UNSUBSCRIBE and PUNSUBSCRIBE commands are designed to mass-unsubscribe
the client respectively all the channels and patters if called without
arguments.
However when these functions are called without arguments, but there are
no channels or patters we are subscribed to, the old behavior was to
don't reply at all.
This behavior is broken, as every command should always reply.
Also it is possible that we are no longer subscribed to a channels but we
are subscribed to patters or the other way around, and the client should
be notified with the correct number of subscriptions.
Also it is not pretty that sometimes we did not receive a reply at all
in a redis-cli session from these commands, blocking redis-cli trying
to read the reply.
This fixes issue #714.
I don't know how to test for Open Solaris that has support for
backtrace() so for now removing the #ifdef that breaks compilation under
other Solaris flavors.
This commit fixes issue #875 that was caused by the following events:
1) There is an active child doing BGSAVE.
2) flushall is called (or any other condition that makes Redis killing
the saving child process).
3) An error is sensed by Redis as the child exited with an error (killed
by a singal), that stops accepting write commands until a BGSAVE happens
to be executed with success.
Whitelisting SIGUSR1 and making sure Redis always uses this signal in
order to kill its own children fixes the issue.
When a SIGTERM is received Redis schedules a shutdown. However if it
fails to perform the shutdown it must be clear the shutdown_asap flag
otehrwise it will try again and again possibly making the server
unusable.
The Redis Slow Log always used to log the slow commands executed inside
a MULTI/EXEC block. However also EXEC was logged at the end, which is
perfectly useless.
Now EXEC is no longer logged and a test was added to test this behavior.
This fixes issue #759.
Redis pings slaves in "pre-synchronization stage" with newlines. (See
https://github.com/antirez/redis/blob/2.6.9/src/replication.c#L814)
However, redis-cli does not expect this - it sees the newline as the end
of the bulk length line, and ends up returning 0 as bulk the length.
This manifests as the following when running redis-cli:
$ ./src/redis-cli --rdb some_file
SYNC sent to master, writing 0 bytes to 'some_file'
Transfer finished with success.
With this commit, we just ignore leading newlines while reading the bulk
length line.
To reproduce the problem, load enough data into Redis so that the
preparation of the RDB snapshot takes long enough for a ping to occur
while redis-cli is waiting for the data.
Sometimes it is much simpler to debug complex Redis installations if it
is possible to assign clients a name that is displayed in the CLIENT
LIST output.
This is the case, for example, for "leaked" connections. The ability to
provide a name to the client makes it quite trivial to understand what
is the part of the code implementing the client not releasing the
resources appropriately.
Behavior:
CLIENT SETNAME: set a name for the client, or remove the current
name if an empty name is set.
CLIENT GETNAME: get the current name, or a nil.
CLIENT LIST: now displays the client name if any.
Thanks to Mark Gravell for pushing this idea forward.
Issue #828 shows how Redis was not correctly undoing a non-blocking
connection attempt with the previous master when the master was set to a
new address using the SLAVEOF command.
This was also a result of lack of refactoring, so now there is a
function to cancel the non blocking handshake with the master.
The new function is now used when SLAVEOF NO ONE is called or when
SLAVEOF is used to set the master to a different address.
1) The event handler was no restored after a timeout condition if the
command was eventually executed with success.
2) The command was not converted to EVAL in case of errors in the middle
of the execution.
3) Terrible duplication of code without any apparent reason.
REDIS_HZ is the frequency our serverCron() function is called with.
A more frequent call to this function results into less latency when the
server is trying to handle very expansive background operations like
mass expires of a lot of keys at the same time.
Redis 2.4 used to have an HZ of 10. This was good enough with almost
every setup, but the incremental key expiration algorithm was working a
bit better under *extreme* pressure when HZ was set to 100 for Redis
2.6.
However for most users a latency spike of 30 milliseconds when million
of keys are expiring at the same time is acceptable, on the other hand a
default HZ of 100 in Redis 2.6 was causing idle instances to use some
CPU time compared to Redis 2.4. The CPU usage was in the order of 0.3%
for an idle instance, however this is a shame as more energy is consumed
by the server, if not important resources.
This commit introduces HZ as a runtime parameter, that can be queried by
INFO or CONFIG GET, and can be modified with CONFIG SET. At the same
time the default frequency is set back to 10.
In this way we default to a sane value of 10, but allows users to
easily switch to values up to 500 for near real-time applications if
needed and if they are willing to pay this small CPU usage penalty.
Config.h performs endianess detection including OS-specific headers to
define the endianess macros, or when this is not possible, checking the
processor type via ifdefs.
Sometimes when the OS-specific macro is included, only __BYTE_ORDER is
defined, while BYTE_ORDER remains undefined. There is code at the end of
config.h endianess detection in order to define the macros without the
underscore, but it was not working correctly.
This commit fixes endianess detection fixing Redis on Linux / PPC64 and
possibly other systems.
Refactoring performed after issue #801 resolution (see commit
2f87cf8b01) introduced a memory leak that
is fixed by this commit.
I simply forgot to free the new allocated dictionary in the client
structure trusting the output of "make test" on OSX.
However due to changes in the "leaks" utility the test was no longer
testing memory leaks. This problem was also fixed.
Fortunately the CI test running at ci.redis.io spotted the bug in the
valgrind run.
The leak never ended into a stable release.
To store the keys we block for during a blocking pop operation, in the
case the client is blocked for more data to arrive, we used a simple
linear array of redis objects, in the blockingState structure:
robj **keys;
int count;
However in order to fix issue #801 we also use a dictionary in order to
avoid to end in the blocked clients queue for the same key multiple
times with the same client.
The dictionary was only temporary, just to avoid duplicates, but since
we create / destroy it there is no point in doing this duplicated work,
so this commit simply use a dictionary as the main structure to store
the keys we are blocked for. So instead of the previous fields we now
just have:
dict *keys;
This simplifies the code and reduces the work done by the server during
a blocking POP operation.
Sending a command like:
BLPOP foo foo foo foo 0
Resulted into a crash before this commit since the client ended being
inserted in the waiting list for this key multiple times.
This resulted into the function handleClientsBlockedOnLists() to fail
because we have code like that:
if (de) {
list *clients = dictGetVal(de);
int numclients = listLength(clients);
while(numclients--) {
listNode *clientnode = listFirst(clients);
/* server clients here... */
}
}
The code to serve clients used to remove the served client from the
waiting list, so if a client is blocking multiple times, eventually the
call to listFirst() will return NULL or worse will access random memory
since the list may no longer exist as it is removed by the function
unblockClientWaitingData() if there are no more clients waiting for this
list.
To avoid making the rest of the implementation more complex, this commit
modifies blockForKeys() so that a client will be put just a single time
into the waiting list for a given key.
