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Order output of commands returning random arrays using table.sort when called from Lua, partially fixing issue #165. The issue is yet not completely fixed since we can't add the REDIS_CMD_SORT_FOR_SCRIPT flag in SORT currently, both because it may contain NULLs and because it is not cool to re-sort everything at every call when instead this should be sorted only if BY <constant> is used.
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8dd19d818f
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src/redis.c
20
src/redis.c
@ -102,7 +102,10 @@ struct redisCommand *commandTable;
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* s: command not allowed in scripts.
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* R: random command. Command is not deterministic, that is, the same command
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* with the same arguments, with the same key space, may have different
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* results. For instance SPOP and RANDOMKEY are two random commands. */
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* results. For instance SPOP and RANDOMKEY are two random commands.
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* S: Sort command output array if called from script, so that the output
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* is deterministic.
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*/
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struct redisCommand redisCommandTable[] = {
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{"get",getCommand,2,"r",0,NULL,1,1,1,0,0},
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{"set",setCommand,3,"wm",0,noPreloadGetKeys,1,1,1,0,0},
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@ -145,13 +148,13 @@ struct redisCommand redisCommandTable[] = {
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{"scard",scardCommand,2,"r",0,NULL,1,1,1,0,0},
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{"spop",spopCommand,2,"wRs",0,NULL,1,1,1,0,0},
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{"srandmember",srandmemberCommand,2,"rR",0,NULL,1,1,1,0,0},
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{"sinter",sinterCommand,-2,"r",0,NULL,1,-1,1,0,0},
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{"sinter",sinterCommand,-2,"rS",0,NULL,1,-1,1,0,0},
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{"sinterstore",sinterstoreCommand,-3,"wm",0,NULL,1,-1,1,0,0},
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{"sunion",sunionCommand,-2,"r",0,NULL,1,-1,1,0,0},
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{"sunion",sunionCommand,-2,"rS",0,NULL,1,-1,1,0,0},
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{"sunionstore",sunionstoreCommand,-3,"wm",0,NULL,1,-1,1,0,0},
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{"sdiff",sdiffCommand,-2,"r",0,NULL,1,-1,1,0,0},
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{"sdiff",sdiffCommand,-2,"rS",0,NULL,1,-1,1,0,0},
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{"sdiffstore",sdiffstoreCommand,-3,"wm",0,NULL,1,-1,1,0,0},
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{"smembers",sinterCommand,2,"r",0,NULL,1,1,1,0,0},
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{"smembers",sinterCommand,2,"rS",0,NULL,1,1,1,0,0},
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{"zadd",zaddCommand,-4,"wm",0,NULL,1,1,1,0,0},
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{"zincrby",zincrbyCommand,4,"wm",0,NULL,1,1,1,0,0},
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{"zrem",zremCommand,-3,"w",0,NULL,1,1,1,0,0},
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@ -177,8 +180,8 @@ struct redisCommand redisCommandTable[] = {
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{"hincrbyfloat",hincrbyfloatCommand,4,"wm",0,NULL,1,1,1,0,0},
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{"hdel",hdelCommand,-3,"w",0,NULL,1,1,1,0,0},
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{"hlen",hlenCommand,2,"r",0,NULL,1,1,1,0,0},
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{"hkeys",hkeysCommand,2,"r",0,NULL,1,1,1,0,0},
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{"hvals",hvalsCommand,2,"r",0,NULL,1,1,1,0,0},
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{"hkeys",hkeysCommand,2,"rS",0,NULL,1,1,1,0,0},
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{"hvals",hvalsCommand,2,"rS",0,NULL,1,1,1,0,0},
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{"hgetall",hgetallCommand,2,"r",0,NULL,1,1,1,0,0},
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{"hexists",hexistsCommand,3,"r",0,NULL,1,1,1,0,0},
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{"incrby",incrbyCommand,3,"wm",0,NULL,1,1,1,0,0},
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@ -196,7 +199,7 @@ struct redisCommand redisCommandTable[] = {
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{"expireat",expireatCommand,3,"w",0,NULL,1,1,1,0,0},
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{"pexpire",pexpireCommand,3,"w",0,NULL,1,1,1,0,0},
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{"pexpireat",pexpireatCommand,3,"w",0,NULL,1,1,1,0,0},
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{"keys",keysCommand,2,"r",0,NULL,0,0,0,0,0},
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{"keys",keysCommand,2,"rS",0,NULL,0,0,0,0,0},
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{"dbsize",dbsizeCommand,1,"r",0,NULL,0,0,0,0,0},
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{"auth",authCommand,2,"rs",0,NULL,0,0,0,0,0},
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{"ping",pingCommand,1,"r",0,NULL,0,0,0,0,0},
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@ -1118,6 +1121,7 @@ void populateCommandTable(void) {
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case 'f': c->flags |= REDIS_CMD_FORCE_REPLICATION; break;
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case 's': c->flags |= REDIS_CMD_NOSCRIPT; break;
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case 'R': c->flags |= REDIS_CMD_RANDOM; break;
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case 'S': c->flags |= REDIS_CMD_SORT_FOR_SCRIPT; break;
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default: redisPanic("Unsupported command flag"); break;
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}
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f++;
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@ -77,6 +77,7 @@
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#define REDIS_CMD_PUBSUB 32 /* "p" flag */
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#define REDIS_CMD_NOSCRIPT 64 /* "s" flag */
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#define REDIS_CMD_RANDOM 128 /* "R" flag */
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#define REDIS_CMD_SORT_FOR_SCRIPT 256 /* "S" flag */
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/* Object types */
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#define REDIS_STRING 0
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@ -27,7 +27,7 @@ int redis_math_randomseed (lua_State *L);
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* is like a normal client that bypasses all the slow I/O paths.
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*
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* Note: in this function we do not do any sanity check as the reply is
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* generated by Redis directly. This allows use to go faster.
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* generated by Redis directly. This allows us to go faster.
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* The reply string can be altered during the parsing as it is discared
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* after the conversion is completed.
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*
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@ -128,6 +128,22 @@ void luaPushError(lua_State *lua, char *error) {
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lua_settable(lua,-3);
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}
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/* Sort the array currently in the stack. We do this to make the output
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* of commands like KEYS or SMEMBERS something deterministic when called
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* from Lua (to play well with AOf/replication).
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*
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* The array is sorted using table.sort itself, and assuming all the
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* list elements are strings. */
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void luaSortArray(lua_State *lua) {
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/* Initial Stack: array */
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lua_getglobal(lua,"table");
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lua_pushstring(lua,"sort");
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lua_gettable(lua,-2); /* Stack: array, table, table.sort */
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lua_pushvalue(lua,-3); /* Stack: array, table, table.sort, array */
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lua_call(lua,1,0); /* Stack: array (sorted), table */
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lua_pop(lua,1); /* Stack: array (sorted) */
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}
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int luaRedisGenericCommand(lua_State *lua, int raise_error) {
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int j, argc = lua_gettop(lua);
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struct redisCommand *cmd;
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@ -208,6 +224,12 @@ int luaRedisGenericCommand(lua_State *lua, int raise_error) {
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}
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if (raise_error && reply[0] != '-') raise_error = 0;
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redisProtocolToLuaType(lua,reply);
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/* Sort the output array if needed, assuming it is a non-null multi bulk
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* reply as expected. */
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if ((cmd->flags & REDIS_CMD_SORT_FOR_SCRIPT) &&
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(reply[0] == '*' && reply[1] != '-')) {
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luaSortArray(lua);
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}
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sdsfree(reply);
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cleanup:
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