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Merge branch 'unstable' of github.com:/antirez/redis into unstable
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243c9dc151
@ -12,7 +12,7 @@ each source file that you contribute.
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PLEASE DO NOT POST GENERAL QUESTIONS that are not about bugs or suspected
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bugs in the Github issues system. We'll be very happy to help you and provide
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all the support Reddit sub:
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all the support at the Reddit sub:
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http://reddit.com/r/redis
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@ -24,7 +24,7 @@ each source file that you contribute.
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1. If it is a major feature or a semantical change, please post it as a new submission in r/redis on Reddit at http://reddit.com/r/redis. Try to be passionate about why the feature is needed, make users upvote your proposal to gain traction and so forth. Read feedbacks about the community. But in this first step **please don't write code yet**.
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2. If in step 1 you get an acknowledge from the project leaders, use the
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2. If in step 1 you get an acknowledgment from the project leaders, use the
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following procedure to submit a patch:
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a. Fork Redis on github ( http://help.github.com/fork-a-repo/ )
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51
README.md
51
README.md
@ -39,7 +39,7 @@ You can run a 32 bit Redis binary using:
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% make 32bit
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After building Redis is a good idea to test it, using:
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After building Redis, it is a good idea to test it using:
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% make test
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@ -47,8 +47,8 @@ Fixing build problems with dependencies or cached build options
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---------
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Redis has some dependencies which are included into the `deps` directory.
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`make` does not rebuild dependencies automatically, even if something in the
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source code of dependencies is changed.
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`make` does not automatically rebuild dependencies even if something in
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the source code of dependencies changes.
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When you update the source code with `git pull` or when code inside the
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dependencies tree is modified in any other way, make sure to use the following
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@ -116,7 +116,7 @@ parameter (the path of the configuration file):
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% cd src
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% ./redis-server /path/to/redis.conf
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It is possible to alter the Redis configuration passing parameters directly
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It is possible to alter the Redis configuration by passing parameters directly
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as options using the command line. Examples:
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% ./redis-server --port 9999 --slaveof 127.0.0.1 6379
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@ -174,7 +174,7 @@ You'll be able to stop and start Redis using the script named
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`/etc/init.d/redis_<portnumber>`, for instance `/etc/init.d/redis_6379`.
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Code contributions
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---
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-----------------
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Note: by contributing code to the Redis project in any form, including sending
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a pull request via Github, a code fragment or patch via private email or
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@ -196,8 +196,8 @@ or you just untarred the Redis distribution tar ball. In both the cases
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you are basically one step away from the source code, so here we explain
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the Redis source code layout, what is in each file as a general idea, the
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most important functions and structures inside the Redis server and so forth.
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We keep all the discussion at an high level without digging into the details
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since this document would be huge otherwise, and our code base changes
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We keep all the discussion at a high level without digging into the details
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since this document would be huge otherwise and our code base changes
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continuously, but a general idea should be a good starting point to
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understand more. Moreover most of the code is heavily commented and easy
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to follow.
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@ -206,17 +206,17 @@ Source code layout
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---
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The Redis root directory just contains this README, the Makefile which
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actually calls the real Makefile inside the `src` directory, an example
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configuration for Redis and Sentinel. Finally you can find a few shell
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calls the real Makefile inside the `src` directory and an example
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configuration for Redis and Sentinel. You can find a few shell
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scripts that are used in order to execute the Redis, Redis Cluster and
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Redis Sentinel unit tests, which are implemented inside the `tests`
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directory.
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Inside the root directory the are the following important directories:
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Inside the root are the following important directories:
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* `src`: contains the Redis implementation, written in C.
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* `tests`: contains the unit tests, implemented in Tcl.
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* `deps`: contains libraries Redis uses. Everything needed to compile Redis is inside this directory, your system needs to provide just the `libc`, a POSIX compatible interface, and a C compiler. Notably `deps` contains a copy of `jemalloc`, which is the default allocator of Redis under Linux. Note that under `deps` there are also things which started with the Redis project, but for which the main repository is not `anitrez/redis`. an exception to this rule is `deps/geohash-int` which is the low level geocoding library used by Redis: it originated from a different project, but at this point it diverged so much that it is developed as a separated entity directly inside the Redis repository.
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* `deps`: contains libraries Redis uses. Everything needed to compile Redis is inside this directory; your system just needs to provide `libc`, a POSIX compatible interface and a C compiler. Notably `deps` contains a copy of `jemalloc`, which is the default allocator of Redis under Linux. Note that under `deps` there are also things which started with the Redis project, but for which the main repository is not `anitrez/redis`. An exception to this rule is `deps/geohash-int` which is the low level geocoding library used by Redis: it originated from a different project, but at this point it diverged so much that it is developed as a separated entity directly inside the Redis repository.