Since it is Saturday, I hope this fixes issue #801.
SDIFF used an algorithm that was O(N) where N is the total number
of elements of all the sets involved in the operation.
The algorithm worked like that:
ALGORITHM 1:
1) For the first set, add all the members to an auxiliary set.
2) For all the other sets, remove all the members of the set from the
auxiliary set.
So it is an O(N) algorithm where N is the total number of elements in
all the sets involved in the diff operation.
Cristobal Viedma suggested to modify the algorithm to the following:
ALGORITHM 2:
1) Iterate all the elements of the first set.
2) For every element, check if the element also exists in all the other
remaining sets.
3) Add the element to the auxiliary set only if it does not exist in any
of the other sets.
The complexity of this algorithm on the worst case is O(N*M) where N is
the size of the first set and M the total number of sets involved in the
operation.
However when there are elements in common, with this algorithm we stop
the computation for a given element as long as we find a duplicated
element into another set.
I (antirez) added an additional step to algorithm 2 to make it faster,
that is to sort the set to subtract from the biggest to the
smallest, so that it is more likely to find a duplicate in a larger sets
that are checked before the smaller ones.
WHAT IS BETTER?
None of course, for instance if the first set is much larger than the
other sets the second algorithm does a lot more work compared to the
first algorithm.
Similarly if the first set is much smaller than the other sets, the
original algorithm will less work.
So this commit makes Redis able to guess the number of operations
required by each algorithm, and select the best at runtime according
to the input received.
However, since the second algorithm has better constant times and can do
less work if there are duplicated elements, an advantage is given to the
second algorithm.
The idea is to be able to identify a build in a unique way, so for
instance after a bug report we can recognize that the build is the one
of a popular Linux distribution and perform the debugging in the same
environment.
1) We no longer test location by location, otherwise the CPU write cache
completely makes our business useless.
2) We still need a memory test that operates in steps from the first to
the last location in order to never hit the cache, but that is still
able to retain the memory content.
This was tested using a Linux box containing a bad memory module with a
zingle bit error (always zero).
So the final solution does has an error propagation step that is:
1) Invert bits at every location.
2) Swap adiacent locations.
3) Swap adiacent locations again.
4) Invert bits at every location.
5) Swap adiacent locations.
6) Swap adiacent locations again.
Before and after these steps, and after step 4, a CRC64 checksum is computed.
If the three CRC64 checksums don't match, a memory error was detected.
EVALSHA used to crash if the SHA1 was not lowercase (Issue #783).
Fixed using a case insensitive dictionary type for the sha -> script
map used for replication of scripts.
After the transcation starts with a MULIT, the previous behavior was to
return an error on problems such as maxmemory limit reached. But still
to execute the transaction with the subset of queued commands on EXEC.
While it is true that the client was able to check for errors
distinguish QUEUED by an error reply, MULTI/EXEC in most client
implementations uses pipelining for speed, so all the commands and EXEC
are sent without caring about replies.
With this change:
1) EXEC fails if at least one command was not queued because of an
error. The EXECABORT error is used.
2) A generic error is always reported on EXEC.
3) The client DISCARDs the MULTI state after a failed EXEC, otherwise
pipelining multiple transactions would be basically impossible:
After a failed EXEC the next transaction would be simply queued as
the tail of the previous transaction.
We use this new bio.c feature in order to stop our I/O threads if there
is a memory test to do on crash. In this case we don't want anything
else than the main thread to run, otherwise the other threads may mess
with the heap and the memory test will report a false positive.
Finally Redis is able to report the amount of memory used by
copy-on-write while saving an RDB or writing an AOF file in background.
Note that this information is currently only logged (at NOTICE level)
and not shown in INFO because this is less trivial (but surely doable
with some minor form of interprocess communication).
The reason we can't capture this information on the parent before we
call wait3() is that the Linux kernel will release the child memory
ASAP, and only retain the minimal state for the process that is useful
to report the child termination to the parent.
The COW size is obtained by summing all the Private_Dirty fields found
in the "smap" file inside the proc filesystem for the process.
All this is Linux specific and is not available on other systems.
Now that we cache connections, a retry attempt makes sure that the
operation don't fail just because there is an existing connection error
on the socket, like the other end closing the connection.
Unfortunately this condition is not detectable using
getsockopt(SO_ERROR), so the only option left is to retry.
We don't retry on timeouts.
The previous behavior was to return -1 if:
1) Existing key but without an expire set.
2) Non existing key.
Now the second case is handled in a different, and TTL will return -2
if the key does not exist at all.
PTTL follows the same behavior as well.
By caching TCP connections used by MIGRATE to chat with other Redis
instances a 5x performance improvement was measured with
redis-benchmark against small keys.
This can dramatically speedup cluster resharding and other processes
where an high load of MIGRATE commands are used.
With COPY now MIGRATE does not remove the key from the source instance.
With REPLACE it uses RESTORE REPLACE on the target host so that even if
the key already eixsts in the target instance it will be overwritten.
The options can be used together.
The REPLACE option deletes an existing key with the same name (if any)
and materializes the new one. The default behavior without RESTORE is to
return an error if a key already exists.
So instead to reply with a generic error like:
-ERR ... wrong kind of value ...
now it replies with:
-WRONGTYPE ... wrong kind of value ...
This makes this particular error easy to check without resorting to
(fragile) pattern matching of the error string (however the error string
used to be consistent already).
Client libraries should return a specific exeption type for this error.
Most of the commit is about fixing unit tests.
After the wait3() syscall we used to do something like that:
if (pid == server.rdb_child_pid) {
backgroundSaveDoneHandler(exitcode,bysignal);
} else {
....
}
So the AOF rewrite was handled in the else branch without actually
checking if the pid really matches. This commit makes the check explicit
and logs at WARNING level if the pid returned by wait3() does not match
neither the RDB or AOF rewrite child.
Because of the short circuit behavior of && inverting the two sides of
the if expression avoids an hash table lookup if the non-EX variant of
SET is called.
Thanks to Weibin Yao (@yaoweibin on github) for spotting this.
(Commit message from @antirez as it was missign in the original commits,
also the patch was modified a bit to still work with 2.4 dumps and to
avoid if expressions that are always true due to checked types range)
This commit changes redis-check-dump to account for new encodings and
for the new MSTIME expire format. It also refactors the test for valid
type into a function.
The code is still compatible with Redis 2.4 generated dumps.
This fixes issue #709.
In some system, notably osx, the 3.5 GB limit was too far and not able
to prevent a crash for out of memory. The 3 GB limit works better and it
is still a lot of memory within a 4 GB theorical limit so it's not going
to bore anyone :-)
This fixes issue #711
When calling SCRIPT KILL currently you can get two errors:
* No script in timeout (busy) state.
* The script already performed a write.
