redict/src/script_lua.c

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/*
* Copyright (c) 2009-2021, Redis Ltd.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Redis nor the names of its contributors may be used
* to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#include "script_lua.h"
#include "server.h"
#include "sha1.h"
#include "rand.h"
#include "cluster.h"
#include "monotonic.h"
#include "resp_parser.h"
#include <lauxlib.h>
#include <lualib.h>
#include <ctype.h>
#include <math.h>
static int redis_math_random (lua_State *L);
static int redis_math_randomseed (lua_State *L);
static void redisProtocolToLuaType_Int(void *ctx, long long val, const char *proto, size_t proto_len);
static void redisProtocolToLuaType_BulkString(void *ctx, const char *str, size_t len, const char *proto, size_t proto_len);
static void redisProtocolToLuaType_NullBulkString(void *ctx, const char *proto, size_t proto_len);
static void redisProtocolToLuaType_NullArray(void *ctx, const char *proto, size_t proto_len);
static void redisProtocolToLuaType_Status(void *ctx, const char *str, size_t len, const char *proto, size_t proto_len);
static void redisProtocolToLuaType_Error(void *ctx, const char *str, size_t len, const char *proto, size_t proto_len);
static void redisProtocolToLuaType_Array(struct ReplyParser *parser, void *ctx, size_t len, const char *proto);
static void redisProtocolToLuaType_Map(struct ReplyParser *parser, void *ctx, size_t len, const char *proto);
static void redisProtocolToLuaType_Set(struct ReplyParser *parser, void *ctx, size_t len, const char *proto);
static void redisProtocolToLuaType_Null(void *ctx, const char *proto, size_t proto_len);
static void redisProtocolToLuaType_Bool(void *ctx, int val, const char *proto, size_t proto_len);
static void redisProtocolToLuaType_Double(void *ctx, double d, const char *proto, size_t proto_len);
static void redisProtocolToLuaType_BigNumber(void *ctx, const char *str, size_t len, const char *proto, size_t proto_len);
static void redisProtocolToLuaType_VerbatimString(void *ctx, const char *format, const char *str, size_t len, const char *proto, size_t proto_len);
static void redisProtocolToLuaType_Attribute(struct ReplyParser *parser, void *ctx, size_t len, const char *proto);
static void luaReplyToRedisReply(client *c, client* script_client, lua_State *lua);
/*
* Save the give pointer on Lua registry, used to save the Lua context and
* function context so we can retrieve them from lua_State.
*/
void luaSaveOnRegistry(lua_State* lua, const char* name, void* ptr) {
lua_pushstring(lua, name);
if (ptr) {
lua_pushlightuserdata(lua, ptr);
} else {
lua_pushnil(lua);
}
lua_settable(lua, LUA_REGISTRYINDEX);
}
/*
* Get a saved pointer from registry
*/
void* luaGetFromRegistry(lua_State* lua, const char* name) {
lua_pushstring(lua, name);
lua_gettable(lua, LUA_REGISTRYINDEX);
/* must be light user data */
serverAssert(lua_islightuserdata(lua, -1));
void* ptr = (void*) lua_topointer(lua, -1);
serverAssert(ptr);
/* pops the value */
lua_pop(lua, 1);
return ptr;
}
/* ---------------------------------------------------------------------------
* Redis reply to Lua type conversion functions.
* ------------------------------------------------------------------------- */
/* Take a Redis reply in the Redis protocol format and convert it into a
* Lua type. Thanks to this function, and the introduction of not connected
* clients, it is trivial to implement the redis() lua function.
*
* Basically we take the arguments, execute the Redis command in the context
* of a non connected client, then take the generated reply and convert it
* into a suitable Lua type. With this trick the scripting feature does not
* need the introduction of a full Redis internals API. The script
* is like a normal client that bypasses all the slow I/O paths.
*
* Note: in this function we do not do any sanity check as the reply is
* generated by Redis directly. This allows us to go faster.
*
* Errors are returned as a table with a single 'err' field set to the
* error string.
*/
static const ReplyParserCallbacks DefaultLuaTypeParserCallbacks = {
.null_array_callback = redisProtocolToLuaType_NullArray,
.bulk_string_callback = redisProtocolToLuaType_BulkString,
.null_bulk_string_callback = redisProtocolToLuaType_NullBulkString,
.error_callback = redisProtocolToLuaType_Error,
.simple_str_callback = redisProtocolToLuaType_Status,
.long_callback = redisProtocolToLuaType_Int,
.array_callback = redisProtocolToLuaType_Array,
.set_callback = redisProtocolToLuaType_Set,
.map_callback = redisProtocolToLuaType_Map,
.bool_callback = redisProtocolToLuaType_Bool,
.double_callback = redisProtocolToLuaType_Double,
.null_callback = redisProtocolToLuaType_Null,
.big_number_callback = redisProtocolToLuaType_BigNumber,
.verbatim_string_callback = redisProtocolToLuaType_VerbatimString,
.attribute_callback = redisProtocolToLuaType_Attribute,
.error = NULL,
};
static void redisProtocolToLuaType(lua_State *lua, char* reply) {
ReplyParser parser = {.curr_location = reply, .callbacks = DefaultLuaTypeParserCallbacks};
parseReply(&parser, lua);
}
