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Lua call of Redis command work in progress: sorry I have to go to the cinema to watch the Source Code movie
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parent
7585836e6e
commit
0f1d64ca57
@ -14,14 +14,20 @@ redisClient *createClient(int fd) {
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redisClient *c = zmalloc(sizeof(redisClient));
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redisClient *c = zmalloc(sizeof(redisClient));
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c->bufpos = 0;
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c->bufpos = 0;
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anetNonBlock(NULL,fd);
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/* passing -1 as fd it is possible to create a non connected client.
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anetTcpNoDelay(NULL,fd);
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* This is useful since all the Redis commands needs to be executed
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if (aeCreateFileEvent(server.el,fd,AE_READABLE,
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* in the context of a client. When commands are executed in other
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readQueryFromClient, c) == AE_ERR)
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* contexts (for instance a Lua script) we need a non connected client. */
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{
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if (fd != -1) {
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close(fd);
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anetNonBlock(NULL,fd);
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zfree(c);
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anetTcpNoDelay(NULL,fd);
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return NULL;
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if (aeCreateFileEvent(server.el,fd,AE_READABLE,
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readQueryFromClient, c) == AE_ERR)
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{
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close(fd);
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zfree(c);
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return NULL;
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}
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}
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}
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selectDb(c,0);
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selectDb(c,0);
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@ -657,6 +657,7 @@ struct redisServer {
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clusterState cluster;
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clusterState cluster;
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/* Scripting */
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/* Scripting */
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lua_State *lua;
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lua_State *lua;
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redisClient *lua_client;
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};
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};
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typedef struct pubsubPattern {
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typedef struct pubsubPattern {
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@ -5,9 +5,67 @@
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#include <lauxlib.h>
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#include <lauxlib.h>
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#include <lualib.h>
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#include <lualib.h>
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int luaRedisCommand(lua_State *lua) {
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int j, argc = lua_gettop(lua);
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struct redisCommand *cmd;
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robj **argv;
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redisClient *c = server.lua_client;
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sds reply;
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argv = zmalloc(sizeof(robj*)*argc);
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for (j = 0; j < argc; j++)
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argv[j] = createStringObject(lua_tostring(lua,j+1),lua_strlen(lua,j+1));
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/* Command lookup */
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cmd = lookupCommand(argv[0]->ptr);
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if (!cmd) {
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zfree(argv);
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lua_pushnil(lua);
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lua_pushstring(lua,"Unknown Redis command called from Lua script");
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return 2;
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}
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/* Run the command in the context of a fake client */
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c->argv = argv;
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c->argc = argc;
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cmd->proc(c);
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/* Convert the result of the Redis command into a suitable Lua type.
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* The first thing we need is to create a single string from the client
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* output buffers. */
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reply = sdsempty();
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if (c->bufpos) {
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reply = sdscatlen(reply,c->bufpos,c->buf);
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c->bufpos = 0;
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}
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while(listLength(c->reply)) {
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robj *o = listNodeValue(listFirst(c->reply));
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sdscatlen(reply,o->ptr,sdslen(o->ptr));
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listDelNode(c->reply,listFirst(c->reply));
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}
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lua_pushnumber(lua,1);
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/* Clean up. Command code may have changed argv/argc so we use the
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* argv/argc of the client instead of the local variables. */
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for (j = 0; j < c->argc; j++)
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decrRefCount(c->argv[j]);
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zfree(c->argv);
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return 1;
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}
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void scriptingInit(void) {
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void scriptingInit(void) {
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lua_State *lua = lua_open();
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lua_State *lua = lua_open();
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luaL_openlibs(lua);
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luaL_openlibs(lua);
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/* Register the 'r' command */
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lua_pushcfunction(lua,luaRedisCommand);
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lua_setglobal(lua,"r");
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/* Create the (non connected) client that we use to execute Redis commands
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* inside the Lua interpreter */
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server.lua_client = createClient(-1);
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server.lua = lua;
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server.lua = lua;
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}
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}
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