It is useful to be able to distinguish the two errors, but right now both
start with "ERR" prefix, so string matching (that is fragile) must be used.
This commit introduces two different prefixes.
-NOTBUSY and -UNKILLABLE respectively to reply with an error when no
script is busy at the moment, and when the script already executed a
write operation and can not be killed.
Before of this commit it used to be like this:
MULTI
EXEC
... actual commands of the transaction ...
Because after all that is the natural order of things. Transaction
commands are queued and executed *only after* EXEC is called.
However this makes debugging with MONITOR a mess, so the code was
modified to provide a coherent output.
What happens is that MULTI is rendered in the MONITOR output as far as
possible, instead EXEC is propagated only after the transaction is
executed, or even in the case it fails because of WATCH, so in this case
you'll simply see:
MULTI
EXEC
An empty transaction.
If the server is password protected we need to accept AUTH when there is
a server busy (-BUSY) condition, otherwise it will be impossible to send
SHUTDOWN NOSAVE or SCRIPT KILL.
This fixes issue #708.
The code of current implementation:
if (c->pending == 0) clientDone(c);
In clientDone function, the c's memory has been freed, then the loop will continue: while(c->pending). The memory of c has been freed now, so c->pending is invalid (c is an invalid pointer now), and this will cause memory dump in some platforams(eg: Solaris).
So I think the code should be modified as:
if (c->pending == 0)
{
clientDone(c);
break;
}
and this will not lead to while(c->pending).
The previously used hash function, djbhash, is not secure against
collision attacks even when the seed is randomized as there are simple
ways to find seed-independent collisions.
The new hash function appears to be safe (or much harder to exploit at
least) in this case, and has better distribution.
Better distribution does not always means that's better. For instance in
a fast benchmark with "DEBUG POPULATE 1000000" I obtained the following
results:
1.6 seconds with djbhash
2.0 seconds with murmurhash2
This is due to the fact that djbhash will hash objects that follow the
pattern `prefix:<id>` and where the id is numerically near, to near
buckets. This improves the locality.
However in other access patterns with keys that have no relation
murmurhash2 has some (apparently minimal) speed advantage.
On the other hand a better distribution should significantly
improve the quality of the distribution of elements returned with
dictGetRandomKey() that is used in SPOP, SRANDMEMBER, RANDOMKEY, and
other commands.
Everything considered, and under the suspect that this commit fixes a
security issue in Redis, we are switching to the new hash function.
If some serious speed regression will be found in the future we'll be able
to step back easiliy.
This commit fixes issue #663.
This commit warns the user with a log at "warning" level if:
1) After the server startup the maxmemory limit was found to be < 1MB.
2) After a CONFIG SET command modifying the maxmemory setting the limit
is set to a value that is smaller than the currently used memory.
The behaviour of the Redis server is unmodified, and this wil not make
the CONFIG SET command or a wrong configuration in redis.conf less
likely to create problems, but at least this will make aware most users
about a possbile error they committed without resorting to external
help.
However no warning is issued if, as a result of loading the AOF or RDB
file, we are very near the maxmemory setting, or key eviction will be
needed in order to go under the specified maxmemory setting. The reason
is that in servers configured as a cache with an aggressive
maxmemory-policy most of the times restarting the server will cause this
condition to happen if persistence is not switched off.
This fixes issue #429.
When system time changes back, the timer will not worker properly
hence some core functionality of redis will stop working(e.g. replication,
bgsave, etc). See issue #633 for details.
The patch saves the previous time and when a system clock skew is detected,
it will force expire all timers.
Modiifed by @antirez: the previous time was moved into the eventLoop
structure to make sure the library is still thread safe as long as you
use different event loops into different threads (otherwise you need
some synchronization). More comments added about the reasoning at the
base of the patch, that's worth reporting here:
/* If the system clock is moved to the future, and then set back to the
* right value, time events may be delayed in a random way. Often this
* means that scheduled operations will not be performed soon enough.
*
* Here we try to detect system clock skews, and force all the time
* events to be processed ASAP when this happens: the idea is that
* processing events earlier is less dangerous than delaying them
* indefinitely, and practice suggests it is. */
The new message now contains an hint about modifying the repl-timeout
configuration directive if the problem persists.
This should normally not be needed, because while the master generates
the RDB file it makes sure to send newlines to the replication channel
to prevent timeouts. However there are times when masters running on
very slow systems can completely stop for seconds during the RDB saving
process. In such a case enlarging the timeout value can fix the problem.
See issue #695 for an example of this problem in an EC2 deployment.
When SORT is called with the option BY set to a string constant not
inclduing the wildcard character "*", there is no way to sort the output
so any ordering is valid. This allows the SORT internals to optimize its
work and don't really sort the output at all.
However it was odd that this option was not able to retain the natural
order of a sorted set. This feature was requested by users multiple
times as sometimes to call SORT with GET against sorted sets as a way to
mass-fetch objects can be handy.
This commit introduces two things:
1) The ability of SORT to return sorted sets elements in their natural
ordering when `BY nosort` is specified, accordingly to `DESC / ASC` options.
2) The ability of SORT to optimize this case further if LIMIT is passed
as well, avoiding to really fetch the whole sorted set, but directly
obtaining the specified range.
Because in this case the sorting is always deterministic, no
post-sorting activity is performed when SORT is called from a Lua
script.
This commit fixes issue #98.
A previous commit introduced Redis.NIL. This commit adds similar helper
functions to return tables with a single field set to the specified
string so that instead of using 'return {err="My Error"}' it is possible
to use a more idiomatic form:
return redis.error_reply("My Error")
return redis.status_reply("OK")
Lua arrays can't contain nil elements (see
http://www.lua.org/pil/19.1.html for more information), so Lua scripts
were not able to return a multi-bulk reply containing nil bulk
elements inside.
This commit introduces a special conversion: a table with just
a "nilbulk" field set to a boolean value is converted by Redis as a nil
bulk reply, but at the same time for Lua this type is not a "nil" so can
be used inside Lua arrays.
This type is also assigned to redis.NIL, so the following two forms
are equivalent and will be able to return a nil bulk reply as second
element of a three elements array:
EVAL "return {1,redis.NIL,3}" 0
EVAL "return {1,{nilbulk=true},3}" 0
The result in redis-cli will be:
1) (integer) 1
2) (nil)
3) (integer) 3
SRANDMEMBER called with just the key argument can just return a single
random element from a Redis Set. However many users need to return
multiple unique elements from a Set, this is not a trivial problem to
handle in the client side, and for truly good performance a C
implementation was required.
After many requests for this feature it was finally implemented.
The problem implementing this command is the strategy to follow when
the number of elements the user asks for is near to the number of
elements that are already inside the set. In this case asking random
elements to the dictionary API, and trying to add it to a temporary set,
may result into an extremely poor performance, as most add operations
will be wasted on duplicated elements.