static void redisProtocolToLuaType_Int(void *ctx, long long val, const char *proto, size_t proto_len) {
UNUSED(proto);
UNUSED(proto_len);
if (!ctx) {
return;
}
lua_State *lua = ctx;
if (!lua_checkstack(lua, 1)) {
/* Increase the Lua stack if needed, to make sure there is enough room
* to push elements to the stack. On failure, exit with panic. */
serverPanic("lua stack limit reach when parsing redis.call reply");
}
lua_pushnumber(lua,(lua_Number)val);
}
static void redisProtocolToLuaType_NullBulkString(void *ctx, const char *proto, size_t proto_len) {
UNUSED(proto);
UNUSED(proto_len);
if (!ctx) {
return;
}
lua_State *lua = ctx;
if (!lua_checkstack(lua, 1)) {
/* Increase the Lua stack if needed, to make sure there is enough room
* to push elements to the stack. On failure, exit with panic. */
serverPanic("lua stack limit reach when parsing redis.call reply");
}
lua_pushboolean(lua,0);
}
static void redisProtocolToLuaType_NullArray(void *ctx, const char *proto, size_t proto_len) {
UNUSED(proto);
UNUSED(proto_len);
if (!ctx) {
return;
}
lua_State *lua = ctx;
if (!lua_checkstack(lua, 1)) {
/* Increase the Lua stack if needed, to make sure there is enough room
* to push elements to the stack. On failure, exit with panic. */
serverPanic("lua stack limit reach when parsing redis.call reply");
}
lua_pushboolean(lua,0);
}
static void redisProtocolToLuaType_BulkString(void *ctx, const char *str, size_t len, const char *proto, size_t proto_len) {
UNUSED(proto);
UNUSED(proto_len);
if (!ctx) {
return;
}
lua_State *lua = ctx;
if (!lua_checkstack(lua, 1)) {
/* Increase the Lua stack if needed, to make sure there is enough room
* to push elements to the stack. On failure, exit with panic. */
serverPanic("lua stack limit reach when parsing redis.call reply");
}
lua_pushlstring(lua,str,len);
}
static void redisProtocolToLuaType_Status(void *ctx, const char *str, size_t len, const char *proto, size_t proto_len) {
UNUSED(proto);
UNUSED(proto_len);
if (!ctx) {
return;
}
lua_State *lua = ctx;
if (!lua_checkstack(lua, 3)) {
/* Increase the Lua stack if needed, to make sure there is enough room
* to push elements to the stack. On failure, exit with panic. */
serverPanic("lua stack limit reach when parsing redis.call reply");
}
lua_newtable(lua);
lua_pushstring(lua,"ok");
lua_pushlstring(lua,str,len);
lua_settable(lua,-3);
}
static void redisProtocolToLuaType_Error(void *ctx, const char *str, size_t len, const char *proto, size_t proto_len) {
UNUSED(proto);
UNUSED(proto_len);
if (!ctx) {
return;
}
lua_State *lua = ctx;
if (!lua_checkstack(lua, 3)) {
/* Increase the Lua stack if needed, to make sure there is enough room
* to push elements to the stack. On failure, exit with panic. */
serverPanic("lua stack limit reach when parsing redis.call reply");
}
lua_newtable(lua);
lua_pushstring(lua,"err");
lua_pushlstring(lua,str,len);
lua_settable(lua,-3);
}
static void redisProtocolToLuaType_Map(struct ReplyParser *parser, void *ctx, size_t len, const char *proto) {
UNUSED(proto);
lua_State *lua = ctx;
if (lua) {
if (!lua_checkstack(lua, 3)) {
/* Increase the Lua stack if needed, to make sure there is enough room
* to push elements to the stack. On failure, exit with panic. */
serverPanic("lua stack limit reach when parsing redis.call reply");
}
lua_newtable(lua);
lua_pushstring(lua, "map");
lua_newtable(lua);
}
for (size_t j = 0; j < len; j++) {
parseReply(parser,lua);
parseReply(parser,lua);
if (lua) lua_settable(lua,-3);
}
if (lua) lua_settable(lua,-3);
}
static void redisProtocolToLuaType_Set(struct ReplyParser *parser, void *ctx, size_t len, const char *proto) {
UNUSED(proto);
lua_State *lua = ctx;
if (lua) {
if (!lua_checkstack(lua, 3)) {
/* Increase the Lua stack if needed, to make sure there is enough room
* to push elements to the stack. On failure, exit with panic. */
serverPanic("lua stack limit reach when parsing redis.call reply");
}
lua_newtable(lua);
lua_pushstring(lua, "set");
lua_newtable(lua);
}
for (size_t j = 0; j < len; j++) {
parseReply(parser,lua);
if (lua) {
if (!lua_checkstack(lua, 1)) {
/* Increase the Lua stack if needed, to make sure there is enough room
* to push elements to the stack. On failure, exit with panic.
* Notice that here we need to check the stack again because the recursive
* call to redisProtocolToLuaType might have use the room allocated in the stack*/
serverPanic("lua stack limit reach when parsing redis.call reply");
}
lua_pushboolean(lua,1);
lua_settable(lua,-3);
}
}
if (lua) lua_settable(lua,-3);
}
static void redisProtocolToLuaType_Array(struct ReplyParser *parser, void *ctx, size_t len, const char *proto) {
UNUSED(proto);
lua_State *lua = ctx;
if (lua){
if (!lua_checkstack(lua, 2)) {
/* Increase the Lua stack if needed, to make sure there is enough room
* to push elements to the stack. On failure, exit with panic. */
serverPanic("lua stack limit reach when parsing redis.call reply");
}
lua_newtable(lua);
}
for (size_t j = 0; j < len; j++) {
if (lua) lua_pushnumber(lua,j+1);
parseReply(parser,lua);
if (lua) lua_settable(lua,-3);
}
}
static void redisProtocolToLuaType_Attribute(struct ReplyParser *parser, void *ctx, size_t len, const char *proto) {
UNUSED(proto);
/* Parse the attribute reply.
