ldbDisable(c);
|
|
}
|
|
}
|
|
|
|
/* Return a pointer to ldb.src source code line, considering line to be
|
|
* one-based, and returning a special string for out of range lines. */
|
|
char *ldbGetSourceLine(int line) {
|
|
int idx = line-1;
|
|
if (idx < 0 || idx >= ldb.lines) return "<out of range source code line>";
|
|
return ldb.src[idx];
|
|
}
|
|
|
|
/* Return true if there is a breakpoint in the specified line. */
|
|
int ldbIsBreakpoint(int line) {
|
|
int j;
|
|
|
|
for (j = 0; j < ldb.bpcount; j++)
|
|
if (ldb.bp[j] == line) return 1;
|
|
return 0;
|
|
}
|
|
|
|
/* Add the specified breakpoint. Ignore it if we already reached the max.
|
|
* Returns 1 if the breakpoint was added (or was already set). 0 if there is
|
|
* no space for the breakpoint or if the line is invalid. */
|
|
int ldbAddBreakpoint(int line) {
|
|
if (line <= 0 || line > ldb.lines) return 0;
|
|
if (!ldbIsBreakpoint(line) && ldb.bpcount != LDB_BREAKPOINTS_MAX) {
|
|
ldb.bp[ldb.bpcount++] = line;
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/* Remove the specified breakpoint, returning 1 if the operation was
|
|
* performed or 0 if there was no such breakpoint. */
|
|
int ldbDelBreakpoint(int line) {
|
|
int j;
|
|
|
|
for (j = 0; j < ldb.bpcount; j++) {
|
|
if (ldb.bp[j] == line) {
|
|
ldb.bpcount--;
|
|
memmove(ldb.bp+j,ldb.bp+j+1,ldb.bpcount-j);
|
|
return 1;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/* Expect a valid multi-bulk command in the debugging client query buffer.
|
|
* On success the command is parsed and returned as an array of SDS strings,
|
|
* otherwise NULL is returned and there is to read more buffer. */
|
|
sds *ldbReplParseCommand(int *argcp) {
|
|
sds *argv = NULL;
|
|
int argc = 0;
|
|
if (sdslen(ldb.cbuf) == 0) return NULL;
|
|
|
|
/* Working on a copy is simpler in this case. We can modify it freely
|
|
* for the sake of simpler parsing. */
|
|
sds copy = sdsdup(ldb.cbuf);
|
|
char *p = copy;
|
|
|
|
/* This Redis protocol parser is a joke... just the simplest thing that
|
|
* works in this context. It is also very forgiving regarding broken
|
|
* protocol. */
|
|
|
|
/* Seek and parse *<count>\r\n. */
|
|
p = strchr(p,'*'); if (!p) goto protoerr;
|
|
char *plen = p+1; /* Multi bulk len pointer. */
|
|
p = strstr(p,"\r\n"); if (!p) goto protoerr;
|
|
*p = '\0'; p += 2;
|
|
*argcp = atoi(plen);
|
|
if (*argcp <= 0 || *argcp > 1024) goto protoerr;
|
|
|
|
/* Parse each argument. */
|
|
argv = zmalloc(sizeof(sds)*(*argcp));
|
|
argc = 0;
|
|
while(argc < *argcp) {
|
|
if (*p != '$') goto protoerr;
|
|
plen = p+1; /* Bulk string len pointer. */
|
|
p = strstr(p,"\r\n"); if (!p) goto protoerr;
|
|
*p = '\0'; p += 2;
|
|
int slen = atoi(plen); /* Length of this arg. */
|
|
if (slen <= 0 || slen > 1024) goto protoerr;
|
|
argv[argc++] = sdsnewlen(p,slen);
|
|
p += slen; /* Skip the already parsed argument. */
|
|
if (p[0] != '\r' || p[1] != '\n') goto protoerr;
|
|
p += 2; /* Skip \r\n. */
|
|
}
|
|
sdsfree(copy);
|
|
return argv;
|
|
|
|
protoerr:
|
|
sdsfreesplitres(argv,argc);
|
|
sdsfree(copy);
|
|
return NULL;
|
|
}
|
|
|
|
/* Log the specified line in the Lua debugger output. */
|
|
void ldbLogSourceLine(int lnum) {
|
|
char *line = ldbGetSourceLine(lnum);
|
|
char *prefix;
|
|
int bp = ldbIsBreakpoint(lnum);
|
|
int current = ldb.currentline == lnum;
|
|
|
|
if (current && bp)
|
|
prefix = "->#";
|
|
else if (current)
|
|
prefix = "-> ";
|
|
else if (bp)
|
|
prefix = " #";
|
|
else
|
|
prefix = " ";
|
|
sds thisline = sdscatprintf(sdsempty(),"%s%-3d %s", prefix, lnum, line);
|
|
ldbLog(thisline);
|
|
}
|
|
|
|
/* Implement the "list" command of the Lua debugger. If around is 0
|
|
* the whole file is listed, otherwise only a small portion of the file
|
|
* around the specified line is shown. When a line number is specified
|
|
* the amonut of context (lines before/after) is specified via the
|
|
* 'context' argument. */
|
|
void ldbList(int around, int context) {
|
|
int j;
|
|
|
|
for (j = 1; j <= ldb.lines; j++) {
|
|
if (around != 0 && abs(around-j) > context) continue;
|
|
ldbLogSourceLine(j);
|
|
}
|
|
}
|
|
|
|
/* Append an human readable representation of the Lua value at position 'idx'
|
|
* on the stack of the 'lua' state, to the SDS string passed as argument.