For this reason this implementation uses a different strategy in this
case: the Set is copied, and random elements are returned to reach the
specified count.
The code actually uses 4 different algorithms optimized for the
different cases.
If the count is negative, the command changes behavior and allows for
duplicated elements in the returned subset.
Redis provides support for blocking operations such as BLPOP or BRPOP.
This operations are identical to normal LPOP and RPOP operations as long
as there are elements in the target list, but if the list is empty they
block waiting for new data to arrive to the list.
All the clients blocked waiting for th same list are served in a FIFO
way, so the first that blocked is the first to be served when there is
more data pushed by another client into the list.
The previous implementation of blocking operations was conceived to
serve clients in the context of push operations. For for instance:
1) There is a client "A" blocked on list "foo".
2) The client "B" performs `LPUSH foo somevalue`.
3) The client "A" is served in the context of the "B" LPUSH,
synchronously.
Processing things in a synchronous way was useful as if "A" pushes a
value that is served by "B", from the point of view of the database is a
NOP (no operation) thing, that is, nothing is replicated, nothing is
written in the AOF file, and so forth.
However later we implemented two things:
1) Variadic LPUSH that could add multiple values to a list in the
context of a single call.
2) BRPOPLPUSH that was a version of BRPOP that also provided a "PUSH"
side effect when receiving data.
This forced us to make the synchronous implementation more complex. If
client "B" is waiting for data, and "A" pushes three elemnents in a
single call, we needed to propagate an LPUSH with a missing argument
in the AOF and replication link. We also needed to make sure to
replicate the LPUSH side of BRPOPLPUSH, but only if in turn did not
happened to serve another blocking client into another list ;)
This were complex but with a few of mutually recursive functions
everything worked as expected... until one day we introduced scripting
in Redis.
Scripting + synchronous blocking operations = Issue #614.
Basically you can't "rewrite" a script to have just a partial effect on
the replicas and AOF file if the script happened to serve a few blocked
clients.
The solution to all this problems, implemented by this commit, is to
change the way we serve blocked clients. Instead of serving the blocked
clients synchronously, in the context of the command performing the PUSH
operation, it is now an asynchronous and iterative process:
1) If a key that has clients blocked waiting for data is the subject of
a list push operation, We simply mark keys as "ready" and put it into a
queue.
2) Every command pushing stuff on lists, as a variadic LPUSH, a script,
or whatever it is, is replicated verbatim without any rewriting.
3) Every time a Redis command, a MULTI/EXEC block, or a script,
completed its execution, we run the list of keys ready to serve blocked
clients (as more data arrived), and process this list serving the
blocked clients.
4) As a result of "3" maybe more keys are ready again for other clients
(as a result of BRPOPLPUSH we may have push operations), so we iterate
back to step "3" if it's needed.
The new code has a much simpler semantics, and a simpler to understand
implementation, with the disadvantage of not being able to "optmize out"
a PUSH+BPOP as a No OP.
This commit will be tested with care before the final merge, more tests
will be added likely.
Unfortunately we had still the lame atoi() without any error checking in
place, so "SELECT foo" would work as "SELECT 0". This was not an huge
problem per se but some people expected that DB can be strings and not
just numbers, and without errors you get the feeling that they can be
numbers, but not the behavior.
Now getLongFromObjectOrReply() is used as almost everybody else across
the code, generating an error if the number is not an integer or
overflows the long type.
Thanks to @mipearson for reporting that on Twitter.
remove unsafe and unnecessary cast.
until now, this cast may lead segmentation fault when end > UINT_MAX
setbit foo 0 1
bitcount 0 4294967295
=> ok
bitcount 0 4294967296
=> cause segmentation fault.
Note by @antirez: the commit was modified a bit to also change the
string length type to long, since it's guaranteed to be at max 512 MB in
size, so we can work with the same type across all the code path.
A regression test was also added.
SORT is able to return (faster than when ordering) unordered output if
the "BY" clause is used with a constant value. However we try to play
well with scripting requirements of determinism providing always sorted
outputs when SORT (and other similar commands) are called by Lua
scripts.
However we used the general mechanism in place in scripting in order to
reorder SORT output, that is, if the command has the "S" flag set, the
Lua scripting engine will take an additional step when converting a
multi bulk reply to Lua value, calling a Lua sorting function.
This is suboptimal as we can do it faster inside SORT itself.
This is also broken as issue #545 shows us: basically when SORT is used
with a constant BY, and additionally also GET is used, the Lua scripting
engine was trying to order the output as a flat array, while it was
actually a list of key-value pairs.
What we do know is to recognized if the caller of SORT is the Lua client
(since we can check this using the REDIS_LUA_CLIENT flag). If so, and if
a "don't sort" condition is triggered by the BY option with a constant
string, we force the lexicographical sorting.
This commit fixes this bug and improves the performance, and at the same
time simplifies the implementation. This does not mean I'm smart today,
it means I was stupid when I committed the original implementation ;)
If we don't have any clue about a master since it never replied to INFO
so far, reply with an -IDONTKNOW error to SENTINEL
get-master-addr-by-name requests.
Before this commit Sentienl used to redirect master ip/addr if the
current instance reported to be a slave only if this was the first INFO
output received, and the role was found to be slave.
Now instead also if we find that the runid is different, and the
reported role is slave, we also redirect to the reported master ip/addr.
This unifies the behavior of Sentinel in the case of a reboot (where it
will see the first INFO output with the wrong role and will perform the
redirection), with the behavior of Sentinel in the case of a change in
what it sees in the INFO output of the master.
During the first synchronization step of the replication process, a Redis
slave connects with the master in a non blocking way. However once the
connection is established the replication continues sending the REPLCONF
command, and sometimes the AUTH command if needed. Those commands are
send in a partially blocking way (blocking with timeout in the order of
seconds).
Because it is common for a blocked master to accept connections even if
it is actually not able to reply to the slave requests, it was easy for
a slave to block if the master had serious issues, but was still able to
accept connections in the listening socket.
For this reason we now send an asynchronous PING request just after the
non blocking connection ended in a successful way, and wait for the
reply before to continue with the replication process. It is very
unlikely that a master replying to PING can't reply to the other
commands.
This solution was proposed by Didier Spezia (Thanks!) so that we don't
need to turn all the replication process into a non blocking affair, but
still the probability of a slave blocked is minimal even in the event of
a failing master.
Also we now use getsockopt(SO_ERROR) in order to check errors ASAP
in the event handler, instead of waiting for actual I/O to return an
error.
This commit fixes issue #632.
Lua scripting uses a fake client in order to run commands in the context
of a client, accumulate the reply, and convert it into a Lua object
to return to the caller. This client is reused again and again, and is
referenced by the server.lua_client globally accessible pointer.