* Currently, we do not expose the attribute to the Lua script so
* we just need to continue parsing and ignore it (the NULL ensures that the
* reply will be ignored). */
for (size_t j = 0; j < len; j++) {
parseReply(parser,NULL);
parseReply(parser,NULL);
}
/* Parse the reply itself. */
parseReply(parser,ctx);
}
static void redisProtocolToLuaType_VerbatimString(void *ctx, const char *format, const char *str, size_t len, const char *proto, size_t proto_len) {
UNUSED(proto);
UNUSED(proto_len);
if (!ctx) {
return;
}
lua_State *lua = ctx;
if (!lua_checkstack(lua, 5)) {
/* Increase the Lua stack if needed, to make sure there is enough room
* to push elements to the stack. On failure, exit with panic. */
serverPanic("lua stack limit reach when parsing redis.call reply");
}
lua_newtable(lua);
lua_pushstring(lua,"verbatim_string");
lua_newtable(lua);
lua_pushstring(lua,"string");
lua_pushlstring(lua,str,len);
lua_settable(lua,-3);
lua_pushstring(lua,"format");
lua_pushlstring(lua,format,3);
lua_settable(lua,-3);
lua_settable(lua,-3);
}
static void redisProtocolToLuaType_BigNumber(void *ctx, const char *str, size_t len, const char *proto, size_t proto_len) {
UNUSED(proto);
UNUSED(proto_len);
if (!ctx) {
return;
}
lua_State *lua = ctx;
if (!lua_checkstack(lua, 3)) {
/* Increase the Lua stack if needed, to make sure there is enough room
* to push elements to the stack. On failure, exit with panic. */
serverPanic("lua stack limit reach when parsing redis.call reply");
}
lua_newtable(lua);
lua_pushstring(lua,"big_number");
lua_pushlstring(lua,str,len);
lua_settable(lua,-3);
}
static void redisProtocolToLuaType_Null(void *ctx, const char *proto, size_t proto_len) {
UNUSED(proto);
UNUSED(proto_len);
if (!ctx) {
return;
}
lua_State *lua = ctx;
if (!lua_checkstack(lua, 1)) {
/* Increase the Lua stack if needed, to make sure there is enough room
* to push elements to the stack. On failure, exit with panic. */
serverPanic("lua stack limit reach when parsing redis.call reply");
}
lua_pushnil(lua);
}
static void redisProtocolToLuaType_Bool(void *ctx, int val, const char *proto, size_t proto_len) {
UNUSED(proto);
UNUSED(proto_len);
if (!ctx) {
return;
}
lua_State *lua = ctx;
if (!lua_checkstack(lua, 1)) {
/* Increase the Lua stack if needed, to make sure there is enough room
* to push elements to the stack. On failure, exit with panic. */
serverPanic("lua stack limit reach when parsing redis.call reply");
}
lua_pushboolean(lua,val);
}
static void redisProtocolToLuaType_Double(void *ctx, double d, const char *proto, size_t proto_len) {
UNUSED(proto);
UNUSED(proto_len);
if (!ctx) {
return;
}
lua_State *lua = ctx;
if (!lua_checkstack(lua, 3)) {
/* Increase the Lua stack if needed, to make sure there is enough room
* to push elements to the stack. On failure, exit with panic. */
serverPanic("lua stack limit reach when parsing redis.call reply");
}
lua_newtable(lua);
lua_pushstring(lua,"double");
lua_pushnumber(lua,d);
lua_settable(lua,-3);
}
/* This function is used in order to push an error on the Lua stack in the
* format used by redis.pcall to return errors, which is a lua table
* with a single "err" field set to the error string. Note that this
* table is never a valid reply by proper commands, since the returned
* tables are otherwise always indexed by integers, never by strings. */
static void luaPushError(lua_State *lua, char *error) {
lua_Debug dbg;
/* If debugging is active and in step mode, log errors resulting from
* Redis commands. */
if (ldbIsEnabled()) {
ldbLog(sdscatprintf(sdsempty(),"<error> %s",error));
}
lua_newtable(lua);
lua_pushstring(lua,"err");
/* Attempt to figure out where this function was called, if possible */
if(lua_getstack(lua, 1, &dbg) && lua_getinfo(lua, "nSl", &dbg)) {
sds msg = sdscatprintf(sdsempty(), "%s: %d: %s",
dbg.source, dbg.currentline, error);
lua_pushstring(lua, msg);
sdsfree(msg);
} else {
lua_pushstring(lua, error);
}
lua_settable(lua,-3);
}
/* In case the error set into the Lua stack by luaPushError() was generated
* by the non-error-trapping version of redis.pcall(), which is redis.call(),
* this function will raise the Lua error so that the execution of the
* script will be halted. */
static int luaRaiseError(lua_State *lua) {
lua_pushstring(lua,"err");
lua_gettable(lua,-2);
return lua_error(lua);
}
/* Sort the array currently in the stack. We do this to make the output
* of commands like KEYS or SMEMBERS something deterministic when called
* from Lua (to play well with AOf/replication).
*
* The array is sorted using table.sort itself, and assuming all the
* list elements are strings. */
static void luaSortArray(lua_State *lua) {
/* Initial Stack: array */
lua_getglobal(lua,"table");
lua_pushstring(lua,"sort");
lua_gettable(lua,-2); /* Stack: array, table, table.sort */
lua_pushvalue(lua,-3); /* Stack: array, table, table.sort, array */
if (lua_pcall(lua,1,0,0)) {
/* Stack: array, table, error */
/* We are not interested in the error, we assume that the problem is
* that there are 'false' elements inside the array, so we try
* again with a slower function but able to handle this case, that
* is: table.sort(table, __redis__compare_helper) */
lua_pop(lua,1); /* Stack: array, table */
lua_pushstring(lua,"sort"); /* Stack: array, table, sort */
lua_gettable(lua,-2); /* Stack: array, table, table.sort */
lua_pushvalue(lua,-3); /* Stack: array, table, table.sort, array */
lua_getglobal(lua,"__redis__compare_helper");
/* Stack: array, table, table.sort, array, __redis__compare_helper */
lua_call(lua,2,0);
}
/* Stack: array (sorted), table */
lua_pop(lua,1); /* Stack: array (sorted) */
}
/* ---------------------------------------------------------------------------
* Lua reply to Redis reply conversion functions.
* ------------------------------------------------------------------------- */
/* Reply to client 'c' converting the top element in the Lua stack to a
* Redis reply. As a side effect the element is consumed from the stack. */
static void luaReplyToRedisReply(client *c, client* script_client, lua_State *lua) {
int t = lua_type(lua,-1);
if (!lua_checkstack(lua, 4)) {
/* Increase the Lua stack if needed to make sure there is enough room
* to push 4 elements to the stack. On failure, return error.
