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Based on feedback from interested parties
112 lines
3.9 KiB
C
112 lines
3.9 KiB
C
// Copyright (c) 2006-2012, Salvatore Sanfilippo <antirez at gmail dot com>
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// SPDX-FileCopyrightText: 2024 Redict Contributors
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// SPDX-FileCopyrightText: 2024 Salvatore Sanfilippo <antirez at gmail dot com>
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//
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// SPDX-License-Identifier: BSD-3-Clause
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// SPDX-License-Identifier: LGPL-3.0-only
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#ifndef __AE_H__
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#define __AE_H__
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#include "monotonic.h"
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#define AE_OK 0
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#define AE_ERR -1
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#define AE_NONE 0 /* No events registered. */
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#define AE_READABLE 1 /* Fire when descriptor is readable. */
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#define AE_WRITABLE 2 /* Fire when descriptor is writable. */
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#define AE_BARRIER 4 /* With WRITABLE, never fire the event if the
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READABLE event already fired in the same event
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loop iteration. Useful when you want to persist
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things to disk before sending replies, and want
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to do that in a group fashion. */
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#define AE_FILE_EVENTS (1<<0)
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#define AE_TIME_EVENTS (1<<1)
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#define AE_ALL_EVENTS (AE_FILE_EVENTS|AE_TIME_EVENTS)
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#define AE_DONT_WAIT (1<<2)
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#define AE_CALL_BEFORE_SLEEP (1<<3)
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#define AE_CALL_AFTER_SLEEP (1<<4)
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#define AE_NOMORE -1
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#define AE_DELETED_EVENT_ID -1
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/* Macros */
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#define AE_NOTUSED(V) ((void) V)
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struct aeEventLoop;
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/* Types and data structures */
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typedef void aeFileProc(struct aeEventLoop *eventLoop, int fd, void *clientData, int mask);
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typedef int aeTimeProc(struct aeEventLoop *eventLoop, long long id, void *clientData);
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typedef void aeEventFinalizerProc(struct aeEventLoop *eventLoop, void *clientData);
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typedef void aeBeforeSleepProc(struct aeEventLoop *eventLoop);
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/* File event structure */
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typedef struct aeFileEvent {
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int mask; /* one of AE_(READABLE|WRITABLE|BARRIER) */
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aeFileProc *rfileProc;
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aeFileProc *wfileProc;
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void *clientData;
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} aeFileEvent;
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/* Time event structure */
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typedef struct aeTimeEvent {
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long long id; /* time event identifier. */
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monotime when;
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aeTimeProc *timeProc;
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aeEventFinalizerProc *finalizerProc;
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void *clientData;
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struct aeTimeEvent *prev;
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struct aeTimeEvent *next;
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int refcount; /* refcount to prevent timer events from being
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* freed in recursive time event calls. */
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} aeTimeEvent;
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/* A fired event */
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typedef struct aeFiredEvent {
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int fd;
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int mask;
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} aeFiredEvent;
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/* State of an event based program */
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typedef struct aeEventLoop {
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int maxfd; /* highest file descriptor currently registered */
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int setsize; /* max number of file descriptors tracked */
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long long timeEventNextId;
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aeFileEvent *events; /* Registered events */
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aeFiredEvent *fired; /* Fired events */
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aeTimeEvent *timeEventHead;
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int stop;
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void *apidata; /* This is used for polling API specific data */
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aeBeforeSleepProc *beforesleep;
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aeBeforeSleepProc *aftersleep;
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int flags;
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} aeEventLoop;
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/* Prototypes */
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aeEventLoop *aeCreateEventLoop(int setsize);
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void aeDeleteEventLoop(aeEventLoop *eventLoop);
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void aeStop(aeEventLoop *eventLoop);
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int aeCreateFileEvent(aeEventLoop *eventLoop, int fd, int mask,
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aeFileProc *proc, void *clientData);
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void aeDeleteFileEvent(aeEventLoop *eventLoop, int fd, int mask);
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int aeGetFileEvents(aeEventLoop *eventLoop, int fd);
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void *aeGetFileClientData(aeEventLoop *eventLoop, int fd);
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long long aeCreateTimeEvent(aeEventLoop *eventLoop, long long milliseconds,
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aeTimeProc *proc, void *clientData,
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aeEventFinalizerProc *finalizerProc);
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int aeDeleteTimeEvent(aeEventLoop *eventLoop, long long id);
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int aeProcessEvents(aeEventLoop *eventLoop, int flags);
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int aeWait(int fd, int mask, long long milliseconds);
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void aeMain(aeEventLoop *eventLoop);
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char *aeGetApiName(void);
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void aeSetBeforeSleepProc(aeEventLoop *eventLoop, aeBeforeSleepProc *beforesleep);
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void aeSetAfterSleepProc(aeEventLoop *eventLoop, aeBeforeSleepProc *aftersleep);
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int aeGetSetSize(aeEventLoop *eventLoop);
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int aeResizeSetSize(aeEventLoop *eventLoop, int setsize);
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void aeSetDontWait(aeEventLoop *eventLoop, int noWait);
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#endif
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