However after every call to redis.call() or redis.pcall(), that is
handled by the luaRedisGenericCommand() function, the reply_bytes field
of the client was not set back to zero. This filed is used to estimate
the amount of memory currently used in the reply. Because of the lack of
reset, script after script executed, this value used to get bigger and
bigger, and in the end on 32 bit systems it triggered the following
assert:
redisAssert(c->reply_bytes < ULONG_MAX-(1024*64));
On 64 bit systems this does not happen because it takes too much time to
reach values near to 2^64 for users to see the practical effect of the
bug.
Now in the cleanup stage of luaRedisGenericCommand() we reset the
reply_bytes counter to zero, avoiding the issue. It is not practical to
add a test for this bug, but the fix was manually tested using a
debugger.
This commit fixes issue #656.
Redis used to crash with a call like the following:
EVAL "redis.call()" 0
Now the explicit check for at least one argument prevents the problem.
This commit fixes issue #655.
The slave priority that is now published by Redis in INFO output is
now used by Sentinel in order to select the slave with minimum priority
for promotion, and in order to consider slaves with priority set to 0 as
not able to play the role of master (they will never be promoted by
Sentinel).
The "slave-priority" field is now one of the fileds that Sentinel
publishes when describing an instance via the SENTINEL commands such as
"SENTINEL slaves mastername".
A Redis slave can now be configured with a priority, that is an integer
number that is shown in INFO output and can be get and set using the
redis.conf file or the CONFIG GET/SET command.
This field is used by Sentinel during slave election. A slave with lower
priority is preferred. A slave with priority zero is never elected (and
is considered to be impossible to elect even if it is the only slave
available).
A next commit will add support in the Sentinel side as well.
This fixes issue #539.
Basically if there is enough free memory the OS may buffer the RDB file
that the slave transfers on disk from the master. The file may
actually be flused on disk at once by the operating system when it gets
closed by Redis, causing the close system call to block for a long time.
This patch is a modified version of one provided by yoav-steinberg of
@garantiadata (the original version was posted in the issue #539
comments), and tries to flush the OS buffers incrementally (every 8 MB
of loaded data).
The previous implementation of zmalloc.c was not able to handle out of
memory in an application-specific way. It just logged an error on
standard error, and aborted.
The result was that in the case of an actual out of memory in Redis
where malloc returned NULL (In Linux this actually happens under
specific overcommit policy settings and/or with no or little swap
configured) the error was not properly logged in the Redis log.
This commit fixes this problem, fixing issue #509.
Now the out of memory is properly reported in the Redis log and a stack
trace is generated.
The approach used is to provide a configurable out of memory handler
to zmalloc (otherwise the default one logging the event on the
standard output is used).
From the point of view of Redis an instance replying -BUSY is down,
since it is effectively not able to reply to user requests. However
a looping script is a recoverable condition in Redis if the script still
did not performed any write to the dataset. In that case performing a
fail over is not optimal, so Sentinel now tries to restore the normal server
condition killing the script with a SCRIPT KILL command.
If the script already performed some write before entering an infinite
(or long enough to timeout) loop, SCRIPT KILL will not work and the
fail over will be triggered anyway.
This new hiredis features allows us to reuse a previous context reader
buffer even if already very big in order to maximize performances with
big payloads (Usually hiredis re-creates buffers when they are too big
and unused in order to save memory).
This command can be used in order to force a Sentinel instance to start
a failover for the specified master, as leader, forcing the failover
even if the master is up.
The commit also adds some minor refactoring and other improvements to
functions already implemented that make them able to work when the
master is not in SDOWN condition. For instance slave selection
assumed that we ask INFO every second to every slave, this is true
only when the master is in SDOWN condition, so slave selection did not
worked when the master was not in SDOWN condition.
This commit adds support to optionally execute a script when one of the
following events happen:
* The failover starts (with a slave already promoted).
* The failover ends.
* The failover is aborted.
The script is called with enough parameters (documented in the example
sentinel.conf file) to provide information about the old and new ip:port
pair of the master, the role of the sentinel (leader or observer) and
the name of the master.
The goal of the script is to inform clients of the configuration change
in a way specific to the environment Sentinel is running, that can't be
implemented in a genereal way inside Sentinel itself.
When we are in wait start, if another leader (or any other external
entity) turns a slave into a master, abort the failover, and detect it
as an observer.
Note that the wait-start state is mainly there for this reason but the
abort was yet not implemented.
This adds a new sentinel event -failover-abort-race.
Note by @antirez: this code was never compiled because utils.c lacked the
float.h include, so we never noticed this variable was mispelled in the
past.
This should provide a noticeable speed boost when saving certain types
of databases with many sorted sets inside.
When we are a Leader Sentinel in wait-start state, starting with this
commit the failover is aborted if the master returns online.
This improves the way we handle a notable case of net split, that is the
split between Sentinels and Redis servers, that will be a very common
case of split becase Sentinels will often be installed in the client's
network and servers can be in a differnt arm of the network.
When Sentinels and Redis servers are isolated the master is in ODOWN
condition since the Sentinels can agree about this state, however the
failover does not start since there are no good slaves to promote (in
this specific case all the slaves are unreachable).
However when the split is resolved, Sentinels may sense the slave back
a moment before they sense the master is back, so the failover may start
without a good reason (since the master is actually working too).
Now this condition is reversible, so the failover will be aborted
immediately after if the master is detected to be working again, that
is, not in SDOWN nor in ODOWN condition.
We no longer use a vanilla fork+execve but take a queue of jobs of
scripts to execute, with retry on error, timeouts, and so forth.
Currently this is used only for notifications but soon the ability to
also call clients reconfiguration scripts will be added.
The previous behavior of the state machine was to wait some time and
retry the slave selection, but this is not robust enough against drastic
changes in the conditions of the monitored instances.
What we do now when the slave selection fails is to abort the failover
and return back monitoring the master. If the ODOWN condition is still
present a new failover will be triggered and so forth.
This commit also refactors the code we use to abort a failover.
When we reset the master we should start with clean timestamps for ping
replies otherwise we'll detect a spurious +sdown event, because on
+master-switch event the previous master instance was probably in +sdown
condition. Since we updated the address we should count time from
scratch again.
Also this commit makes sure to explicitly reset the count of pending
commands, now we can do this because of the new way the hiredis link
is closed.
We disconnect the Redis instances hiredis link in a more robust way now.
Also we change the way we perform the redirection for the +switch-master
event, that is not just an instance reset with an address change.
Using the same system we now implement the +redirect-to-master event
that is triggered by an instance that is configured to be master but
found to be a slave at the first INFO reply. In that case we monitor the
master instead, logging the incident as an event.
Sentinel observers detect failover checking if a slave attached to the
monitored master turns into its replication state from slave to master.