* Notice that we need, in the worst case, 4 elements because returning a map might
* require push 4 elements to the Lua stack.*/
addReplyErrorFormat(c, "reached lua stack limit");
lua_pop(lua,1); /* pop the element from the stack */
return;
}
switch(t) {
case LUA_TSTRING:
addReplyBulkCBuffer(c,(char*)lua_tostring(lua,-1),lua_strlen(lua,-1));
break;
case LUA_TBOOLEAN:
if (script_client->resp == 2)
addReply(c,lua_toboolean(lua,-1) ? shared.cone :
shared.null[c->resp]);
else
addReplyBool(c,lua_toboolean(lua,-1));
break;
case LUA_TNUMBER:
addReplyLongLong(c,(long long)lua_tonumber(lua,-1));
break;
case LUA_TTABLE:
/* We need to check if it is an array, an error, or a status reply.
* Error are returned as a single element table with 'err' field.
* Status replies are returned as single element table with 'ok'
* field. */
/* Handle error reply. */
/* we took care of the stack size on function start */
lua_pushstring(lua,"err");
lua_gettable(lua,-2);
t = lua_type(lua,-1);
if (t == LUA_TSTRING) {
addReplyErrorFormat(c,"-%s",lua_tostring(lua,-1));
lua_pop(lua,2);
return;
}
lua_pop(lua,1); /* Discard field name pushed before. */
/* Handle status reply. */
lua_pushstring(lua,"ok");
lua_gettable(lua,-2);
t = lua_type(lua,-1);
if (t == LUA_TSTRING) {
sds ok = sdsnew(lua_tostring(lua,-1));
sdsmapchars(ok,"\r\n"," ",2);
addReplySds(c,sdscatprintf(sdsempty(),"+%s\r\n",ok));
sdsfree(ok);
lua_pop(lua,2);
return;
}
lua_pop(lua,1); /* Discard field name pushed before. */
/* Handle double reply. */
lua_pushstring(lua,"double");
lua_gettable(lua,-2);
t = lua_type(lua,-1);
if (t == LUA_TNUMBER) {
addReplyDouble(c,lua_tonumber(lua,-1));
lua_pop(lua,2);
return;
}
lua_pop(lua,1); /* Discard field name pushed before. */
/* Handle big number reply. */
lua_pushstring(lua,"big_number");
lua_gettable(lua,-2);
t = lua_type(lua,-1);
if (t == LUA_TSTRING) {
sds big_num = sdsnewlen(lua_tostring(lua,-1), lua_strlen(lua,-1));
sdsmapchars(big_num,"\r\n"," ",2);
addReplyBigNum(c,big_num,sdslen(big_num));
sdsfree(big_num);
lua_pop(lua,2);
return;
}
lua_pop(lua,1); /* Discard field name pushed before. */
/* Handle verbatim reply. */
lua_pushstring(lua,"verbatim_string");
lua_gettable(lua,-2);
t = lua_type(lua,-1);
if (t == LUA_TTABLE) {
lua_pushstring(lua,"format");
lua_gettable(lua,-2);
t = lua_type(lua,-1);
if (t == LUA_TSTRING){
char* format = (char*)lua_tostring(lua,-1);
lua_pushstring(lua,"string");
lua_gettable(lua,-3);
t = lua_type(lua,-1);
if (t == LUA_TSTRING){
size_t len;
char* str = (char*)lua_tolstring(lua,-1,&len);
addReplyVerbatim(c, str, len, format);
lua_pop(lua,4);
return;
}
lua_pop(lua,1);
}
lua_pop(lua,1);
}
lua_pop(lua,1); /* Discard field name pushed before. */
/* Handle map reply. */
lua_pushstring(lua,"map");
lua_gettable(lua,-2);
t = lua_type(lua,-1);
if (t == LUA_TTABLE) {
int maplen = 0;
void *replylen = addReplyDeferredLen(c);
/* we took care of the stack size on function start */
lua_pushnil(lua); /* Use nil to start iteration. */
while (lua_next(lua,-2)) {
/* Stack now: table, key, value */
lua_pushvalue(lua,-2); /* Dup key before consuming. */
luaReplyToRedisReply(c, script_client, lua); /* Return key. */
luaReplyToRedisReply(c, script_client, lua); /* Return value. */
/* Stack now: table, key. */
maplen++;
}
setDeferredMapLen(c,replylen,maplen);
lua_pop(lua,2);
return;
}
lua_pop(lua,1); /* Discard field name pushed before. */
/* Handle set reply. */
lua_pushstring(lua,"set");
lua_gettable(lua,-2);
t = lua_type(lua,-1);
if (t == LUA_TTABLE) {
int setlen = 0;
void *replylen = addReplyDeferredLen(c);
/* we took care of the stack size on function start */
lua_pushnil(lua); /* Use nil to start iteration. */
while (lua_next(lua,-2)) {
/* Stack now: table, key, true */
lua_pop(lua,1); /* Discard the boolean value. */
lua_pushvalue(lua,-1); /* Dup key before consuming. */
luaReplyToRedisReply(c, script_client, lua); /* Return key. */
/* Stack now: table, key. */
setlen++;
}
setDeferredSetLen(c,replylen,setlen);
lua_pop(lua,2);
return;
}
lua_pop(lua,1); /* Discard field name pushed before. */
/* Handle the array reply. */
void *replylen = addReplyDeferredLen(c);
int j = 1, mbulklen = 0;
while(1) {
/* we took care of the stack size on function start */
lua_pushnumber(lua,j++);
lua_gettable(lua,-2);
t = lua_type(lua,-1);
if (t == LUA_TNIL) {
lua_pop(lua,1);
break;
}
luaReplyToRedisReply(c, script_client, lua);
mbulklen++;
}
setDeferredArrayLen(c,replylen,mbulklen);
break;
default:
addReplyNull(c);
}
lua_pop(lua,1);
}
/* ---------------------------------------------------------------------------
* Lua redis.* functions implementations.