|
|
* The new SDS string with the represented value attached is returned.
|
|
* Used in order to implement ldbLogStackValue().
|
|
*
|
|
* The element is not automatically removed from the stack, nor it is
|
|
* converted to a different type. */
|
|
sds ldbCatStackValue(sds s, lua_State *lua, int idx) {
|
|
int t = lua_type(lua,idx);
|
|
|
|
switch(t) {
|
|
case LUA_TSTRING:
|
|
{
|
|
size_t strl;
|
|
char *strp = (char*)lua_tolstring(lua,idx,&strl);
|
|
s = sdscatrepr(s,strp,strl);
|
|
}
|
|
break;
|
|
case LUA_TBOOLEAN:
|
|
s = sdscat(s,lua_toboolean(lua,idx) ? "true" : "false");
|
|
break;
|
|
case LUA_TNUMBER:
|
|
s = sdscatprintf(s,"%g",(double)lua_tonumber(lua,idx));
|
|
break;
|
|
case LUA_TNIL:
|
|
s = sdscatlen(s,"nil",3);
|
|
break;
|
|
case LUA_TTABLE:
|
|
{
|
|
int expected_index = 1; /* First index we expect in an array. */
|
|
int is_array = 1; /* Will be set to null if check fails. */
|
|
/* Note: we create two representations at the same time, one
|
|
* assuming the table is an array, one assuming it is not. At the
|
|
* end we know what is true and select the right one. */
|
|
sds repr1 = sdsempty();
|
|
sds repr2 = sdsempty();
|
|
lua_pushnil(lua); /* The first key to start the iteration is nil. */
|
|
while (lua_next(lua,idx-1)) {
|
|
/* Test if so far the table looks like an array. */
|
|
if (is_array &&
|
|
(lua_type(lua,-2) != LUA_TNUMBER ||
|
|
lua_tonumber(lua,-2) != expected_index)) is_array = 0;
|
|
/* Stack now: table, key, value */
|
|
/* Array repr. */
|
|
repr1 = ldbCatStackValue(repr1,lua,-1);
|
|
repr1 = sdscatlen(repr1,"; ",2);
|
|
/* Full repr. */
|
|
repr2 = ldbCatStackValue(repr2,lua,-2);
|
|
repr2 = sdscatlen(repr2,"=",1);
|
|
repr2 = ldbCatStackValue(repr2,lua,-1);
|
|
repr2 = sdscatlen(repr2,"; ",2);
|
|
lua_pop(lua,1); /* Stack: table, key. Ready for next iteration. */
|
|
expected_index++;
|
|
}
|
|
/* Strip the last " ;" from both the representations. */
|
|
if (sdslen(repr1)) sdsrange(repr1,0,-3);
|
|
if (sdslen(repr2)) sdsrange(repr2,0,-3);
|
|
/* Select the right one and discard the other. */
|
|
s = sdscatlen(s,"{",1);
|
|
s = sdscatsds(s,is_array ? repr1 : repr2);
|
|
s = sdscatlen(s,"}",1);
|
|
sdsfree(repr1);
|
|
sdsfree(repr2);
|
|
}
|
|
break;
|
|
case LUA_TFUNCTION:
|
|
case LUA_TUSERDATA:
|
|
case LUA_TTHREAD:
|
|
case LUA_TLIGHTUSERDATA:
|
|
{
|
|
const void *p = lua_topointer(lua,idx);
|
|
char *typename = "unknown";
|
|
if (t == LUA_TFUNCTION) typename = "function";
|
|
else if (t == LUA_TUSERDATA) typename = "userdata";
|
|
else if (t == LUA_TTHREAD) typename = "thread";
|
|
else if (t == LUA_TLIGHTUSERDATA) typename = "light-userdata";
|
|
s = sdscatprintf(s,"%s@%p",typename,p);
|
|
}
|
|
break;
|
|
default:
|
|
s = sdscat(s,"<unknown-lua-type>");
|
|
break;
|
|
}
|
|
return s;
|
|
}
|
|
|
|
/* Produce a debugger log entry representing the value of the Lua object
|
|
* currently on the top of the stack. The element is ot popped nor modified.