However while this change may in theory only happen after a SLAVEOF NO
ONE command, in practie it is very easy to reboot a slave instance with
a wrong configuration that turns it into a master, especially if it was
a past master before a successfull failover.
This commit changes the detection policy so that if an instance goes
from slave to master, but at the same time the runid has changed, we
sense a reboot, and in that case we don't detect a failover at all.
This commit also introduces the "reboot" sentinel event, that is logged
at "warning" level (so this will trigger an admin notification).
The commit also fixes a problem in the disconnect handler that assumed
that the instance object always existed, that is not the case. Now we
no longer assume that redisAsyncFree() will call the disconnection
handler before returning.
This commit implements the first, beta quality implementation of Redis
Sentinel, a distributed monitoring system for Redis with notification
and automatic failover capabilities.
More info at http://redis.io/topics/sentinel
Redis loading data from disk, and a Redis slave disconnected from its
master with serve-stale-data disabled, are two conditions where
commands are normally refused by Redis, returning an error.
However there is no reason to disable Pub/Sub commands as well, given
that this layer does not interact with the dataset. To allow Pub/Sub in
as many contexts as possible is especially interesting now that Redis
Sentinel uses Pub/Sub of a Redis master as a communication channel
between Sentinels.
This commit allows Pub/Sub to be used in the above two contexts where
it was previously denied.
For the C standard char can be either signed or unsigned, it's up to the
compiler, but Redis assumed that it was signed in a few places.
The practical effect of this patch is that now Redis 2.6 will run
correctly in every system where char is unsigned, notably the RaspBerry
PI and other ARM systems with GCC.
Thanks to Georgi Marinov (@eesn on twitter) that reported the problem
and allowed me to use his RaspBerry via SSH to trace and fix the issue!
If Redis only manages to write out a partial buffer, the AOF file won't
load back into Redis the next time it starts up. It is better to
discard the short write than waste time running redis-check-aof.
Behaves like rdb_last_bgsave_status -- even down to reporting 'ok' when
no rewrite has been done yet. (You might want to check that
aof_last_rewrite_time_sec is not -1.)
REDIS_REPL_PING_SLAVE_PERIOD controls how often the master should
transmit a heartbeat (PING) to its slaves. This period, which defaults
to 10, is measured in seconds.
Redis 2.4 masters used to ping their slaves every ten seconds, just like
it says on the tin.
The Redis 2.6 masters I have been experimenting with, on the other hand,
ping their slaves *every second*. (master_last_io_seconds_ago never
approaches 10.) I think the ping period was inadvertently slashed to
one-tenth of its nominal value around the time REDIS_HZ was introduced.
This commit reintroduces correct ping schedule behaviour.
The REPLCONF command is an internal command (not designed to be directly
used by normal clients) that allows a slave to set some replication
related state in the master before issuing SYNC to start the
replication.
The initial motivation for this command, and the only reason currently
it is used by the implementation, is to let the slave instance
communicate its listening port to the slave, so that the master can
show all the slaves with their listening ports in the "replication"
section of the INFO output.
This allows clients to auto discover and query all the slaves attached
into a master.
Currently only a single option of the REPLCONF command is supported, and
it is called "listening-port", so the slave now starts the replication
process with something like the following chat:
REPLCONF listening-prot 6380
SYNC
Note that this works even if the master is an older version of Redis and
does not understand REPLCONF, because the slave ignores the REPLCONF
error.
In the future REPLCONF can be used for partial replication and other
replication related features where there is the need to exchange
information between master and slave.
NOTE: This commit also fixes a bug: the INFO outout already carried
information about slaves, but the port was broken, and was obtained
with getpeername(2), so it was actually just the ephemeral port used
by the slave to connect to the master as a client.
The way we compared the authentication password using strcmp() allowed
an attacker to gain information about the password using a well known
class of attacks called "timing attacks".
The bug appears to be practically not exploitable in most modern systems
running Redis since even using multiple bytes of differences in the
input at a time instead of one the difference in running time in in the
order of 10 nanoseconds, making it hard to exploit even on LAN. However
attacks always get better so we are providing a fix ASAP.
The new implementation uses two fixed length buffers and a constant time
comparison function, with the goal of:
1) Completely avoid leaking information about the content of the
password, since the comparison is always performed between 512
characters and without conditionals.
2) Partially avoid leaking information about the length of the
password.
About "2" we still have a stage in the code where the real password and
the user provided password are copied in the static buffers, we also run
two strlen() operations against the two inputs, so the running time
of the comparison is a fixed amount plus a time proportional to
LENGTH(A)+LENGTH(B). This means that the absolute time of the operation
performed is still related to the length of the password in some way,
but there is no way to change the input in order to get a difference in
the execution time in the comparison that is not just proportional to
the string provided by the user (because the password length is fixed).
Thus in practical terms the user should try to discover LENGTH(PASSWORD)
looking at the whole execution time of the AUTH command and trying to
guess a proportionality between the whole execution time and the
password length: this appears to be mostly unfeasible in the real world.
Also protecting from this attack is not very useful in the case of Redis
as a brute force attack is anyway feasible if the password is too short,
while with a long password makes it not an issue that the attacker knows
the length.
In order to implement reply buffer limits introduced in 2.6 and useful
to close the connection under user-selected circumastances of big output
buffers (for instance slow consumers in pub/sub, a blocked slave, and so
forth) Redis takes a counter with the amount of used memory in objects
inside the output list stored into c->reply.
The computation was broken in the function setDeferredMultiBulkLength(),
in the case the object was glued with the next one. This caused the
c->reply_bytes field to go out of sync, be subtracted more than needed,
and wrap back near to ULONG_MAX values.
This commit fixes this bug and adds an assertion that is able to trap
this class of problems.
This problem was discovered looking at the INFO output of an unrelated
issue (issue #547).
Because Redis 2.6 introduced new integer encodings it is no longer true
that if two entries have a different encoding they are not equal.
An old ziplist can be loaded from an RDB file generated with Redis 2.4,
in this case for instance a small unsigned integers is encoded with a
16 bit encoding, while in Redis 2.6 a more specific 8 bit encoding
format is used.
Because of this bug hashes ended with duplicated values or fields lookup
failed, causing many bad behaviors.
This in turn caused a crash while converting the ziplist encoded hash into
a real hash table because an assertion was raised on duplicated elements.
This commit fixes issue #547.
Many thanks to Pinterest's Marty Weiner and colleagues for discovering
the problem and helping us in the debugging process.
Right there is a mix of help entries ending with periods or
without periods. This standardizes the end of command as without
periods, which seems to be the general custom in most unix tools,
at least.
The ziplist -> hashtable conversion code is triggered every time an hash
value must be promoted to a full hash table because the number or size of
elements reached the threshold.