* ------------------------------------------------------------------------- */
#define LUA_CMD_OBJCACHE_SIZE 32
#define LUA_CMD_OBJCACHE_MAX_LEN 64
static int luaRedisGenericCommand(lua_State *lua, int raise_error) {
int j, argc = lua_gettop(lua);
scriptRunCtx* rctx = luaGetFromRegistry(lua, REGISTRY_RUN_CTX_NAME);
sds err = NULL;
client* c = rctx->c;
sds reply;
/* Cached across calls. */
static robj **argv = NULL;
static int argv_size = 0;
static robj *cached_objects[LUA_CMD_OBJCACHE_SIZE];
static size_t cached_objects_len[LUA_CMD_OBJCACHE_SIZE];
static int inuse = 0; /* Recursive calls detection. */
/* By using Lua debug hooks it is possible to trigger a recursive call
* to luaRedisGenericCommand(), which normally should never happen.
* To make this function reentrant is futile and makes it slower, but
* we should at least detect such a misuse, and abort. */
if (inuse) {
char *recursion_warning =
"luaRedisGenericCommand() recursive call detected. "
"Are you doing funny stuff with Lua debug hooks?";
serverLog(LL_WARNING,"%s",recursion_warning);
luaPushError(lua,recursion_warning);
return 1;
}
inuse++;
/* Require at least one argument */
if (argc == 0) {
luaPushError(lua,
"Please specify at least one argument for redis.call()");
inuse--;
return raise_error ? luaRaiseError(lua) : 1;
}
/* Build the arguments vector */
if (argv_size < argc) {
argv = zrealloc(argv,sizeof(robj*)*argc);
argv_size = argc;
}
for (j = 0; j < argc; j++) {
char *obj_s;
size_t obj_len;
char dbuf[64];
if (lua_type(lua,j+1) == LUA_TNUMBER) {
/* We can't use lua_tolstring() for number -> string conversion
* since Lua uses a format specifier that loses precision. */
lua_Number num = lua_tonumber(lua,j+1);
obj_len = snprintf(dbuf,sizeof(dbuf),"%.17g",(double)num);
obj_s = dbuf;
} else {
obj_s = (char*)lua_tolstring(lua,j+1,&obj_len);
if (obj_s == NULL) break; /* Not a string. */
}
/* Try to use a cached object. */
if (j < LUA_CMD_OBJCACHE_SIZE && cached_objects[j] &&
cached_objects_len[j] >= obj_len)
{
sds s = cached_objects[j]->ptr;
argv[j] = cached_objects[j];
cached_objects[j] = NULL;
memcpy(s,obj_s,obj_len+1);
sdssetlen(s, obj_len);
} else {
argv[j] = createStringObject(obj_s, obj_len);
}
}
/* Check if one of the arguments passed by the Lua script
* is not a string or an integer (lua_isstring() return true for
* integers as well). */
if (j != argc) {
j--;
while (j >= 0) {
decrRefCount(argv[j]);
j--;
}
luaPushError(lua,
"Lua redis() command arguments must be strings or integers");
inuse--;
return raise_error ? luaRaiseError(lua) : 1;
}
/* Pop all arguments from the stack, we do not need them anymore
* and this way we guaranty we will have room on the stack for the result. */
lua_pop(lua, argc);
/* Log the command if debugging is active. */
if (ldbIsEnabled()) {
sds cmdlog = sdsnew("<redis>");
for (j = 0; j < c->argc; j++) {
if (j == 10) {
cmdlog = sdscatprintf(cmdlog," ... (%d more)",
c->argc-j-1);
break;
} else {
cmdlog = sdscatlen(cmdlog," ",1);
cmdlog = sdscatsds(cmdlog,c->argv[j]->ptr);
}
}
ldbLog(cmdlog);
}
scriptCall(rctx, argv, argc, &err);
if (err) {
luaPushError(lua, err);
sdsfree(err);
goto cleanup;
}
/* Convert the result of the Redis command into a suitable Lua type.
* The first thing we need is to create a single string from the client
* output buffers. */
if (listLength(c->reply) == 0 && (size_t)c->bufpos < c->buf_usable_size) {
/* This is a fast path for the common case of a reply inside the
* client static buffer. Don't create an SDS string but just use
* the client buffer directly. */
c->buf[c->bufpos] = '\0';
reply = c->buf;
c->bufpos = 0;
} else {
reply = sdsnewlen(c->buf,c->bufpos);
c->bufpos = 0;
while(listLength(c->reply)) {
clientReplyBlock *o = listNodeValue(listFirst(c->reply));
reply = sdscatlen(reply,o->buf,o->used);
listDelNode(c->reply,listFirst(c->reply));
}
}
if (raise_error && reply[0] != '-') raise_error = 0;
redisProtocolToLuaType(lua,reply);
/* If the debugger is active, log the reply from Redis. */
if (ldbIsEnabled())
ldbLogRedisReply(reply);
/* Sort the output array if needed, assuming it is a non-null multi bulk
* reply as expected. */
if ((c->cmd->flags & CMD_SORT_FOR_SCRIPT) &&
(rctx->flags & SCRIPT_EVAL_REPLICATION) &&
(reply[0] == '*' && reply[1] != '-')) {
luaSortArray(lua);
}
if (reply != c->buf) sdsfree(reply);
c->reply_bytes = 0;
cleanup:
/* Clean up. Command code may have changed argv/argc so we use the
* argv/argc of the client instead of the local variables. */
for (j = 0; j < c->argc; j++) {
robj *o = c->argv[j];
/* Try to cache the object in the cached_objects array.
