This is the first step to lower the CPU usage when many databases are
configured. The other is to also process a limited number of DBs per
call in the active expire cycle.
A new server.orig_commands table was added to the server structure, this
contains a copy of the commant table unaffected by rename-command
statements in redis.conf.
A new API lookupCommandOrOriginal() was added that checks both tables,
new first, old later, so that rewriteClientCommandVector() and friends
can lookup commands with their new or original name in order to fix the
client->cmd pointer when the argument vector is renamed.
This fixes the segfault of issue #986, but does not fix a wider range of
problems resulting from renaming commands that actually operate on data
and are registered into the AOF file or propagated to slaves... That is
command renaming should be handled with care.
This is the unix time at which we set the FAIL flag for the node.
It is only valid if FAIL is set.
The idea is to use it in order to make the cluster more robust, for
instance in order to revert a FAIL state if it is long-standing but
still slots are assigned to this node, that is, no one is going to fix
these slots apparently.
Before a relatively slow popcount() operation was needed every time we
needed to get the number of slots served by a given cluster node.
Now we just need to check an integer that is taken in sync with the
bitmap.
This commit allows Redis to set a process name that includes the binding
address and the port number in order to make operations simpler.
Redis children processes doing AOF rewrites or RDB saving change the
name into redis-aof-rewrite and redis-rdb-bgsave respectively.
This in general makes harder to kill the wrong process because of an
error and makes simpler to identify saving children.
This feature was suggested by Arnaud GRANAL in the Redis Google Group,
Arnaud also pointed me to the setproctitle.c implementation includeed in
this commit.
This feature should work on all the Linux, OSX, and all the three major
BSD systems.
A §Redis Cluster node used to mark a node as failing when itself
detected a failure for that node, and a single acknowledge was received
about the possible failure state.
The new API will be used in order to possible to require that N other
nodes have a PFAIL or FAIL state for a given node for a node to set it
as failing.
This makes us able to avoid allocating the cluster state structure if
cluster is not enabled, but still we can handle the configuration
directive that sets the cluster config filename.
A Redis master sends PING commands to slaves from time to time: doing
this ensures that even if absence of writes, the master->slave channel
remains active and the slave can feel the master presence, instead of
closing the connection for timeout.
This commit changes the way PINGs are sent to slaves in order to use the
standard interface used to replicate all the other commands, that is,
the function replicationFeedSlaves().
With this change the stream of commands sent to every slave is exactly
the same regardless of their exact state (Transferring RDB for first
synchronization or slave already online). With the previous
implementation the PING was only sent to online slaves, with the result
that the output stream from master to slaves was not identical for all
the slaves: this is a problem if we want to implement partial resyncs in
the future using a global replication stream offset.
TL;DR: this commit should not change the behaviour in practical terms,
but is just something in preparation for partial resynchronization
support.
Before this commit every Redis slave had its own selected database ID
state. This was not actually useful as the emitted stream of commands
is identical for all the slaves.
Now the the currently selected database is a global state that is set to
-1 when a new slave is attached, in order to force the SELECT command to
be re-emitted for all the slaves.
This change is useful in order to implement replication partial
resynchronization in the future, as makes sure that the stream of
commands received by slaves, including SELECT commands, are exactly the
same for every slave connected, at any time.
In this way we could have a global offset that can identify a specific
piece of the master -> slaves stream of commands.
Further details from @antirez:
It was reported by @StopForumSpam on Twitter that the Redis replication
link was strangely using multiple TCP packets for multiple commands.
This wastes a lot of bandwidth and is due to the TCP_NODELAY option we
enable on the socket after accepting a new connection.
However the master -> slave channel is a one-way channel since Redis
replication is asynchronous, so there is no point in trying to reduce
the latency, we should aim to reduce the bandwidth. For this reason this
commit introduces the ability to disable the nagle algorithm on the
socket after a successful SYNC.
This feature is off by default because the delay can be up to 40
milliseconds with normally configured Linux kernels.
When keyspace events are enabled, the overhead is not sever but
noticeable, so this commit introduces the ability to select subclasses
of events in order to avoid to generate events the user is not
interested in.
The events can be selected using redis.conf or CONFIG SET / GET.
decrRefCount used to get its argument as a void* pointer in order to be
used as destructor where a 'void free_object(void*)' prototype is
expected. However this made simpler to introduce bugs by freeing the
wrong pointer. This commit fixes the argument type and introduces a new
wrapper called decrRefCountVoid() that can be used when the void*
argument is needed.