If a problem in the ziplist causes the same field to be present
multiple times, the assertion of successful addition of the element
inside the hash table will fail, crashing server with a failed
assertion, but providing little information about the problem.
This code adds a new logging function to perform the hex dump of binary
data, and makes sure that the ziplist -> hashtable conversion code uses
this new logging facility to dump the content of the ziplist when the
assertion fails.
This change was originally made in order to investigate issue #547.
(additional commit notes by antirez@gmail.com):
The rdbIsObjectType() macro was not updated when the new RDB object type
of ziplist encoded hashes was added.
As a result RESTORE, that uses rdbLoadObjectType(), failed when a
ziplist encoded hash was loaded.
This does not affected normal RDB loading because in that case we use
the lower-level function rdbLoadType().
The commit also adds a regression test.
Improved comments to make clear that rdbLoadType() just loads a
general TYPE in the context of RDB that can be an object type or an
expire type, end-of-file, and so forth.
While rdbLoadObjectType() enforces that the type is a valid Object Type
otherwise it returns -1.
In the issue #529 an user reported a bug that can be triggered with the
following code:
flushdb
set a
"\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00"
bitop or x a b
The bug was introduced with the speed optimization in commit 8bbc076
that specializes every BITOP operation loop up to the minimum length of
the input strings.
However the computation of the minimum length contained an error when a
non existing key was present in the input, after a key that was non zero
length.
This commit fixes the bug and adds a regression test for it.
The 'persistence' section of INFO output now contains additional four
fields related to RDB and AOF persistence:
rdb_last_bgsave_time_sec Duration of latest BGSAVE in sec.
rdb_current_bgsave_time_sec Duration of current BGSAVE in sec.
aof_last_rewrite_time_sec Duration of latest AOF rewrite in sec.
aof_current_rewrite_time_sec Duration of current AOF rewrite in sec.
The 'current' fields are set to -1 if a BGSAVE / AOF rewrite is not in
progress. The 'last' fileds are set to -1 if no previous BGSAVE / AOF
rewrites were performed.
Additionally a few fields in the persistence section were renamed for
consistency:
changes_since_last_save -> rdb_changes_since_last_save
bgsave_in_progress -> rdb_bgsave_in_progress
last_save_time -> rdb_last_save_time
last_bgsave_status -> rdb_last_bgsave_status
bgrewriteaof_in_progress -> aof_rewrite_in_progress
bgrewriteaof_scheduled -> aof_rewrite_scheduled
After the renaming, fields in the persistence section start with rdb_ or
aof_ prefix depending on the persistence method they describe.
The field 'loading' and related fields are not prefixed because they are
unique for both the persistence methods.
This commit adds a fast-path to the BITOP that can be used for all the
bytes from 0 to the minimal length of the string, and if there are
at max 16 input keys.
Often the intersected bitmaps are roughly the same size, so this
optimization can provide a 10x speed boost to most real world usages
of the command.
Bytes are processed four full words at a time, in loops specialized
for the specific BITOP sub-command, without the need to check for
length issues with the inputs (since we run this algorithm only as far
as there is data from all the keys at the same time).
The remaining part of the string is intersected in the usual way using
the slow but generic algorith.
It is possible to do better than this with inputs that are not roughly
the same size, sorting the input keys by length, by initializing the
result string in a smarter way, and noticing that the final part of the
output string composed of only data from the longest string does not
need any proecessing since AND, OR and XOR against an empty string does
not alter the output (zero in the first case, and the original string in
the other two cases).
More implementations will be implemented later likely, but this should
be enough to release Redis 2.6-RC4 with bitops merged in.
Note: this commit also adds better testing for BITOP NOT command, that
is currently the faster and hard to optimize further since it just
flips the bits of a single input string.
A bug in the implementation caused BITOP to crash the server if at least
one one of the source objects was integer encoded.
The new implementation takes an additional array of Redis objects
pointers and calls getDecodedObject() to get a reference to a string
encoded object, and then uses decrRefCount() to release the object.
Tests modified to cover the regression and improve coverage.
At Redis's default optimization level the command is now much faster,
always using a constant-time bit manipualtion technique to count bits
instead of GCC builtin popcount, and unrolling the loop.
The current implementation performance is 1.5GB/s in a MBA 11" (1.8 Ghz
i7) compiled with both GCC and clang.
The algorithm used is described here:
http://graphics.stanford.edu/~seander/bithacks.html
bitop.c contains the "Bit related string operations" so it seems more
logical to call it bitops instead of bitop.
This also makes it matching the name of the test (unit/bitops.tcl).
We run the array by 32 bit words instead of processing it byte per byte.
If the code is compiled using GCC __builtin_popcount() builtin function
is used instead.
The low level popualtion counting function is now separated from the
BITCOUNT command implementation, so that the low level function can be
further optimized and eventually used in other contexts if needed.
All the general string operations are implemented in t_string.c, however
the bit operations, while targeting the string type, are better served
in a specific file where we have the implementations of the following
four commands and helper functions:
GETBIT
SETBIT
BITOP
BITCOUNT
In the future this file will probably contain more code related to
making the BITOP and BITCOUNT operations faster.
The motivation for this new commands is to be search in the usage of
Redis for real time statistics. See the article "Fast real time metrics
using Redis".
http://blog.getspool.com/2011/11/29/fast-easy-realtime-metrics-using-redis-bitmaps/
In general Redis strings when used as bitmaps using the SETBIT/GETBIT
command provide a very space-efficient and fast way to store statistics.
For instance in a web application with users, every user can be
associated with a key that shows every day in which the user visited the
web service. This information can be really valuable to extract user
behaviour information.
With Redis bitmaps doing this is very simple just saying that a given
day is 0 (the data the service was put online) and all the next days are
1, 2, 3, and so forth. So with SETBIT it is possible to set the bit
corresponding to the current day every time the user visits the site.
It is possible to take the count of the bit sets on the run, this is
extremely easy using a Lua script. However a fast bit count native
operation can be useful, especially if it can operate on ranges, or when
the string is small like in the case of days (even if you consider many
years it is still extremely little data).
For this reason BITOP was introduced. The command counts the number of
bits set to 1 in a string, with optional range:
BITCOUNT key [start end]
The start/end parameters are similar to GETRANGE. If omitted the whole
string is tested.
Population counting is more useful when bit-level operations like AND,
OR and XOR are avaialble. For instance I can test multiple users to see
the number of days three users visited the site at the same time. To do
this we can take the AND of all the bitmaps, and then count the set bits.
For this reason the BITOP command was introduced:
BITOP [AND|OR|XOR|NOT] dest_key src_key1 src_key2 src_key3 ... src_keyN
In the special case of NOT (that inverts the bits) only one source key
can be passed.
