We have them into zmalloc.c, but this is going to replace that
implementation, so that it's possible to use the same idea everywhere
inside the code base.
After the introduction of the list with clients with pending writes, to
process clients incrementally outside of the event loop we also need to
process the pending writes list.
The code was broken and resulted in redis-cli --pipe to, most of the
times, writing everything received in the standard input to the Redis
connection socket without ever reading back the replies, until all the
content to write was written.
This means that Redis had to accumulate all the output in the output
buffers of the client, consuming a lot of memory.
Fixed thanks to the original report of anomalies in the behavior
provided by Twitter user @fsaintjacques.
Georadius works by computing the center + neighbors squares covering all
the area of the specified position and radius. Then a distance filter is
used to remove elements which are actually outside the range.
When a huge radius is used, like 5000 km or more, adjacent neighbors may
collide and be the same, leading to the reporting of the same element
multiple times. This only happens in the edge case of huge radius but is
not ideal.
A robust but slow solution would involve qsorting the range to remove
all the duplicates. However since the collisions are only in adjacent
boxes, for the way they are ordered in the code, it is much faster to
just check if the current box is the same as the previous one processed.
This commit adds a regression test for the bug.
Fixes#2767.
MOVE was not able to move the TTL: when a key was moved into a different
database number, it became persistent like if PERSIST was used.
In some incredible way (I guess almost nobody uses Redis MOVE) this bug
remained unnoticed inside Redis internals for many years.
Finally Andy Grunwald discovered it and opened an issue.
This commit fixes the bug and adds a regression test.
Close#2765.
As Oran Agra suggested, in startBgsaveForReplication() when the BGSAVE
attempt returns an error, we scan the list of slaves in order to remove
them since there is no way to serve them currently.
However we check for the replication state BGSAVE_START, which was
modified by rdbSaveToSlaveSockets() before forking(). So when fork fails
the state of slaves remain BGSAVE_END and no cleanup is performed.
This commit fixes the problem by making rdbSaveToSlavesSockets() able to
undo the state change on fork failure.
Before this commit, after triggering a BGSAVE it was up to the caller of
startBgsavForReplication() to handle slaves in WAIT_BGSAVE_START in
order to update them accordingly. However when the replication target is
the socket, this is not possible since the process of updating the
slaves and sending the FULLRESYNC reply must be coupled with the process
of starting an RDB save (the reason is, we need to send the FULLSYNC
command and spawn a child that will start to send RDB data to the slaves
ASAP).
This commit moves the responsibility of handling slaves in
WAIT_BGSAVE_START to startBgsavForReplication() so that for both
diskless and disk-based replication we have the same chain of
responsiblity. In order accomodate such change, the syncCommand() also
needs to put the client in the slave list ASAP (just after the initial
checks) and not at the end, so that startBgsavForReplication() can find
the new slave alrady in the list.
Another related change is what happens if the BGSAVE fails because of
fork() or other errors: we now remove the slave from the list of slaves
and send an error, scheduling the slave connection to be terminated.
As a side effect of this change the following errors found by
Oran Agra are fixed (thanks!):
1. rdbSaveToSlavesSockets() on failed fork will get the slaves cleaned
up, otherwise they remain in a wrong state forever since we setup them
for full resync before actually trying to fork.
2. updateSlavesWaitingBgsave() with replication target set as "socket"
was broken since the function changed the slaves state from
WAIT_BGSAVE_START to WAIT_BGSAVE_END via
replicationSetupSlaveForFullResync(), so later rdbSaveToSlavesSockets()
will not find any slave in the right state (WAIT_BGSAVE_START) to feed.
It is simpler if removing the read event handler from the FD is up to
slaveTryPartialResynchronization, after all it is only called in the
context of syncWithMaster.
This commit also makes sure that on error all the event handlers are
removed from the socket before closing it.
Talking with @oranagra we had to reason a little bit to understand if
this function could ever flush the output buffers of the wrong slaves,
having online state but actually not being ready to receive writes
before the first ACK is received from them (this happens with diskless
replication).
Next time we'll just read this comment.
Add the concept of slaves capabilities to Redis, the slave now presents
to the Redis master with a set of capabilities in the form:
REPLCONF capa SOMECAPA capa OTHERCAPA ...
This has the effect of setting slave->slave_capa with the corresponding
SLAVE_CAPA macros that the master can test later to understand if it
the slave will understand certain formats and protocols of the
replication process. This makes it much simpler to introduce new
replication capabilities in the future in a way that don't break old
slaves or masters.
This patch was designed and implemented together with Oran Agra
(@oranagra).
Our function to read a line with a timeout handles newlines as requests
to refresh the timeout, however the code kept subtracting the buffer
size left every time a newline was received, for a bug in the loop
logic. Fixed by this commit.
