mirror of
https://github.com/EatTheFuture/compify.git
synced 2025-01-22 00:09:11 -05:00
171 lines
5.0 KiB
Python
171 lines
5.0 KiB
Python
#====================== BEGIN GPL LICENSE BLOCK ======================
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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#======================= END GPL LICENSE BLOCK ========================
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bl_info = {
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"name": "Compify",
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"version": (0, 1, 0),
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"author": "Nathan Vegdahl, Ian Hubert",
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"blender": (3, 0, 0),
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"description": "Do compositing in 3D space.",
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"location": "Scene properties",
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# "doc_url": "",
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"category": "Compositing",
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}
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import re
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import bpy
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from .node_groups import \
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ensure_delight_baker_group, \
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ensure_camera_project_group, \
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ensure_feathered_square_group
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MATERIAL_NAME_PREFIX = "CompifyFootage"
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#========================================================
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class CompifyPanel(bpy.types.Panel):
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"""Composite in 3D space."""
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bl_label = "Compify"
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bl_idname = "DATA_PT_compify"
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "scene"
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@classmethod
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def poll(cls, context):
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return True
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def draw(self, context):
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wm = context.window_manager
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layout = self.layout
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col = layout.column()
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col.operator("material.compify_material_new")
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col.operator("material.compify_temp")
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class CompifyCameraPanel(bpy.types.Panel):
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"""Configure cameras for 3D compositing."""
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bl_label = "Comp Tools"
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bl_idname = "DATA_PT_comp_tools_camera"
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "data"
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@classmethod
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def poll(cls, context):
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return context.active_object.type == 'CAMERA'
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def draw(self, context):
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wm = context.window_manager
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layout = self.layout
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col = layout.column()
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col.operator("material.compify_camera_project_new")
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#========================================================
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# Builds a material with the Compify footage configuration.
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def make_compify_material(name, context):
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# Create a new completely empty node-based material.
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mat = bpy.data.materials.new(name)
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mat.use_nodes = True
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for node in mat.node_tree.nodes:
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mat.node_tree.nodes.remove(node)
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# Create the nodes we need.
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output = mat.node_tree.nodes.new(type='ShaderNodeOutputMaterial')
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footage = mat.node_tree.nodes.new(type='ShaderNodeTexImage')
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lighting_bake = mat.node_tree.nodes.new(type='ShaderNodeTexImage')
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diffuse = mat.node_tree.nodes.new(type='ShaderNodeBsdfDiffuse')
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delight_group = mat.node_tree.nodes.new(type='ShaderNodeGroup')
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delight_group.node_tree = ensure_delight_baker_group()
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class CompifyMaterialNew(bpy.types.Operator):
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"""Creates a new Compify material"""
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bl_idname = "material.compify_material_new"
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bl_label = "New Compify material"
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bl_options = {'UNDO'}
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@classmethod
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def poll(cls, context):
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return True
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def execute(self, context):
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make_compify_material(MATERIAL_NAME_PREFIX, context)
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return {'FINISHED'}
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class CompifyTemp(bpy.types.Operator):
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"""Temp for testing.."""
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bl_idname = "material.compify_temp"
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bl_label = "Compify Temp"
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bl_options = {'UNDO'}
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@classmethod
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def poll(cls, context):
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return True
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def execute(self, context):
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ensure_feathered_square_group()
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return {'FINISHED'}
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class CompifyCameraProjectGroupNew(bpy.types.Operator):
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"""Creates a new camera projection node group from the current selected camera"""
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bl_idname = "material.compify_camera_project_new"
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bl_label = "New Camera Project Node Group"
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bl_options = {'UNDO'}
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@classmethod
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def poll(cls, context):
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return context.active_object != None and context.active_object.type == 'CAMERA'
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def execute(self, context):
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ensure_camera_project_group(context.active_object)
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return {'FINISHED'}
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#========================================================
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def register():
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bpy.utils.register_class(CompifyPanel)
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bpy.utils.register_class(CompifyCameraPanel)
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bpy.utils.register_class(CompifyMaterialNew)
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bpy.utils.register_class(CompifyCameraProjectGroupNew)
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bpy.utils.register_class(CompifyTemp)
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def unregister():
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bpy.utils.unregister_class(CompifyPanel)
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bpy.utils.unregister_class(CompifyCameraPanel)
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bpy.utils.unregister_class(CompifyMaterialNew)
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bpy.utils.unregister_class(CompifyCameraProjectGroupNew)
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bpy.utils.unregister_class(CompifyTemp)
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if __name__ == "__main__":
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register()
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