The judicious use of BITCOUNT and BITOP combined can lead to interesting
use cases with very space efficient representation of data.
The implementation provided is still not tested and optimized for speed,
next commits will introduce unit tests. Later the implementation will be
profiled to see if it is possible to gain an important amount of speed
without making the code much more complex.
The INFO output, persistence section, already contained the field
describing the size of the current AOF buffer to flush on disk. However
the other AOF buffer, used to accumulate changes during an AOF rewrite,
was not mentioned in the INFO output.
This commit introduces a new field called aof_rewrite_buffer_length with
the length of the rewrite buffer.
During the AOF rewrite process, the parent process needs to accumulate
the new writes in an in-memory buffer: when the child will terminate the
AOF rewriting process this buffer (that ist the difference between the
dataset when the rewrite was started, and the current dataset) is
flushed to the new AOF file.
We used to implement this buffer using an sds.c string, but sds.c has a
2GB limit. Sometimes the dataset can be big enough, the amount of writes
so high, and the rewrite process slow enough that we overflow the 2GB
limit, causing a crash, documented on github by issue #504.
In order to prevent this from happening, this commit introduces a new
system to accumulate writes, implemented by a linked list of blocks of
10 MB each, so that we also avoid paying the reallocation cost.
Note that theoretically modern operating systems may implement realloc()
simply as a remaping of the old pages, thus with very good performances,
see for instance the mremap() syscall on Linux. However this is not
always true, and jemalloc by default avoids doing this because there are
issues with the current implementation of mremap().
For this reason we are using a linked list of blocks instead of a single
block that gets reallocated again and again.
The changes in this commit lacks testing, that will be performed before
merging into the unstable branch. This fix will not enter 2.4 because it
is too invasive. However 2.4 will log a warning when the AOF rewrite
buffer is near to the 2GB limit.
The user @jokea noticed that the following line of code into
replication.c made little sense:
addReplySds(slave,sdsempty());
Investigating a bit I found that this was introduced by commit 6208b3a7
three years ago in the early stages of Redis. The code apparently is not
useful at all, so I'm removing it.
This change will not be backported into 2.4 so that in the rare case
this should introduce a bug, we'll have a chance to detect it into the
development branch. However following the code path it seems like the
code is not useful at all, so the risk is truly small.
Weeks ago trying to fix an harmless GCC warning I introduced a bug in
the ziplist-encoded implementations of sorted sets.
The bug completely broke zuiNext() iterator, that is used in the
ZINTERSTORE and ZUNIONSTORE implementation, so those two commands are no
longer reliable starting from Redis version 2.4.12 and latest 2.6.0-RC
releases.
This commit fixes the problem and adds a regression test.
This makes the code more readable, it is still not the case to split the
file itself into three different files, but the logical separation
improves the readability especially since new commits are going to
introduce an additional section.
redis-cli.c uses the time() function to seed the PRNG, but time.h was
not included. This was not noticed since sys/time.h is included and was
enough in most systems (but not correct). With Ubuntu 12.04 GCC
generates a warning that made us aware of the issue.
activeExpireCycle() can consume no more than a few milliseconds per
iteration. This commit improves the precision of the check for the time
elapsed in two ways:
1) We check every 16 iterations instead of the main loop instead of 256.
2) We reset iterations at the start of the function and not every time
we switch to the next database, so the check is correctly performed
every 16 iterations.
A previous commit introduced REDIS_HZ define that changes the frequency
of calls to the serverCron() Redis function. This commit improves
different related things:
1) Software watchdog: now the minimal period can be set according to
REDIS_HZ. The minimal period is two times the timer period, that is:
(1000/REDIS_HZ)*2 milliseconds
2) The incremental rehashing is now performed in the expires dictionary
as well.
3) The activeExpireCycle() function was improved in different ways:
- Now it checks if it already used too much time using microseconds
instead of milliseconds for better precision.
- The time limit is now calculated correctly, in the previous version
the division was performed before of the multiplication resulting in
a timelimit of 0 if HZ was big enough.
- Databases with less than 1% of buckets fill in the hash table are
skipped, because getting random keys is too expensive in this
condition.
4) tryResizeHashTables() is now called at every timer call, we need to
match the number of calls we do to the expired keys colleciton cycle.
5) REDIS_HZ was raised to 100.
Redis uses a function called serverCron() that is very similar to the
timer interrupt of an operating system. This function is used to handle
a number of asynchronous things, like active expired keys collection,
clients timeouts, update of statistics, things related to the cluster
and replication, triggering of BGSAVE and AOF rewrite process, and so
forth.
In the past the timer was called 1 time per second. At some point it was
raised to 10 times per second, but it still was fixed and could not be
changed even at compile time, because different functions called from
serverCron() assumed a given fixed frequency.
This commmit makes the frequency configurable, so that it is simpler to
pick a good tradeoff between overhead of this function (that is usually
very small) and the responsiveness of Redis during a few critical
circumstances where a lot of work is done inside the timer.
An example of such a critical condition is mass-expire of a lot of keys
in the same second. Up to a given percentage of CPU time is used to
perform expired keys collection per expire cylce. Now changing the
REDIS_HZ macro it is possible to do less work but more times per second
in order to block the server for less time.
If this patch will work well in our tests it will enter Redis 2.6-final.
If a large amonut of keys are all expiring about at the same time, the
"active" expired keys collection cycle used to block as far as the
percentage of already expired keys was >= 25% of the total population of
keys with an expire set.
This could block the server even for many seconds in order to reclaim
memory ASAP. The new algorithm uses at max a small amount of
milliseconds per cycle, even if this means reclaiming the memory less
promptly it also means a more responsive server.
Because of the introduction of new integer encoding types for ziplists
in the 2.6 tree, the same integer value may have a different encoding in
different versions of the ziplist implementation. This means that the
encoding can NOT be used as a fast path in comparing integers.
The new implementation start reading / writing before blocking with
aeWait(), likely the descriptor can accept writes or has buffered data
inside and we can go faster, otherwise we get an error and wait.
This change has effects on speed but also on correctness: on socket
errors when we perform non blocking connect(2) write is performed ASAP
and the error is returned ASAP before waiting.
So the practical effect is that now a Redis slave is more available if it
can not connect to the master, previously the slave continued to block on
syncWrite() trying to send SYNC, and serving commands very slowly.
We used to reply -ERR ... message ..., now the reply is
instead -MASTERDOWN ... message ... so that it can be distinguished
easily by the other error conditions.
Every matched key in a KEYS call is checked for expiration. When the key
is set to expire, the call to `getExpire` will assert that the key also
exists in the main dictionary. This in turn causes a rehashing step to
be executed. Rehashing a dictionary when there is an iterator active may
result in the iterator emitting duplicate entries, or not emitting some
entries at all. By using a safe iterator, the rehash step is omitted.