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do not delete expired keys in KEYS command
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parent
3f7bc5a5d2
commit
7ab9cba59b
61
src/db.c
61
src/db.c
@ -38,6 +38,8 @@
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* C-level DB API
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*----------------------------------------------------------------------------*/
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int keyIsExpired(redisDb *db, robj *key);
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/* Update LFU when an object is accessed.
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* Firstly, decrement the counter if the decrement time is reached.
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* Then logarithmically increment the counter, and update the access time. */
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@ -543,7 +545,7 @@ void keysCommand(client *c) {
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if (allkeys || stringmatchlen(pattern,plen,key,sdslen(key),0)) {
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keyobj = createStringObject(key,sdslen(key));
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if (expireIfNeeded(c->db,keyobj) == 0) {
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if (!keyIsExpired(c->db,keyobj)) {
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addReplyBulk(c,keyobj);
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numkeys++;
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}
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@ -1120,6 +1122,25 @@ void propagateExpire(redisDb *db, robj *key, int lazy) {
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decrRefCount(argv[1]);
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}
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/* Check if the key is expired. */
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int keyIsExpired(redisDb *db, robj *key) {
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mstime_t when = getExpire(db,key);
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if (when < 0) return 0; /* No expire for this key */
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/* Don't expire anything while loading. It will be done later. */
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if (server.loading) return 0;
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/* If we are in the context of a Lua script, we pretend that time is
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* blocked to when the Lua script started. This way a key can expire
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* only the first time it is accessed and not in the middle of the
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* script execution, making propagation to slaves / AOF consistent.
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* See issue #1525 on Github for more information. */
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mstime_t now = server.lua_caller ? server.lua_time_start : mstime();
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return now > when;
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}
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/* This function is called when we are going to perform some operation
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* in a given key, but such key may be already logically expired even if
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* it still exists in the database. The main way this function is called
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@ -1140,32 +1161,18 @@ void propagateExpire(redisDb *db, robj *key, int lazy) {
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* The return value of the function is 0 if the key is still valid,
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* otherwise the function returns 1 if the key is expired. */
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int expireIfNeeded(redisDb *db, robj *key) {
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mstime_t when = getExpire(db,key);
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mstime_t now;
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if (when < 0) return 0; /* No expire for this key */
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/* Don't expire anything while loading. It will be done later. */
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if (server.loading) return 0;
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/* If we are in the context of a Lua script, we pretend that time is
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* blocked to when the Lua script started. This way a key can expire
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* only the first time it is accessed and not in the middle of the
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* script execution, making propagation to slaves / AOF consistent.
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* See issue #1525 on Github for more information. */
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now = server.lua_caller ? server.lua_time_start : mstime();
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/* If we are running in the context of a slave, return ASAP:
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* the slave key expiration is controlled by the master that will
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* send us synthesized DEL operations for expired keys.
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*
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* Still we try to return the right information to the caller,
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* that is, 0 if we think the key should be still valid, 1 if
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* we think the key is expired at this time. */
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if (server.masterhost != NULL) return now > when;
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/* Return when this key has not expired */
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if (now <= when) return 0;
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if (!keyIsExpired(db,key)) {
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return 0;
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} else if (server.masterhost != NULL) {
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/* If we are running in the context of a slave, return ASAP:
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* the slave key expiration is controlled by the master that will
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* send us synthesized DEL operations for expired keys.
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*
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* Still we try to return the right information to the caller,
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* that is, 0 if we think the key should be still valid, 1 if
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* we think the key is expired at this time. */
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return 1;
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}
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/* Delete the key */
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server.stat_expiredkeys++;
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