redict/client-libraries/cpp/redisclient.h

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/* redisclient.h -- a C++ client library for redis.
*
* Copyright (c) 2009, Brian Hammond <brian at fictorial dot com>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Redis nor the names of its contributors may be used
* to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef REDISCLIENT_H
#define REDISCLIENT_H
#include <string>
#include <vector>
#include <set>
#include <stdexcept>
#include <ctime>
namespace redis
{
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enum server_role
{
role_master,
role_slave
};
struct server_info
{
std::string version;
bool bgsave_in_progress;
unsigned long connected_clients;
unsigned long connected_slaves;
unsigned long used_memory;
unsigned long changes_since_last_save;
unsigned long last_save_time;
unsigned long total_connections_received;
unsigned long total_commands_processed;
unsigned long uptime_in_seconds;
unsigned long uptime_in_days;
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server_role role;
};
// Generic error that is thrown when communicating with the redis server.
class redis_error
{
public:
redis_error(const std::string & err);
operator std::string ();
operator const std::string () const;
private:
std::string err_;
};
// Some socket-level I/O or general connection error.
class connection_error : public redis_error
{
public:
connection_error(const std::string & err);
};
// Redis gave us a reply we were not expecting.
// Possibly an internal error (here or in redis, probably here).
class protocol_error : public redis_error
{
public:
protocol_error(const std::string & err);
};
// A key that you expected to exist does not in fact exist.
class key_error : public redis_error
{
public:
key_error(const std::string & err);
};
// A value of an expected type or other semantics was found to be invalid.
class value_error : public redis_error
{
public:
value_error(const std::string & err);
};
// You should construct a 'client' object per connection to a redis-server.
//
// Please read the online redis command reference:
// http://code.google.com/p/redis/wiki/CommandReference
//
// No provisions for customizing the allocator on the string/bulk value type
// (std::string) are provided. If needed, you can always change the
// string_type typedef in your local version.
class client
{
public:
typedef std::string string_type;
typedef std::vector<string_type> string_vector;
typedef std::set<string_type> string_set;
typedef long int_type;
explicit client(const string_type & host = "localhost",
unsigned int port = 6379);
~client();
//
// Connection handling
//
void auth(const string_type & pass);
//
// Commands operating on string values
//
// Note that empty string values do not denote nonexistent keys but well,
// empty values! If a nonexistent key is queried, the value returned will
// be missing_value, including when string_vector objects are returned.
//
static string_type missing_value;
// set a key to a string value
void set(const string_type & key, const string_type & value);
// return the string value of the key
string_type get(const string_type & key);
// set a key to a string returning the old value of the key
string_type getset(const string_type & key, const string_type & value);
// multi-get, return the strings values of the keys
void mget(const string_vector & keys, string_vector & out);
// set a key to a string value if the key does not exist. returns true if
// the key was set, else false. This does not throw since you are ok with
// this failing if the dst key already exists.
bool setnx(const string_type & key, const string_type & value);
// increment the integer value of key
// returns new value
int_type incr(const string_type & key);
// increment the integer value of key by integer
// returns new value
int_type incrby(const string_type & key, int_type by);
// decrement the integer value of key
// returns new value
int_type decr(const string_type & key);
// decrement the integer value of key by integer
// returns new value
int_type decrby(const string_type & key, int_type by);
// test if a key exists
bool exists(const string_type & key);
// delete a key
// throws if doesn't exist
void del(const string_type & key);
enum datatype
{
datatype_none, // key doesn't exist
datatype_string,
datatype_list,
datatype_set
};
// return the type of the value stored at key
datatype type(const string_type & key);
//
// Commands operating on the key space
//
// find all the keys matching a given pattern
// returns numbers of keys appended to 'out'
int_type keys(const string_type & pattern, string_vector & out);
// return a random key from the key space
// returns empty string if db is empty
string_type randomkey();
// rename the old key in the new one, destroying the new key if
// it already exists
void rename(const string_type & old_name, const string_type & new_name);
// rename the old key in the new one, if the new key does not already
// exist. This does not throw since you are ok with this failing if the
// new_name key already exists.
bool renamenx(const string_type & old_name, const string_type & new_name);
// return the number of keys in the current db
int_type dbsize();
// set a time to live in seconds on a key.
// fails if there's already a timeout on the key.
// NB: there's currently no generic way to remove a timeout on a key
void expire(const string_type & key, unsigned int secs);
//
// Commands operating on lists
//
// Append an element to the tail of the list value at key
void rpush(const string_type & key, const string_type & value);
// Append an element to the head of the list value at key
void lpush(const string_type & key, const string_type & value);
// Return the length of the list value at key
// Returns 0 if the list does not exist; see 'exists'
int_type llen(const string_type & key);
// Fetch a range of elements from the list at key
// end can be negative for reverse offsets
// Returns number of elements appended to 'out'
int_type lrange(const string_type & key,
int_type start,
int_type end,
string_vector & out);
// Fetches the entire list at key.
int_type get_list(const string_type & key, string_vector & out)
{
return lrange(key, 0, -1, out);
}
// Trim the list at key to the specified range of elements
void ltrim(const string_type & key, int_type start, int_type end);
// Return the element at index position from the list at key
string_type lindex(const string_type & key, int_type);
// set a new value as the element at index position of the list at key
void lset(const string_type & key,
int_type index,
const string_type &);
// If count is zero all the elements are removed. If count is negative
// elements are removed from tail to head, instead to go from head to tail
// that is the normal behaviour. So for example LREM with count -2 and
// hello as value to remove against the list (a,b,c,hello,x,hello,hello)
// will lave the list (a,b,c,hello,x). Returns the number of removed
// elements if the operation succeeded.
