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![minimal-theme](https://github.com/user-attachments/assets/75df90f3-4bf6-464c-b59b-5a8a169cfa7b)
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![minimal-theme-window](https://github.com/user-attachments/assets/55f548fc-8942-401a-970b-9869150ca9f8)
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_Demo scene credit: https://github.com/Jamsers/Bistro-Demo-Tweaked_
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---
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# Godot Minimal Theme
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## Versions
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- For Godot **4.4** and newer use the [latest version](https://github.com/passivestar/godot-minimal-theme/releases/latest)
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- For Godot **4.3** use version [1.6.0](https://github.com/passivestar/godot-minimal-theme/releases/tag/1.6.0)
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- For Godot **4.2** use version [1.2.1](https://github.com/passivestar/godot-minimal-theme/releases/tag/1.2.1)
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## Installation
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1. Download the `.tres` file of the [latest version](https://github.com/passivestar/godot-minimal-theme/releases/latest) of the theme. Use the `_high_ppi.tres` version if you're using in-engine display scale of over **100%** (for example if you're using a laptop with a high pixel density display)
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2. In Godot open `Editor Settings -> Interface -> Theme`, and choose the downloaded theme in the `Custom Theme` field
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3. Set the theme settings like in the [Recommended settings](https://github.com/passivestar/godot-minimal-theme?tab=readme-ov-file#recommended-settings) below
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4. Click `Save & Restart`
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1. Download the `minimal_theme.tres` file of the [latest version](https://github.com/passivestar/godot-minimal-theme/releases/latest).
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2. Open `Editor Settings -> Interface -> Theme` and choose the downloaded file in the `Custom Theme` field.
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3. Click `Save & Restart`.
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## Recommended settings
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As of **2.0** this theme supports editor settings so you can experiment and choose whatever values you like!
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Here are my personal recommendations:
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`Editor Settings -> Interface -> Theme`:
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- Base Color: `#252525`
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- Base Color: `#252525` or `#22262B`
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- Accent Color: `#569eff`
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- Contrast: `0.3`
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- Icon Saturation: `2`
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- Corner Radius: `4`
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- Corner Radius: `5`
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`Editor Settings -> Interface -> Editor`:
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- Main Font: [Inter](https://rsms.me/inter/)
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> [!IMPORTANT]
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> You can experiment with different values but keep in mind that some UI elements will look out of place if you use a different `Base Color`, especially a non-monochrome one. `Accent Color`, `Icon Saturation` and `Font` are safe to change to any value. `Corner Radius` needs to be set to `4` for the nested resources to match the corner radius of the theme. It's not customizable. This is a limitation of Godot theming capabilities.
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## Credits
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## Overview
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You can watch a short [overview video](https://youtu.be/WmZq3UgOGKY) of this theme made by **Gamefromscratch**.
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- The idea for embedding theme generation code into the resource to support editor settings was suggested by [Yuri Sizov](https://github.com/YuriSizov). You can read his article about it [here](https://humnom.net/thoughts/6765836d-make-smarter-editor-themes-in-godot.html).
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- Demo scene from the screenshot: https://github.com/Jamsers/Bistro-Demo-Tweaked.
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