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Reclaim space from the client querybuf if needed.
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739803c064
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ae22bf1ef6
@ -287,6 +287,7 @@ struct redisClient *createFakeClient(void) {
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selectDb(c,0);
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c->fd = -1;
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c->querybuf = sdsempty();
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c->querybuf_peak = 0;
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c->argc = 0;
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c->argv = NULL;
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c->bufpos = 0;
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@ -43,6 +43,7 @@ redisClient *createClient(int fd) {
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c->fd = fd;
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c->bufpos = 0;
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c->querybuf = sdsempty();
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c->querybuf_peak = 0;
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c->reqtype = 0;
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c->argc = 0;
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c->argv = NULL;
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@ -998,6 +999,7 @@ void readQueryFromClient(aeEventLoop *el, int fd, void *privdata, int mask) {
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}
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qblen = sdslen(c->querybuf);
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if (c->querybuf_peak < qblen) c->querybuf_peak = qblen;
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c->querybuf = sdsMakeRoomFor(c->querybuf, readlen);
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nread = read(fd, c->querybuf+qblen, readlen);
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if (nread == -1) {
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32
src/redis.c
32
src/redis.c
@ -642,7 +642,7 @@ long long getOperationsPerSecond(void) {
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}
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void clientsCronHandleTimeout(redisClient *c) {
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time_t now = time(NULL);
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time_t now = server.unixtime;
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if (server.maxidletime &&
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!(c->flags & REDIS_SLAVE) && /* no timeout for slaves */
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@ -662,15 +662,40 @@ void clientsCronHandleTimeout(redisClient *c) {
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}
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}
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/* The client query buffer is an sds.c string that can end with a lot of
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* free space not used, this function reclaims space if needed. */
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void clientsCronResizeQueryBuffer(redisClient *c) {
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size_t querybuf_size = sdsAllocSize(c->querybuf);
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time_t idletime = server.unixtime - c->lastinteraction;
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/* There are two conditions to resize the query buffer:
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* 1) Query buffer is > BIG_ARG and too big for latest peak.
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* 2) Client is inactive and the buffer is bigger than 1k. */
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if (((querybuf_size > REDIS_MBULK_BIG_ARG) &&
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(querybuf_size/(c->querybuf_peak+1)) > 2) ||
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(querybuf_size > 1024 && idletime > 2))
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{
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/* Only resize the query buffer if it is actually wasting space. */
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if (sdsavail(c->querybuf) > 1024) {
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c->querybuf = sdsRemoveFreeSpace(c->querybuf);
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}
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}
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/* Reset the peak again to capture the peak memory usage in the next
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* cycle. */
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c->querybuf_peak = 0;
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}
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void clientsCron(void) {
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/* Make sure to process at least 1/100 of clients per call.
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* Since this function is called 10 times per second we are sure that
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* in the worst case we process all the clients in 10 seconds.
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* In normal conditions (a reasonable number of clients) we process
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* all the clients in a shorter time. */
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int iterations = listLength(server.clients)/100;
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if (iterations < 50) iterations = 50;
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int numclients = listLength(server.clients);
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int iterations = numclients/100;
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if (iterations < 50)
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iterations = (numclients < 50) ? numclients : 50;
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while(listLength(server.clients) && iterations--) {
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redisClient *c;
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listNode *head;
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@ -682,6 +707,7 @@ void clientsCron(void) {
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head = listFirst(server.clients);
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c = listNodeValue(head);
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clientsCronHandleTimeout(c);
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clientsCronResizeQueryBuffer(c);
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}
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}
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@ -323,6 +323,7 @@ typedef struct redisClient {
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redisDb *db;
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int dictid;
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sds querybuf;
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size_t querybuf_peak; /* Recent (100ms or more) peak of querybuf size */
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int argc;
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robj **argv;
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struct redisCommand *cmd, *lastcmd;
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