* The object must be small, SDS-encoded, and with refcount = 1
* (we must be the only owner) for us to cache it. */
if (j < LUA_CMD_OBJCACHE_SIZE &&
o->refcount == 1 &&
(o->encoding == OBJ_ENCODING_RAW ||
o->encoding == OBJ_ENCODING_EMBSTR) &&
sdslen(o->ptr) <= LUA_CMD_OBJCACHE_MAX_LEN)
{
sds s = o->ptr;
if (cached_objects[j]) decrRefCount(cached_objects[j]);
cached_objects[j] = o;
cached_objects_len[j] = sdsalloc(s);
} else {
decrRefCount(o);
}
}
if (c->argv != argv) {
zfree(c->argv);
argv = NULL;
argv_size = 0;
}
c->user = NULL;
if (raise_error) {
/* If we are here we should have an error in the stack, in the
* form of a table with an "err" field. Extract the string to
* return the plain error. */
inuse--;
return luaRaiseError(lua);
}
inuse--;
return 1;
}
/* redis.call() */
static int luaRedisCallCommand(lua_State *lua) {
return luaRedisGenericCommand(lua,1);
}
/* redis.pcall() */
static int luaRedisPCallCommand(lua_State *lua) {
return luaRedisGenericCommand(lua,0);
}
/* This adds redis.sha1hex(string) to Lua scripts using the same hashing
* function used for sha1ing lua scripts. */
static int luaRedisSha1hexCommand(lua_State *lua) {
int argc = lua_gettop(lua);
char digest[41];
size_t len;
char *s;
if (argc != 1) {
lua_pushstring(lua, "wrong number of arguments");
return lua_error(lua);
}
s = (char*)lua_tolstring(lua,1,&len);
sha1hex(digest,s,len);
lua_pushstring(lua,digest);
return 1;
}
/* Returns a table with a single field 'field' set to the string value
* passed as argument. This helper function is handy when returning
* a Redis Protocol error or status reply from Lua:
*
* return redis.error_reply("ERR Some Error")
* return redis.status_reply("ERR Some Error")
*/
static int luaRedisReturnSingleFieldTable(lua_State *lua, char *field) {
if (lua_gettop(lua) != 1 || lua_type(lua,-1) != LUA_TSTRING) {
luaPushError(lua, "wrong number or type of arguments");
return 1;
}
lua_newtable(lua);
lua_pushstring(lua, field);
lua_pushvalue(lua, -3);
lua_settable(lua, -3);
return 1;
}
/* redis.error_reply() */
static int luaRedisErrorReplyCommand(lua_State *lua) {
return luaRedisReturnSingleFieldTable(lua,"err");
}
/* redis.status_reply() */
static int luaRedisStatusReplyCommand(lua_State *lua) {
return luaRedisReturnSingleFieldTable(lua,"ok");
}
/* redis.set_repl()
*
* Set the propagation of write commands executed in the context of the
* script to on/off for AOF and slaves. */
static int luaRedisSetReplCommand(lua_State *lua) {
int argc = lua_gettop(lua);
int flags;
scriptRunCtx* rctx = luaGetFromRegistry(lua, REGISTRY_RUN_CTX_NAME);
if (rctx->flags & SCRIPT_EVAL_REPLICATION) {
lua_pushstring(lua, "You can set the replication behavior only after turning on single commands replication with redis.replicate_commands().");
return lua_error(lua);
} else if (argc != 1) {
lua_pushstring(lua, "redis.set_repl() requires two arguments.");
return lua_error(lua);
}
flags = lua_tonumber(lua,-1);
if ((flags & ~(PROPAGATE_AOF|PROPAGATE_REPL)) != 0) {
lua_pushstring(lua, "Invalid replication flags. Use REPL_AOF, REPL_REPLICA, REPL_ALL or REPL_NONE.");
return lua_error(lua);
}
scriptSetRepl(rctx, flags);
return 0;
}
/* redis.log() */
static int luaLogCommand(lua_State *lua) {
int j, argc = lua_gettop(lua);
int level;
sds log;
if (argc < 2) {
lua_pushstring(lua, "redis.log() requires two arguments or more.");
return lua_error(lua);
} else if (!lua_isnumber(lua,-argc)) {
lua_pushstring(lua, "First argument must be a number (log level).");
return lua_error(lua);
}
level = lua_tonumber(lua,-argc);
if (level < LL_DEBUG || level > LL_WARNING) {
lua_pushstring(lua, "Invalid debug level.");
return lua_error(lua);
}
if (level < server.verbosity) return 0;
/* Glue together all the arguments */
log = sdsempty();
for (j = 1; j < argc; j++) {
size_t len;
char *s;
s = (char*)lua_tolstring(lua,(-argc)+j,&len);
if (s) {
if (j != 1) log = sdscatlen(log," ",1);
log = sdscatlen(log,s,len);
}
}
serverLogRaw(level,log);
sdsfree(log);
return 0;
}
/* redis.setresp() */
static int luaSetResp(lua_State *lua) {
int argc = lua_gettop(lua);
if (argc != 1) {
lua_pushstring(lua, "redis.setresp() requires one argument.");
return lua_error(lua);
}
int resp = lua_tonumber(lua,-argc);
if (resp != 2 && resp != 3) {
lua_pushstring(lua, "RESP version must be 2 or 3.");
return lua_error(lua);
}
scriptRunCtx* rctx = luaGetFromRegistry(lua, REGISTRY_RUN_CTX_NAME);
scriptSetResp(rctx, resp);
return 0;
}
/* ---------------------------------------------------------------------------
* Lua engine initialization and reset.