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There are a few more directories but they are not very important for our goals
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here. We'll focus mostly on `src`, where the Redis implementation is contained,
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@ -225,34 +225,34 @@ exposed is the logical one to follow in order to disclose different layers
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of complexity incrementally.
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Note: lately Redis was refactored quite a bit. Function names and file
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names changed, so you may find that this documentation reflects the
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names have been changed, so you may find that this documentation reflects the
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`unstable` branch more closely. For instance in Redis 3.0 the `server.c`
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and `server.h` files were renamed `redis.c` and `redis.h`. However the overall
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and `server.h` files were named to `redis.c` and `redis.h`. However the overall
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structure is the same. Keep in mind that all the new developments and pull
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requests should be performed against the `unstable` branch.
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server.h
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---
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The simplest way to understand how a program works, is to understand the
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The simplest way to understand how a program works is to understand the
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data structures it uses. So we'll start from the main header file of
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Redis, which is `server.h`.
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All the server configuration and in general all the shared state is
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defined in a global structure called `server`, of type `struct redisServer`.
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A few important fields in this structure:
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A few important fields in this structure are:
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* `server.db` is an array of Redis databases, where data is stored.
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* `server.commands` is the command table.
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* `server.clients` is a linked list of clients connected to the server.
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* `server.master` is a special client, the master, if the instance is a slave.
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There are tons of other fields, most fields are commented directly inside
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There are tons of other fields. Most fields are commented directly inside
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the structure definition.
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Another important Redis data structure is the one defining a client.
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In the past it was called `redisClient`, now just `client`. The structure
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has many fields, here we'll show just the main ones:
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has many fields, here we'll just show the main ones:
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struct client {
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int fd;
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@ -270,7 +270,7 @@ The client structure defines a *connected client*:
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* The `fd` field is the client socket file descriptor.
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* `argc` and `argv` are populated with the command the client is executing, so that functions implementing a given Redis command can read the arguments.
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* `querybuf` accumulates the requests from the client, which are parsed by the Redis server according to the Redis protocol, and executed calling the implementations of the commands the client is executing.
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* `querybuf` accumulates the requests from the client, which are parsed by the Redis server according to the Redis protocol and executed by calling the implementations of the commands the client is executing.
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* `reply` and `buf` are dynamic and static buffers that accumulate the replies the server sends to the client. These buffers are incrementally written to the socket as soon as the file descriptor is writable.
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As you can see in the client structure above, arguments in a command
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@ -288,16 +288,16 @@ structure, which defines a *Redis object*:
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Basically this structure can represent all the basic Redis data types like
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strings, lists, sets, sorted sets and so forth. The interesting thing is that
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it has a `type` field, so that it is possible to know what type a given
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object is, and a `refcount`, so that the same object can be referenced
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object has, and a `refcount`, so that the same object can be referenced
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in multiple places without allocating it multiple times. Finally the `ptr`
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field points to the actual representation of the object, that may vary
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field points to the actual representation of the object, which might vary
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even for the same type, depending on the `encoding` used.
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Redis objects are used extensively in the Redis internals, however in order
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to avoid the overhead of indirect accesses, recently in many places
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we just use plain dynamic strings not wrapped inside a Redis object.
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sever.c
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server.c
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---
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This is the entry point of the Redis server, where the `main()` function
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@ -306,7 +306,7 @@ the Redis server.
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* `initServerConfig()` setups the default values of the `server` structure.
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* `initServer()` allocates the data structures needed to operate, setup the listening socket, and so forth.
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* `aeMain()` enters the event loop listening for new connections.
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* `aeMain()` starts the event loop which listens for new connections.
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There are two special functions called periodically by the event loop:
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@ -328,7 +328,7 @@ This file defines all the I/O functions with clients, masters and slaves
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* `createClient()` allocates and initializes a new client.
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* the `addReply*()` family of functions are used by commands implementations in order to append data to the client structure, that will be transmitted to the client as a reply for a given command executed.
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* `writeToClient()` transmits the data pending in the output buffers to the client, and is called by the *writable event handler* `sendReplyToClient()`.
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* `writeToClient()` transmits the data pending in the output buffers to the client and is called by the *writable event handler* `sendReplyToClient()`.
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* `readQueryFromClient()` is the *readable event handler* and accumulates data from read from the client into the query buffer.
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* `processInputBuffer()` is the entry point in order to parse the client query buffer according to the Redis protocol. Once commands are ready to be processed, it calls `processCommand()` which is defined inside `server.c` in order to actually execute the command.
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* `freeClient()` deallocates, disconnects and removes a client.
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@ -440,8 +440,7 @@ that can serve as examples of actual commands implementations. To write
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a few toy commands can be a good exercise to familiarize with the code base.
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There are also many other files not described here, but it is useless to
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cover everything, we want just to help you with the first steps,
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eventually you'll find your way inside the Redis code base :-)
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cover everything. We want to just help you with the first steps.
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Eventually you'll find your way inside the Redis code base :-)
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Enjoy!
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