redict/src/lolwut.h
Drew DeVault 50ee0f5be8 all: let's go LGPL over GPL
Based on feedback from interested parties
2024-03-21 20:11:44 +01:00

34 lines
1.3 KiB
C

// Copyright (c) 2018-2019, Salvatore Sanfilippo <antirez at gmail dot com>
// SPDX-FileCopyrightText: 2024 Redict Contributors
// SPDX-FileCopyrightText: 2024 Salvatore Sanfilippo <antirez at gmail dot com>
//
// SPDX-License-Identifier: BSD-3-Clause
// SPDX-License-Identifier: LGPL-3.0-only
/* This structure represents our canvas. Drawing functions will take a pointer
* to a canvas to write to it. Later the canvas can be rendered to a string
* suitable to be printed on the screen, using unicode Braille characters. */
/* This represents a very simple generic canvas in order to draw stuff.
* It's up to each LOLWUT versions to translate what they draw to the
* screen, depending on the result to accomplish. */
#ifndef __LOLWUT_H
#define __LOLWUT_H
typedef struct lwCanvas {
int width;
int height;
char *pixels;
} lwCanvas;
/* Drawing functions implemented inside lolwut.c. */
lwCanvas *lwCreateCanvas(int width, int height, int bgcolor);
void lwFreeCanvas(lwCanvas *canvas);
void lwDrawPixel(lwCanvas *canvas, int x, int y, int color);
int lwGetPixel(lwCanvas *canvas, int x, int y);
void lwDrawLine(lwCanvas *canvas, int x1, int y1, int x2, int y2, int color);
void lwDrawSquare(lwCanvas *canvas, int x, int y, float size, float angle, int color);
#endif