* ------------------------------------------------------------------------- */
static void luaLoadLib(lua_State *lua, const char *libname, lua_CFunction luafunc) {
lua_pushcfunction(lua, luafunc);
lua_pushstring(lua, libname);
lua_call(lua, 1, 0);
}
LUALIB_API int (luaopen_cjson) (lua_State *L);
LUALIB_API int (luaopen_struct) (lua_State *L);
LUALIB_API int (luaopen_cmsgpack) (lua_State *L);
LUALIB_API int (luaopen_bit) (lua_State *L);
static void luaLoadLibraries(lua_State *lua) {
luaLoadLib(lua, "", luaopen_base);
luaLoadLib(lua, LUA_TABLIBNAME, luaopen_table);
luaLoadLib(lua, LUA_STRLIBNAME, luaopen_string);
luaLoadLib(lua, LUA_MATHLIBNAME, luaopen_math);
luaLoadLib(lua, LUA_DBLIBNAME, luaopen_debug);
luaLoadLib(lua, "cjson", luaopen_cjson);
luaLoadLib(lua, "struct", luaopen_struct);
luaLoadLib(lua, "cmsgpack", luaopen_cmsgpack);
luaLoadLib(lua, "bit", luaopen_bit);
#if 0 /* Stuff that we don't load currently, for sandboxing concerns. */
luaLoadLib(lua, LUA_LOADLIBNAME, luaopen_package);
luaLoadLib(lua, LUA_OSLIBNAME, luaopen_os);
#endif
}
/* Remove a functions that we don't want to expose to the Redis scripting
* environment. */
static void luaRemoveUnsupportedFunctions(lua_State *lua) {
lua_pushnil(lua);
lua_setglobal(lua,"loadfile");
lua_pushnil(lua);
lua_setglobal(lua,"dofile");
}
/* This function installs metamethods in the global table _G that prevent
* the creation of globals accidentally.
*
* It should be the last to be called in the scripting engine initialization
* sequence, because it may interact with creation of globals. */
void luaEnableGlobalsProtection(lua_State *lua) {
char *s[32];
sds code = sdsempty();
int j = 0;
/* strict.lua from: http://metalua.luaforge.net/src/lib/strict.lua.html.
* Modified to be adapted to Redis. */
s[j++]="local dbg=debug\n";
s[j++]="local mt = {}\n";
s[j++]="setmetatable(_G, mt)\n";
s[j++]="mt.__newindex = function (t, n, v)\n";
s[j++]=" if dbg.getinfo(2) then\n";
s[j++]=" local w = dbg.getinfo(2, \"S\").what\n";
s[j++]=" if w ~= \"main\" and w ~= \"C\" then\n";
s[j++]=" error(\"Script attempted to create global variable '\"..tostring(n)..\"'\", 2)\n";
s[j++]=" end\n";
s[j++]=" end\n";
s[j++]=" rawset(t, n, v)\n";
s[j++]="end\n";
s[j++]="mt.__index = function (t, n)\n";
s[j++]=" if dbg.getinfo(2) and dbg.getinfo(2, \"S\").what ~= \"C\" then\n";
s[j++]=" error(\"Script attempted to access nonexistent global variable '\"..tostring(n)..\"'\", 2)\n";
s[j++]=" end\n";
s[j++]=" return rawget(t, n)\n";
s[j++]="end\n";
s[j++]="debug = nil\n";
s[j++]=NULL;
for (j = 0; s[j] != NULL; j++) code = sdscatlen(code,s[j],strlen(s[j]));
luaL_loadbuffer(lua,code,sdslen(code),"@enable_strict_lua");
lua_pcall(lua,0,0,0);
sdsfree(code);
}
void luaRegisterRedisAPI(lua_State* lua) {
luaLoadLibraries(lua);
luaRemoveUnsupportedFunctions(lua);
/* Register the redis commands table and fields */
lua_newtable(lua);
/* redis.call */
lua_pushstring(lua,"call");
lua_pushcfunction(lua,luaRedisCallCommand);
lua_settable(lua,-3);
/* redis.pcall */
lua_pushstring(lua,"pcall");
lua_pushcfunction(lua,luaRedisPCallCommand);
lua_settable(lua,-3);
/* redis.log and log levels. */
lua_pushstring(lua,"log");
lua_pushcfunction(lua,luaLogCommand);
lua_settable(lua,-3);
/* redis.setresp */
lua_pushstring(lua,"setresp");
lua_pushcfunction(lua,luaSetResp);
lua_settable(lua,-3);
lua_pushstring(lua,"LOG_DEBUG");
lua_pushnumber(lua,LL_DEBUG);
lua_settable(lua,-3);
lua_pushstring(lua,"LOG_VERBOSE");
lua_pushnumber(lua,LL_VERBOSE);
lua_settable(lua,-3);
lua_pushstring(lua,"LOG_NOTICE");
lua_pushnumber(lua,LL_NOTICE);
lua_settable(lua,-3);
lua_pushstring(lua,"LOG_WARNING");
lua_pushnumber(lua,LL_WARNING);
lua_settable(lua,-3);
/* redis.sha1hex */
lua_pushstring(lua, "sha1hex");
lua_pushcfunction(lua, luaRedisSha1hexCommand);
lua_settable(lua, -3);
/* redis.error_reply and redis.status_reply */
lua_pushstring(lua, "error_reply");
lua_pushcfunction(lua, luaRedisErrorReplyCommand);
lua_settable(lua, -3);
lua_pushstring(lua, "status_reply");
lua_pushcfunction(lua, luaRedisStatusReplyCommand);
lua_settable(lua, -3);
/* redis.set_repl and associated flags. */
lua_pushstring(lua,"set_repl");
lua_pushcfunction(lua,luaRedisSetReplCommand);
lua_settable(lua,-3);
lua_pushstring(lua,"REPL_NONE");
lua_pushnumber(lua,PROPAGATE_NONE);
lua_settable(lua,-3);
lua_pushstring(lua,"REPL_AOF");
lua_pushnumber(lua,PROPAGATE_AOF);
lua_settable(lua,-3);
lua_pushstring(lua,"REPL_SLAVE");
lua_pushnumber(lua,PROPAGATE_REPL);
lua_settable(lua,-3);
lua_pushstring(lua,"REPL_REPLICA");
lua_pushnumber(lua,PROPAGATE_REPL);
lua_settable(lua,-3);
lua_pushstring(lua,"REPL_ALL");
lua_pushnumber(lua,PROPAGATE_AOF|PROPAGATE_REPL);
lua_settable(lua,-3);
/* Finally set the table as 'redis' global var. */
lua_setglobal(lua,"redis");
/* Replace math.random and math.randomseed with our implementations. */
lua_getglobal(lua,"math");
lua_pushstring(lua,"random");
