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5 Commits

Author SHA1 Message Date
Mike Schweitzer
b225ee2b19
Merge 02af65d0ea into d49bd6f0f7 2025-01-18 20:28:01 +00:00
Devin Dooley
d49bd6f0f7
Merge pull request #4289 from csauge/patch-1
Update Python.gitignore for .ruff_cache/
2025-01-17 13:20:13 -08:00
Devin Dooley
e8554d85bf
Merge branch 'main' into patch-1 2025-01-17 13:19:34 -08:00
Christophe Saugé
4f0b7a0694
Update Python.gitignore
Add ruff cache. 
ruff tool: https://github.com/charliermarsh/ruff
ruff is becoming a very popular tool often run in pre-commit and aim to replace Flake8 (plus dozens of plugins), isort, pydocstyle, yesqa, eradicate, pyupgrade, and autoflake, all while executing tens or hundreds of times faster than any individual tool.
2023-05-01 20:49:13 +02:00
Mike Schweitzer
02af65d0ea
More complete coverage in Unity.gitignore
* Fix incomplete Addressables coverage
* Improve Rider, VS, and VS Code patterns
* Add Windows and Mac generated files
* Add Mono crash files
* Add TestRunner package generated files
2022-07-24 19:28:33 -07:00
2 changed files with 42 additions and 9 deletions

View File

@ -167,5 +167,8 @@ cython_debug/
# option (not recommended) you can uncomment the following to ignore the entire idea folder.
#.idea/
# Ruff stuff:
.ruff_cache/
# PyPI configuration file
.pypirc

View File

@ -10,6 +10,12 @@
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
# Windows
Thumbs.db
# Mac
.DS_Store
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
@ -20,14 +26,16 @@
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
# Jetbrains Rider
/[Aa]ssets/Plugins/Editor/JetBrains*
.idea/
*.DotSettings.user
# Visual Studio cache directory
# Visual Studio
.vs/
# Gradle cache directory
.gradle/
# Visual Studio Code
.vscode/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
@ -61,13 +69,35 @@ sysinfo.txt
*.unitypackage
*.unitypackage.meta
*.app
.gradle/
# Crashlytics generated file
crashlytics-build.properties
# Packed Addressables
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
# Mono crash files
mono_crash*
# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*
# TestRunner generated files
InitTestScene*.unity*
# Addressables ignores for a default installation, before user customizations
/ServerData
/Assets/StreamingAssets/aa*
/Assets/AddressableAssetsData/link.xml*
# Unless you customize its settings, Addressables content builds will generate
# addressables_content_state.bin files inside of platform-specific subfolders e.g.
# /Assets/AddressableAssetsData/OSX/addressables_content_state.bin. Because there
# is no common parent folder, it's not enough to just ignore the .bin files; we
# have to ignore each platform folder. The Addressables team has been notified of
# this issue.
/Assets/AddressableAssetsData/Unknown*
/Assets/AddressableAssetsData/Windows*
/Assets/AddressableAssetsData/OSX*
/Assets/AddressableAssetsData/Linux*
/Assets/AddressableAssetsData/PS4*
/Assets/AddressableAssetsData/Switch*
/Assets/AddressableAssetsData/XboxOne*
/Assets/AddressableAssetsData/WebGL*
/Assets/AddressableAssetsData/iOS*
/Assets/AddressableAssetsData/Android*
/Assets/AddressableAssetsData/WindowsUniversal*