//
// Note: this will not throw if the number of elements removed != count
// since you might want to remove at most count elements by don't care if
// < count elements are removed. See lrem_exact().
int_type lrem(const string_type & key,
int_type count,
const string_type & value);
// An extension of 'lrem' that wants to remove exactly 'count' elements.
// Throws value_error if 'count' elements are not found & removed from the
// list at 'key'.
void lrem_exact(const string_type & key,
int_type count,
const string_type & value)
{
if (lrem(key, count, value) != count)
throw value_error("failed to remove exactly N elements from list");
}
// Return and remove (atomically) the first element of the list at key
string_type lpop(const string_type & key);
// Return and remove (atomically) the last element of the list at key
string_type rpop(const string_type & key);
//
// Commands operating on sets
//
// Add the specified member to the set value at key
// returns true if added, or false if already a member of the set.
void sadd(const string_type & key, const string_type & value);
// Remove the specified member from the set value at key
// returns true if removed or false if value is not a member of the set.
void srem(const string_type & key, const string_type & value);
// Move the specified member from one set to another atomically
// returns true if element was moved, else false (e.g. not found)
void smove(const string_type & srckey,
const string_type & dstkey,
const string_type & value);
// Return the number of elements (the cardinality) of the set at key
int_type scard(const string_type & key);
// Test if the specified value is a member of the set at key
// Returns false if key doesn't exist or value is not a member of the set at key
bool sismember(const string_type & key, const string_type & value);
// Return the intersection between the sets stored at key1, key2, ..., keyN
int_type sinter(const string_vector & keys, string_set & out);
// Compute the intersection between the sets stored at key1, key2, ...,
// keyN, and store the resulting set at dstkey
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// Returns the number of items in the intersection
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int_type sinterstore(const string_type & dstkey, const string_vector & keys);
// Return the union between the sets stored at key1, key2, ..., keyN
int_type sunion(const string_vector & keys, string_set & out);
// Compute the union between the sets stored at key1, key2, ..., keyN,
// and store the resulting set at dstkey
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// Returns the number of items in the intersection
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int_type sunionstore(const string_type & dstkey, const string_vector & keys);
// Return all the members of the set value at key
int_type smembers(const string_type & key, string_set & out);
//
// Multiple databases handling commands
//
// Select the DB having the specified index
void select(int_type dbindex);
// Move the key from the currently selected DB to the DB having as index
// dbindex. Throws if key was already in the db at dbindex or not found in
// currently selected db.
void move(const string_type & key, int_type dbindex);
// Remove all the keys of the currently selected DB
void flushdb();
// Remove all the keys from all the databases
void flushall();
//
// Sorting
// Just go read http://code.google.com/p/redis/wiki/SortCommand
//
enum sort_order
{
sort_order_ascending,
sort_order_descending
};
int_type sort(const string_type & key,
string_vector & out,
sort_order order = sort_order_ascending,
bool lexicographically = false);
int_type sort(const string_type & key,
string_vector & out,
int_type limit_start,
int_type limit_end,
sort_order order = sort_order_ascending,
bool lexicographically = false);
int_type sort(const string_type & key,
string_vector & out,
const string_type & by_pattern,
int_type limit_start,
int_type limit_end,
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const string_vector & get_patterns,
sort_order order = sort_order_ascending,
bool lexicographically = false);
//
// Persistence control commands
//
// Synchronously save the DB on disk
void save();
// Asynchronously save the DB on disk
void bgsave();
// Return the UNIX time stamp of the last successfully saving of the
// dataset on disk
time_t lastsave();
// Synchronously save the DB on disk, then shutdown the server. This
// object's connection to the server will be lost on success. Otherwise,
// redis_error is raised. Thus, on success, you should delete or otherwise
// no longer use the object.
void shutdown();
//
// Remote server control commands
//
// Provide information and statistics about the server
void info(server_info & out);
private:
client(const client &);
client & operator=(const client &);
void send_(const std::string &);
void recv_ok_reply_();
void recv_int_ok_reply_();
std::string recv_single_line_reply_();
int_type recv_bulk_reply_(char prefix);
std::string recv_bulk_reply_();
int_type recv_multi_bulk_reply_(string_vector & out);
int_type recv_multi_bulk_reply_(string_set & out);
int_type recv_int_reply_();
private:
int socket_;
};
}
#endif