lua_pushcfunction(lua,redis_math_random);
lua_settable(lua,-3);
lua_pushstring(lua,"randomseed");
lua_pushcfunction(lua,redis_math_randomseed);
lua_settable(lua,-3);
lua_setglobal(lua,"math");
}
/* Set an array of Redis String Objects as a Lua array (table) stored into a
* global variable. */
static void luaSetGlobalArray(lua_State *lua, char *var, robj **elev, int elec) {
int j;
lua_newtable(lua);
for (j = 0; j < elec; j++) {
lua_pushlstring(lua,(char*)elev[j]->ptr,sdslen(elev[j]->ptr));
lua_rawseti(lua,-2,j+1);
}
lua_setglobal(lua,var);
}
/* ---------------------------------------------------------------------------
* Redis provided math.random
* ------------------------------------------------------------------------- */
/* We replace math.random() with our implementation that is not affected
* by specific libc random() implementations and will output the same sequence
* (for the same seed) in every arch. */
/* The following implementation is the one shipped with Lua itself but with
* rand() replaced by redisLrand48(). */
static int redis_math_random (lua_State *L) {
/* the `%' avoids the (rare) case of r==1, and is needed also because on
some systems (SunOS!) `rand()' may return a value larger than RAND_MAX */
lua_Number r = (lua_Number)(redisLrand48()%REDIS_LRAND48_MAX) /
(lua_Number)REDIS_LRAND48_MAX;
switch (lua_gettop(L)) { /* check number of arguments */
case 0: { /* no arguments */
lua_pushnumber(L, r); /* Number between 0 and 1 */
break;
}
case 1: { /* only upper limit */
int u = luaL_checkint(L, 1);
luaL_argcheck(L, 1<=u, 1, "interval is empty");
lua_pushnumber(L, floor(r*u)+1); /* int between 1 and `u' */
break;
}
case 2: { /* lower and upper limits */
int l = luaL_checkint(L, 1);
int u = luaL_checkint(L, 2);
luaL_argcheck(L, l<=u, 2, "interval is empty");
lua_pushnumber(L, floor(r*(u-l+1))+l); /* int between `l' and `u' */
break;
}
default: return luaL_error(L, "wrong number of arguments");
}
return 1;
}
static int redis_math_randomseed (lua_State *L) {
redisSrand48(luaL_checkint(L, 1));
return 0;
}
/* This is the Lua script "count" hook that we use to detect scripts timeout. */
static void luaMaskCountHook(lua_State *lua, lua_Debug *ar) {
UNUSED(ar);
scriptRunCtx* rctx = luaGetFromRegistry(lua, REGISTRY_RUN_CTX_NAME);
if (scriptInterrupt(rctx) == SCRIPT_KILL) {
serverLog(LL_WARNING,"Lua script killed by user with SCRIPT KILL.");
/*
* Set the hook to invoke all the time so the user
         * will not be able to catch the error with pcall and invoke
         * pcall again which will prevent the script from ever been killed
*/
lua_sethook(lua, luaMaskCountHook, LUA_MASKLINE, 0);
lua_pushstring(lua,"Script killed by user with SCRIPT KILL...");
lua_error(lua);
}
}
void luaCallFunction(scriptRunCtx* run_ctx, lua_State *lua, robj** keys, size_t nkeys, robj** args, size_t nargs, int debug_enabled) {
client* c = run_ctx->original_client;
int delhook = 0;
/* We must set it before we set the Lua hook, theoretically the
* Lua hook might be called wheneven we run any Lua instruction
* such as 'luaSetGlobalArray' and we want the run_ctx to be available
* each time the Lua hook is invoked. */
luaSaveOnRegistry(lua, REGISTRY_RUN_CTX_NAME, run_ctx);
if (server.script_time_limit > 0 && !debug_enabled) {
lua_sethook(lua,luaMaskCountHook,LUA_MASKCOUNT,100000);
delhook = 1;
} else if (debug_enabled) {
lua_sethook(lua,luaLdbLineHook,LUA_MASKLINE|LUA_MASKCOUNT,100000);
delhook = 1;
}
/* Populate the argv and keys table accordingly to the arguments that
* EVAL received. */
luaSetGlobalArray(lua,"KEYS",keys,nkeys);
luaSetGlobalArray(lua,"ARGV",args,nargs);
/* At this point whether this script was never seen before or if it was
* already defined, we can call it. We have zero arguments and expect
* a single return value. */
int err = lua_pcall(lua,0,1,-2);
/* Call the Lua garbage collector from time to time to avoid a
* full cycle performed by Lua, which adds too latency.
*
* The call is performed every LUA_GC_CYCLE_PERIOD executed commands
* (and for LUA_GC_CYCLE_PERIOD collection steps) because calling it
* for every command uses too much CPU. */
#define LUA_GC_CYCLE_PERIOD 50
{
static long gc_count = 0;
gc_count++;
if (gc_count == LUA_GC_CYCLE_PERIOD) {
lua_gc(lua,LUA_GCSTEP,LUA_GC_CYCLE_PERIOD);
gc_count = 0;
}
}
if (err) {
addReplyErrorFormat(c,"Error running script (call to %s): %s\n",
run_ctx->funcname, lua_tostring(lua,-1));
lua_pop(lua,1); /* Consume the Lua reply and remove error handler. */
} else {
/* On success convert the Lua return value into Redis protocol, and
* send it to * the client. */
luaReplyToRedisReply(c, run_ctx->c, lua); /* Convert and consume the reply. */
}
/* Perform some cleanup that we need to do both on error and success. */
if (delhook) lua_sethook(lua,NULL,0,0); /* Disable hook */
/* remove run_ctx from registry, its only applicable for the current script. */
luaSaveOnRegistry(lua, REGISTRY_RUN_CTX_NAME, NULL);
}