|
|
* Check ldbCatStackValue() for the actual implementation. */
|
|
void ldbLogStackValue(lua_State *lua, char *prefix) {
|
|
sds s = sdsnew(prefix);
|
|
s = ldbCatStackValue(s,lua,-1);
|
|
ldbLog(s);
|
|
}
|
|
|
|
char *ldbRedisProtocolToHuman_Int(sds *o, char *reply);
|
|
char *ldbRedisProtocolToHuman_Bulk(sds *o, char *reply);
|
|
char *ldbRedisProtocolToHuman_Status(sds *o, char *reply);
|
|
char *ldbRedisProtocolToHuman_MultiBulk(sds *o, char *reply);
|
|
|
|
/* Get Redis protocol from 'reply' and appends it in human readable form to
|
|
* the passed SDS string 'o'.
|
|
*
|
|
* Note that the SDS string is passed by reference (pointer of pointer to
|
|
* char*) so that we can return a modified pointer, as for SDS semantics. */
|
|
char *ldbRedisProtocolToHuman(sds *o, char *reply) {
|
|
char *p = reply;
|
|
switch(*p) {
|
|
case ':': p = ldbRedisProtocolToHuman_Int(o,reply); break;
|
|
case '$': p = ldbRedisProtocolToHuman_Bulk(o,reply); break;
|
|
case '+': p = ldbRedisProtocolToHuman_Status(o,reply); break;
|
|
case '-': p = ldbRedisProtocolToHuman_Status(o,reply); break;
|
|
case '*': p = ldbRedisProtocolToHuman_MultiBulk(o,reply); break;
|
|
}
|
|
return p;
|
|
}
|
|
|
|
/* The following functions are helpers for ldbRedisProtocolToHuman(), each
|
|
* take care of a given Redis return type. */
|
|
|
|
char *ldbRedisProtocolToHuman_Int(sds *o, char *reply) {
|
|
char *p = strchr(reply+1,'\r');
|
|
*o = sdscatlen(*o,reply+1,p-reply-1);
|
|
return p+2;
|
|
}
|
|
|
|
char *ldbRedisProtocolToHuman_Bulk(sds *o, char *reply) {
|
|
char *p = strchr(reply+1,'\r');
|
|
long long bulklen;
|
|
|
|
string2ll(reply+1,p-reply-1,&bulklen);
|
|
if (bulklen == -1) {
|
|
*o = sdscatlen(*o,"NULL",4);
|
|
return p+2;
|
|
} else {
|
|
*o = sdscatrepr(*o,p+2,bulklen);
|
|
return p+2+bulklen+2;
|
|
}
|
|
}
|
|
|
|
char *ldbRedisProtocolToHuman_Status(sds *o, char *reply) {
|
|
char *p = strchr(reply+1,'\r');
|
|
|
|
*o = sdscatrepr(*o,reply,p-reply);
|
|
return p+2;
|
|
}
|
|
|
|
char *ldbRedisProtocolToHuman_MultiBulk(sds *o, char *reply) {
|
|
char *p = strchr(reply+1,'\r');
|
|
long long mbulklen;
|
|
int j = 0;
|
|
|
|
string2ll(reply+1,p-reply-1,&mbulklen);
|
|
p += 2;
|
|
if (mbulklen == -1) {
|
|
*o = sdscatlen(*o,"NULL",4);
|
|
return p;
|
|
}
|
|
*o = sdscatlen(*o,"[",1);
|
|
for (j = 0; j < mbulklen; j++) {
|
|
p = ldbRedisProtocolToHuman(o,p);
|
|
if (j != mbulklen-1) *o = sdscatlen(*o,",",1);
|
|
}
|
|
*o = sdscatlen(*o,"]",1);
|
|
return p;
|
|
}
|
|
|
|
/* Log a Redis reply as debugger output, in an human readable format.
