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Use macros in Unity.gitattributes
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# Define macros
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[attr]unity-yaml merge=unityyamlmerge text
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[attr]lfs filter=lfs diff=lfs merge=lfs -text
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# Unity
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*.cginc text
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*.cs text diff=csharp
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*.shader text
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# Unity YAML
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*.mat merge=unityyamlmerge eol=lf
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*.anim merge=unityyamlmerge eol=lf
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*.unity merge=unityyamlmerge eol=lf
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*.prefab merge=unityyamlmerge eol=lf
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*.asset merge=unityyamlmerge eol=lf
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*.meta merge=unityyamlmerge eol=lf
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*.controller merge=unityyamlmerge eol=lf
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*.mat unity-yaml
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*.anim unity-yaml
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*.unity unity-yaml
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*.prefab unity-yaml
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*.asset unity-yaml
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*.meta unity-yaml
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*.controller unity-yaml
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# "physic" for 3D but "physics" for 2D
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*.physicMaterial2D merge=unityyamlmerge eol=lf
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*.physicMaterial merge=unityyamlmerge eol=lf
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*.physicsMaterial2D merge=unityyamlmerge eol=lf
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*.physicsMaterial merge=unityyamlmerge eol=lf
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*.physicMaterial2D unity-yaml
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*.physicMaterial unity-yaml
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*.physicsMaterial2D unity-yaml
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*.physicsMaterial unity-yaml
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# Using Git LFS
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# Add diff=lfs merge=lfs to the binary files
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# Replace 'binary' with 'lfs' on large files you wish to track with LFS
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# Unity LFS
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*.cubemap binary
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