Sometimes it is much simpler to debug complex Redis installations if it
is possible to assign clients a name that is displayed in the CLIENT
LIST output.
This is the case, for example, for "leaked" connections. The ability to
provide a name to the client makes it quite trivial to understand what
is the part of the code implementing the client not releasing the
resources appropriately.
Behavior:
CLIENT SETNAME: set a name for the client, or remove the current
name if an empty name is set.
CLIENT GETNAME: get the current name, or a nil.
CLIENT LIST: now displays the client name if any.
Thanks to Mark Gravell for pushing this idea forward.
REDIS_HZ is the frequency our serverCron() function is called with.
A more frequent call to this function results into less latency when the
server is trying to handle very expansive background operations like
mass expires of a lot of keys at the same time.
Redis 2.4 used to have an HZ of 10. This was good enough with almost
every setup, but the incremental key expiration algorithm was working a
bit better under *extreme* pressure when HZ was set to 100 for Redis
2.6.
However for most users a latency spike of 30 milliseconds when million
of keys are expiring at the same time is acceptable, on the other hand a
default HZ of 100 in Redis 2.6 was causing idle instances to use some
CPU time compared to Redis 2.4. The CPU usage was in the order of 0.3%
for an idle instance, however this is a shame as more energy is consumed
by the server, if not important resources.
This commit introduces HZ as a runtime parameter, that can be queried by
INFO or CONFIG GET, and can be modified with CONFIG SET. At the same
time the default frequency is set back to 10.
In this way we default to a sane value of 10, but allows users to
easily switch to values up to 500 for near real-time applications if
needed and if they are willing to pay this small CPU usage penalty.
To store the keys we block for during a blocking pop operation, in the
case the client is blocked for more data to arrive, we used a simple
linear array of redis objects, in the blockingState structure:
robj **keys;
int count;
However in order to fix issue #801 we also use a dictionary in order to
avoid to end in the blocked clients queue for the same key multiple
times with the same client.
The dictionary was only temporary, just to avoid duplicates, but since
we create / destroy it there is no point in doing this duplicated work,
so this commit simply use a dictionary as the main structure to store
the keys we are blocked for. So instead of the previous fields we now
just have:
dict *keys;
This simplifies the code and reduces the work done by the server during
a blocking POP operation.
The idea is to be able to identify a build in a unique way, so for
instance after a bug report we can recognize that the build is the one
of a popular Linux distribution and perform the debugging in the same
environment.
EVALSHA used to crash if the SHA1 was not lowercase (Issue #783).
Fixed using a case insensitive dictionary type for the sha -> script
map used for replication of scripts.
After the transcation starts with a MULIT, the previous behavior was to
return an error on problems such as maxmemory limit reached. But still
to execute the transaction with the subset of queued commands on EXEC.
While it is true that the client was able to check for errors
distinguish QUEUED by an error reply, MULTI/EXEC in most client
implementations uses pipelining for speed, so all the commands and EXEC
are sent without caring about replies.
With this change:
1) EXEC fails if at least one command was not queued because of an
error. The EXECABORT error is used.
2) A generic error is always reported on EXEC.
3) The client DISCARDs the MULTI state after a failed EXEC, otherwise
pipelining multiple transactions would be basically impossible:
After a failed EXEC the next transaction would be simply queued as
the tail of the previous transaction.
By caching TCP connections used by MIGRATE to chat with other Redis
instances a 5x performance improvement was measured with
redis-benchmark against small keys.
This can dramatically speedup cluster resharding and other processes
where an high load of MIGRATE commands are used.
Before of this commit it used to be like this:
MULTI
EXEC
... actual commands of the transaction ...
Because after all that is the natural order of things. Transaction
commands are queued and executed *only after* EXEC is called.
However this makes debugging with MONITOR a mess, so the code was
modified to provide a coherent output.
What happens is that MULTI is rendered in the MONITOR output as far as
possible, instead EXEC is propagated only after the transaction is
executed, or even in the case it fails because of WATCH, so in this case
you'll simply see:
MULTI
EXEC
An empty transaction.
Redis provides support for blocking operations such as BLPOP or BRPOP.
This operations are identical to normal LPOP and RPOP operations as long
as there are elements in the target list, but if the list is empty they
block waiting for new data to arrive to the list.
All the clients blocked waiting for th same list are served in a FIFO
way, so the first that blocked is the first to be served when there is
more data pushed by another client into the list.