|
|
* If the resulting string is longer than 'len' plus a few more chars
|
|
* used as prefix, it gets truncated. */
|
|
void ldbLogRedisReply(char *reply, size_t maxlen) {
|
|
sds log = sdsnew("<reply> ");
|
|
maxlen += sdslen(log);
|
|
ldbRedisProtocolToHuman(&log,reply);
|
|
/* Trip and add ... if the length was reached, to hint the user it's not
|
|
* the whole reply. */
|
|
if (sdslen(log) > maxlen) {
|
|
sdsrange(log,0,maxlen-1);
|
|
log = sdscatlen(log," ...",4);
|
|
}
|
|
ldbLog(log);
|
|
}
|
|
|
|
/* Implements the "print" command of the Lua debugger. It scans for Lua
|
|
* var "varname" starting from the current stack frame up to the top stack
|
|
* frame. The first matching variable is printed. */
|
|
void ldbPrint(lua_State *lua, char *varname) {
|
|
lua_Debug ar;
|
|
|
|
int l = 0; /* Stack level. */
|
|
while (lua_getstack(lua,l,&ar) != 0) {
|
|
l++;
|
|
const char *name;
|
|
int i = 1; /* Variable index. */
|
|
while((name = lua_getlocal(lua,&ar,i)) != NULL) {
|
|
i++;
|
|
if (strcmp(varname,name) == 0) {
|
|
ldbLogStackValue(lua,"<value> ");
|
|
lua_pop(lua,1);
|
|
return;
|
|
} else {
|
|
lua_pop(lua,1); /* Discard the var name on the stack. */
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Let's try with global vars in two selected cases */
|
|
if (!strcmp(varname,"ARGV") || !strcmp(varname,"KEYS")) {
|
|
lua_getglobal(lua, varname);
|
|
ldbLogStackValue(lua,"<value> ");
|
|
lua_pop(lua,1);
|
|
} else {
|
|
ldbLog(sdsnew("No such variable."));
|
|
}
|
|
}
|
|
|
|
/* Implements the break command to list, add and remove breakpoints. */
|
|
void ldbBreak(sds *argv, int argc) {
|
|
if (argc == 1) {
|
|
if (ldb.bpcount == 0) {
|
|
ldbLog(sdsnew("No breakpoints set. Use 'b <line>' to add one."));
|
|
return;
|
|
} else {
|
|
ldbLog(sdscatfmt(sdsempty(),"%i breakpoints set:",ldb.bpcount));
|
|
int j;
|
|
for (j = 0; j < ldb.bpcount; j++)
|
|
ldbLogSourceLine(ldb.bp[j]);
|
|
}
|
|
} else {
|
|
int j;
|
|
for (j = 1; j < argc; j++) {
|
|
char *arg = argv[j];
|
|
long line;
|
|
if (!string2l(arg,sdslen(arg),&line)) {
|
|
ldbLog(sdscatfmt(sdsempty(),"Invalid argument:'%s'",arg));
|
|
} else {
|
|
if (line == 0) {
|
|
ldb.bpcount = 0;
|
|
ldbLog(sdsnew("All breakpoints removed."));
|
|
} else if (line > 0) {
|
|
if (ldb.bpcount == LDB_BREAKPOINTS_MAX) {
|
|
ldbLog(sdsnew("Too many breakpoints set."));
|
|
} else if (ldbAddBreakpoint(line)) {
|
|
ldbList(line,1);
|
|
} else {
|
|
ldbLog(sdsnew("Wrong line number."));
|
|
}
|
|
} else if (line < 0) {
|
|
if (ldbDelBreakpoint(-line))
|
|
ldbLog(sdsnew("Breakpoint removed."));
|
|
else
|
|
ldbLog(sdsnew("No breakpoint in the specified line."));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Implements the Lua debugger "eval" command. It just compiles the user
|
|
* passed fragment of code and executes it, showing the result left on
|
|
* the stack. */
|
|
void ldbEval(lua_State *lua, sds *argv, int argc) {
|
|
/* Glue the script together if it is composed of multiple arguments. */
|
|
sds code = sdsjoinsds(argv+1,argc-1," ",1);
