Scripting: use mstime() and mstime_t for lua_time_start.

server.lua_time_start is expressed in milliseconds. Use mstime_t instead
of long long, and populate it with mstime() instead of ustime()/1000.

Functionally identical but more natural.
This commit is contained in:
antirez 2014-02-03 15:45:40 +01:00
parent b0335287ac
commit 89884e8f6e
2 changed files with 4 additions and 4 deletions

View File

@ -799,8 +799,8 @@ struct redisServer {
redisClient *lua_client; /* The "fake client" to query Redis from Lua */
redisClient *lua_caller; /* The client running EVAL right now, or NULL */
dict *lua_scripts; /* A dictionary of SHA1 -> Lua scripts */
long long lua_time_limit; /* Script timeout in seconds */
long long lua_time_start; /* Start time of script */
mstime_t lua_time_limit; /* Script timeout in milliseconds */
mstime_t lua_time_start; /* Start time of script, milliseconds time */
int lua_write_dirty; /* True if a write command was called during the
execution of the current script. */
int lua_random_dirty; /* True if a random command was called during the

View File

@ -441,7 +441,7 @@ void luaMaskCountHook(lua_State *lua, lua_Debug *ar) {
REDIS_NOTUSED(ar);
REDIS_NOTUSED(lua);
elapsed = (ustime()/1000) - server.lua_time_start;
elapsed = mstime() - server.lua_time_start;
if (elapsed >= server.lua_time_limit && server.lua_timedout == 0) {
redisLog(REDIS_WARNING,"Lua slow script detected: still in execution after %lld milliseconds. You can try killing the script using the SCRIPT KILL command.",elapsed);
server.lua_timedout = 1;
@ -900,7 +900,7 @@ void evalGenericCommand(redisClient *c, int evalsha) {
* We set the hook only if the time limit is enabled as the hook will
* make the Lua script execution slower. */
server.lua_caller = c;
server.lua_time_start = ustime()/1000;
server.lua_time_start = mstime();
server.lua_kill = 0;
if (server.lua_time_limit > 0 && server.masterhost == NULL) {
lua_sethook(lua,luaMaskCountHook,LUA_MASKCOUNT,100000);