For PINGs we use the period configured by the user, but for the newlines
of slaves waiting for an RDB to be created (including slaves waiting for
the FULLRESYNC reply) we need to ping with frequency of 1 second, since
the timeout is fixed and needs to be refreshed.
In previous commits we moved the FULLRESYNC to the moment we start the
BGSAVE, so that the offset we provide is the right one. However this
also means that we need to re-emit the SELECT statement every time a new
slave starts to accumulate the changes.
To obtian this effect in a more clean way, the function that sends the
FULLRESYNC reply was overloaded with a more important role of also doing
this and chanigng the slave state. So it was renamed to
replicationSetupSlaveForFullResync() to better reflect what it does now.
This commit attempts to fix a bug involving PSYNC and diskless
replication (currently experimental) found by Yuval Inbar from Redis Labs
and that was later found to have even more far reaching effects (the bug also
exists when diskstore is off).
The gist of the bug is that, a Redis master replies with +FULLRESYNC to
a PSYNC attempt that fails and requires a full resynchronization.
However, the baseline offset sent along with FULLRESYNC was always the
current master replication offset. This is not ok, because there are
many reasosn that may delay the RDB file creation. And... guess what,
the master offset we communicate must be the one of the time the RDB
was created. So for example:
1) When the BGSAVE for replication is delayed since there is one
already but is not good for replication.
2) When the BGSAVE is not needed as we attach one currently ongoing.
3) When because of diskless replication the BGSAVE is delayed.
In all the above cases the PSYNC reply is wrong and the slave may
reconnect later claiming to need a wrong offset: this may cause
data curruption later.
Using chained replication where C is slave of B which is in turn slave of
A, if B reconnects the replication link with A but discovers it is no
longer possible to PSYNC, slaves of B must be disconnected and PSYNC
not allowed, since the new B dataset may be completely different after
the synchronization with the master.
Note that there are varius semantical differences in the way this is
handled now compared to the past. In the past the semantics was:
1. When a slave lost connection with its master, disconnected the chained
slaves ASAP. Which is not needed since after a successful PSYNC with the
master, the slaves can continue and don't need to resync in turn.
2. However after a failed PSYNC the replication backlog was not reset, so a
slave was able to PSYNC successfully even if the instance did a full
sync with its master, containing now an entirely different data set.
Now instead chained slaves are not disconnected when the slave lose the
connection with its master, but only when it is forced to full SYNC with
its master. This means that if the slave having chained slaves does a
successful PSYNC all its slaves can continue without troubles.
See issue #2694 for more details.
When empty strings are created, or when sdsMakeRoomFor() is called, we
are likely into an appending pattern. Use at least type 8 SDS strings
since TYPE 5 does not remember the free allocation size and requires to
call sdsMakeRoomFor() at every new piece appended.
The previos attempt to process each client at least once every ten
seconds was not a good idea, because:
1. Usually because of the past min iterations set to 50, you get much
better processing period most of the times.
2. However when there are many clients and a normal setting for
server.hz, the edge case is triggered, and waiting 10 seconds for a
BLPOP that asked for 1 second is not ok.
3. Moreover, because of the high min-itereations limit of 50, when HZ
was set to an high value, the actual behavior was to process a lot of
clients per second.
Also the function checking for timeouts called gettimeofday() at each
iteration which can be costly.
The new implementation will try to process each client once per second,
gets the current time as argument, and does not attempt to process more
than 5 clients per iteration if not needed.
So now:
1. The CPU usage of an idle Redis process is the same or better.
2. The CPU usage of a busy Redis process is the same or better.
3. However a non trivial amount of work may be performed per iteration
when there are many many clients. In this particular case the user may
want to raise the "HZ" value if needed.
Btw with 4000 clients it was still not possible to noticy any actual
latency created by processing 400 clients per second, since the work
performed for each client is pretty small.
This is an attempt to use the refcount feature of the sds.c fork
provided in the Pull Request #2509. A new type, SDS_TYPE_5 is introduced
having a one byte header with just the string length, without
information about the available additional length at the end of the
string (this means that sdsMakeRoomFor() will be required each time
we want to append something, since the string will always report to have
0 bytes available).
More work needed in order to avoid common SDS functions will pay the
cost of this type. For example both sdscatprintf() and sdscatfmt()
should try to upgrade to SDS_TYPE_8 ASAP when appending chars.
The command reports information about the hash table internal state
representing the specified database ID.
This can be used in order to investigate rehashings, memory usage issues
and for other debugging purposes.
The new return value is the number of keys existing, among the ones
specified in the command line, counting the same key multiple times if
given multiple times (and if it exists).
See PR #2667.
Rationale:
1. The commands look like internals exposed without a real strong use
case.
2. Whatever there is an use case, the client would implement the
commands client side instead of paying RTT just to use a simple to
reimplement library.
3. They add complexity to an otherwise quite straightforward API.
So for now KILLED ;-)