|
|
sds expr = sdscatsds(sdsnew("return "),code);
|
|
|
|
/* Try to compile it as an expression, prepending "return ". */
|
|
if (luaL_loadbuffer(lua,expr,sdslen(expr),"@ldb_eval")) {
|
|
lua_pop(lua,1);
|
|
/* Failed? Try as a statement. */
|
|
if (luaL_loadbuffer(lua,code,sdslen(code),"@ldb_eval")) {
|
|
ldbLog(sdscatfmt(sdsempty(),"<error> %s",lua_tostring(lua,-1)));
|
|
lua_pop(lua,1);
|
|
sdsfree(code);
|
|
return;
|
|
}
|
|
}
|
|
|
|
/* Call it. */
|
|
sdsfree(code);
|
|
sdsfree(expr);
|
|
if (lua_pcall(lua,0,1,0)) {
|
|
ldbLog(sdscatfmt(sdsempty(),"<error> %s",lua_tostring(lua,-1)));
|
|
lua_pop(lua,1);
|
|
return;
|
|
}
|
|
ldbLogStackValue(lua,"<retval> ");
|
|
lua_pop(lua,1);
|
|
}
|
|
|
|
/* Implement the debugger "redis" command. We use a trick in order to make
|
|
* the implementation very simple: we just call the Lua redis.call() command
|
|
* implementation, with ldb.step enabled, so as a side effect the Redis command
|
|
* and its reply are logged. */
|
|
void ldbRedis(lua_State *lua, sds *argv, int argc) {
|
|
int j, saved_rc = server.lua_replicate_commands;
|
|
|
|
lua_getglobal(lua,"redis");
|
|
lua_pushstring(lua,"call");
|
|
lua_gettable(lua,-2); /* Stack: redis, redis.call */
|
|
for (j = 1; j < argc; j++)
|
|
lua_pushlstring(lua,argv[j],sdslen(argv[j]));
|
|
ldb.step = 1; /* Force redis.call() to log. */
|
|
server.lua_replicate_commands = 1;
|
|
lua_pcall(lua,argc-1,1,0); /* Stack: redis, result */
|
|
ldb.step = 0; /* Disable logging. */
|
|
server.lua_replicate_commands = saved_rc;
|
|
lua_pop(lua,2); /* Discard the result and clean the stack. */
|
|
}
|
|
|
|
/* Read debugging commands from client. */
|
|
void ldbRepl(lua_State *lua) {
|
|
sds *argv;
|
|
int argc;
|
|
|
|
/* We continue processing commands until a command that should return
|
|
* to the Lua interpreter is found. */
|
|
while(1) {
|
|
while((argv = ldbReplParseCommand(&argc)) == NULL) {
|
|
char buf[1024];
|
|
int nread = read(ldb.fd,buf,sizeof(buf));
|
|
if (nread <= 0) {
|
|
/* Make sure the script runs without user input since the
|
|
* client is no longer connected. */
|
|
ldb.step = 0;
|
|
ldb.bpcount = 0;
|
|
return;
|
|
}
|
|
ldb.cbuf = sdscatlen(ldb.cbuf,buf,nread);
|
|
}
|
|
|
|
/* Flush the old buffer. */
|
|
sdsfree(ldb.cbuf);
|
|
ldb.cbuf = sdsempty();
|
|
|
|
/* Execute the command. */
|
|
if (!strcasecmp(argv[0],"h") || !strcasecmp(argv[0],"help")) {
|
|
ldbLog(sdsnew("Redis Lua debugger help:"));
|
|
ldbLog(sdsnew("[h]elp Show this help."));
|
|
ldbLog(sdsnew("[s]tep Run current line and stop again."));
|
|
ldbLog(sdsnew("[n]ext Alias for step."));
|
|
ldbLog(sdsnew("[c]continue Run till next breakpoint."));
|
|
ldbLog(sdsnew("[l]list [line] List source code, around [line] if specified"));
|
|
ldbLog(sdsnew(" you can use another arg for context size."));
|
|
ldbLog(sdsnew("[p]rint <var> Show the value of the specified variable."));
|
|
ldbLog(sdsnew("[b]reak Show all breakpoints."));
|
|
ldbLog(sdsnew("[b]reak <line> Add a breakpoint to the specified line."));
