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Precise timeouts: fix bugs in initial implementation.
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@ -111,6 +111,7 @@ void blockClient(client *c, int btype) {
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c->btype = btype;
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server.blocked_clients++;
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server.blocked_clients_by_type[btype]++;
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addClientToShortTimeoutTable(c);
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}
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/* This function is called in the beforeSleep() function of the event loop
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@ -619,7 +620,6 @@ void blockForKeys(client *c, int btype, robj **keys, int numkeys, mstime_t timeo
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listAddNodeTail(l,c);
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}
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blockClient(c,btype);
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addClientToShortTimeoutTable(c);
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}
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/* Unblock a client that's waiting in a blocking operation such as BLPOP.
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@ -1588,6 +1588,7 @@ void clientsHandleShortTimeout(void) {
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uint64_t now = mstime();
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raxIterator ri;
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raxStart(&ri,server.clients_timeout_table);
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raxSeek(&ri,"^",NULL,0);
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while(raxNext(&ri)) {
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uint64_t id, timeout;
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@ -1745,6 +1746,9 @@ void getExpansiveClientsInfo(size_t *in_usage, size_t *out_usage) {
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*/
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#define CLIENTS_CRON_MIN_ITERATIONS 5
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void clientsCron(void) {
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/* Unblock short timeout clients ASAP. */
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clientsHandleShortTimeout();
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/* Try to process at least numclients/server.hz of clients
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* per call. Since normally (if there are no big latency events) this
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* function is called server.hz times per second, in the average case we
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