The previous implementation of blocking operations was conceived to
serve clients in the context of push operations. For for instance:
1) There is a client "A" blocked on list "foo".
2) The client "B" performs `LPUSH foo somevalue`.
3) The client "A" is served in the context of the "B" LPUSH,
synchronously.
Processing things in a synchronous way was useful as if "A" pushes a
value that is served by "B", from the point of view of the database is a
NOP (no operation) thing, that is, nothing is replicated, nothing is
written in the AOF file, and so forth.
However later we implemented two things:
1) Variadic LPUSH that could add multiple values to a list in the
context of a single call.
2) BRPOPLPUSH that was a version of BRPOP that also provided a "PUSH"
side effect when receiving data.
This forced us to make the synchronous implementation more complex. If
client "B" is waiting for data, and "A" pushes three elemnents in a
single call, we needed to propagate an LPUSH with a missing argument
in the AOF and replication link. We also needed to make sure to
replicate the LPUSH side of BRPOPLPUSH, but only if in turn did not
happened to serve another blocking client into another list ;)
This were complex but with a few of mutually recursive functions
everything worked as expected... until one day we introduced scripting
in Redis.
Scripting + synchronous blocking operations = Issue #614.
Basically you can't "rewrite" a script to have just a partial effect on
the replicas and AOF file if the script happened to serve a few blocked
clients.
The solution to all this problems, implemented by this commit, is to
change the way we serve blocked clients. Instead of serving the blocked
clients synchronously, in the context of the command performing the PUSH
operation, it is now an asynchronous and iterative process:
1) If a key that has clients blocked waiting for data is the subject of
a list push operation, We simply mark keys as "ready" and put it into a
queue.
2) Every command pushing stuff on lists, as a variadic LPUSH, a script,
or whatever it is, is replicated verbatim without any rewriting.
3) Every time a Redis command, a MULTI/EXEC block, or a script,
completed its execution, we run the list of keys ready to serve blocked
clients (as more data arrived), and process this list serving the
blocked clients.
4) As a result of "3" maybe more keys are ready again for other clients
(as a result of BRPOPLPUSH we may have push operations), so we iterate
back to step "3" if it's needed.
The new code has a much simpler semantics, and a simpler to understand
implementation, with the disadvantage of not being able to "optmize out"
a PUSH+BPOP as a No OP.
This commit will be tested with care before the final merge, more tests
will be added likely.
SORT is able to return (faster than when ordering) unordered output if
the "BY" clause is used with a constant value. However we try to play
well with scripting requirements of determinism providing always sorted
outputs when SORT (and other similar commands) are called by Lua
scripts.
However we used the general mechanism in place in scripting in order to
reorder SORT output, that is, if the command has the "S" flag set, the
Lua scripting engine will take an additional step when converting a
multi bulk reply to Lua value, calling a Lua sorting function.
This is suboptimal as we can do it faster inside SORT itself.
This is also broken as issue #545 shows us: basically when SORT is used
with a constant BY, and additionally also GET is used, the Lua scripting
engine was trying to order the output as a flat array, while it was
actually a list of key-value pairs.
What we do know is to recognized if the caller of SORT is the Lua client
(since we can check this using the REDIS_LUA_CLIENT flag). If so, and if
a "don't sort" condition is triggered by the BY option with a constant
string, we force the lexicographical sorting.
This commit fixes this bug and improves the performance, and at the same
time simplifies the implementation. This does not mean I'm smart today,
it means I was stupid when I committed the original implementation ;)
During the first synchronization step of the replication process, a Redis
slave connects with the master in a non blocking way. However once the
connection is established the replication continues sending the REPLCONF
command, and sometimes the AUTH command if needed. Those commands are
send in a partially blocking way (blocking with timeout in the order of
seconds).
Because it is common for a blocked master to accept connections even if
it is actually not able to reply to the slave requests, it was easy for
a slave to block if the master had serious issues, but was still able to
accept connections in the listening socket.
For this reason we now send an asynchronous PING request just after the
non blocking connection ended in a successful way, and wait for the
reply before to continue with the replication process. It is very
unlikely that a master replying to PING can't reply to the other
commands.
This solution was proposed by Didier Spezia (Thanks!) so that we don't
need to turn all the replication process into a non blocking affair, but
still the probability of a slave blocked is minimal even in the event of
a failing master.
Also we now use getsockopt(SO_ERROR) in order to check errors ASAP
in the event handler, instead of waiting for actual I/O to return an
error.
This commit fixes issue #632.