|
|
ldbLog(sdsnew("[b]reak -<line> Remove breakpoint from the specified line."));
|
|
ldbLog(sdsnew("[b]reak 0 Remove all breakpoints."));
|
|
ldbLog(sdsnew("[e]eval <code> Execute some Lua code (in a different callframe)."));
|
|
ldbLog(sdsnew("[r]edis <cmd> Execute a Redis command."));
|
|
ldbLog(sdsnew("[a]abort Stop the execution of the script. In sync"));
|
|
ldbLog(sdsnew(" mode dataset changes will be retained."));
|
|
ldbLog(sdsnew(""));
|
|
ldbLog(sdsnew("Debugger functions you can call from Lua scripts:"));
|
|
ldbLog(sdsnew("redis.debug() Produce logs in the debugger console."));
|
|
ldbLog(sdsnew("redis.breakpoint() Stop execution like if there was a breakpoing."));
|
|
ldbLog(sdsnew(" in the next line of code."));
|
|
ldbSendLogs();
|
|
} else if (!strcasecmp(argv[0],"s") || !strcasecmp(argv[0],"step") ||
|
|
!strcasecmp(argv[0],"n") || !strcasecmp(argv[0],"next")) {
|
|
ldb.step = 1;
|
|
break;
|
|
} else if (!strcasecmp(argv[0],"c") || !strcasecmp(argv[0],"continue")){
|
|
break;
|
|
} else if (!strcasecmp(argv[0],"b") || !strcasecmp(argv[0],"break")) {
|
|
ldbBreak(argv,argc);
|
|
ldbSendLogs();
|
|
} else if (!strcasecmp(argv[0],"e") || !strcasecmp(argv[0],"eval")) {
|
|
ldbEval(lua,argv,argc);
|
|
ldbSendLogs();
|
|
} else if (!strcasecmp(argv[0],"a") || !strcasecmp(argv[0],"abort")) {
|
|
lua_pushstring(lua, "script aborted for user request");
|
|
lua_error(lua);
|
|
} else if (argc > 1 &&
|
|
(!strcasecmp(argv[0],"r") || !strcasecmp(argv[0],"redis"))) {
|
|
ldbRedis(lua,argv,argc);
|
|
ldbSendLogs();
|
|
} else if (argc == 2 &&
|
|
(!strcasecmp(argv[0],"p") || !strcasecmp(argv[0],"print")))
|
|
{
|
|
ldbPrint(lua,argv[1]);
|
|
ldbSendLogs();
|
|
} else if (!strcasecmp(argv[0],"l") || !strcasecmp(argv[0],"list")){
|
|
int around = 0, ctx = 5;
|
|
if (argc > 1) around = atoi(argv[1]);
|
|
if (argc > 2) ctx = atoi(argv[2]);
|
|
ldbList(around,ctx);
|
|
ldbSendLogs();
|
|
} else {
|
|
ldbLog(sdsnew("<error> Unknown Redis Lua debugger command or "
|
|
"wrong number of arguments."));
|
|
ldbSendLogs();
|
|
}
|
|
|
|
/* Free the command vector. */
|
|
sdsfreesplitres(argv,argc);
|
|
}
|
|
|
|
/* Free the current command argv if we break inside the while loop. */
|
|
sdsfreesplitres(argv,argc);
|
|
}
|
|
|
|
/* This is the core of our Lua debugger, called each time Lua is about
|
|
* to start executing a new line. */
|
|
void luaLdbLineHook(lua_State *lua, lua_Debug *ar) {
|
|
lua_getstack(lua,0,ar);
|
|
lua_getinfo(lua,"Sl",ar);
|
|
if(strstr(ar->short_src,"user_script") == NULL) return;
|
|
|
|
ldb.currentline = ar->currentline;
|
|
int bp = ldbIsBreakpoint(ldb.currentline) || ldb.luabp;
|
|
if (ldb.step || bp) {
|
|
char *reason = "step over";
|
|
if (bp) reason = ldb.luabp ? "redis.breakpoint() called" :
|
|
"break point";
|
|
ldb.step = 0;
|
|
ldb.luabp = 0;
|
|
ldbLog(sdscatprintf(sdsempty(),
|
|
"* Stopped at %d, stop reason = %s",
|
|
ldb.currentline, reason));
|
|
ldbLogSourceLine(ldb.currentline);
|
|
ldbSendLogs();
|
|
ldbRepl(lua);
|
|
}
|
|
}
|
|
|